Author Topic: My "little" WIP Topic  (Read 134681 times)

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Offline IPAndrews

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No I thought you'd done that detail as geometry :D
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it seems like i did a good job then on the textures so far :)

@ShockWave: i know these spines, but i also wanted to do textures for this cause the poly count is already about 8k for this ship

edit: an update

« Last Edit: October 10, 2005, 04:30:01 pm by 2826 »

 

Offline Sigma957

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Very nice Mav :yes:
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Offline ToecrusherHammerjaw

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Oh my...... Looks good :cool:

 
ok, here are some "final" shots. the textures, glow- and shinemaps are finished.

i used one 1024x1024 , one 256x128 and three 64x64 textures this time.
Next on my to do list is now LODing and turrets, then i will export it and my drakh mothership for the other guys to bring it ingame.
i hope you like it:








 

Offline Primus

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Now that's a neat ship. :p

Good work, Mav. :):yes:
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Offline IPAndrews

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Pretty ain't it. As I said to Mav, this ship needs to get turrets and go into the game now to check that the texture resolution is high enough compared to our other ships. I'm sure it'll look even better in-game than it does in the screens above.
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Offline DaBrain

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Awesome work!

You're really good at this. It's almost unbeliveable... :shaking:
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another one, the brakiri falkosi fighter. it is semi canon i think from the table top game, but i could use some inspiration cause i think it could use some details.
what do you think?


 

Offline ToecrusherHammerjaw

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Yes!!! :yes::yes::yes: That's one of the ones I've been waiting to see textured!! Looks awesome.  Don't ever recall there being red on Brakiri ships, though.  At least not on the Avioki.  I still think it's great!

On a side note: Any chance of seeing the Hel-Zha in the next release? I'm a big fan of Minbari design, and that one rocks, as evidenced by the shot of it I ran across.  I would love to see it (along with many other Minbari ships that will probably never happen).

 
well, i can do anything people want and have refs for:)
i myself never heard of a Hel-Zha, so if you have any pics of it i am sure i can do it ;)
but there are some non canon minbari designs on my list like the ones from Fabio Passaro, the torotha, troligan and morshin.

 

Offline ToecrusherHammerjaw

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Well allow me! The Hel'Zha (got spelling wrong before) is easily located by typing in its name on google.  Might be difficult to reference though, as the pics are of the Hel'Zha in shadow, sort of.  Also, this site: http://www.wolfsshipyard.mystarship.com/drawings.html

contains side views of many B5 ships (I realize side views can be difficult, if not impossible to reference, but some are fairly simple).  The ships include every canon ship plus some very strange new Minbari designs I've never seen before.  Enjoy! :D

BTW, In case you are wondering the Hel'Zha was a test bed for fusing Vorlon and Minbari technology, before the Whitestar came out, or so I've read.  Listen to me, I sound like I know a lot about this already, when I've barely seen the series:p.  I did some extensive research on it before I came here, though.
« Last Edit: October 11, 2005, 10:40:18 pm by 3163 »

 

Offline IPAndrews

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The Falkosi is simple and cute. It'll look great flying in formation next to the Avioki. Maverick, with these ships you are really spoiling us!
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Offline -Norbert-

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The Hel'Zha is a fighter version of the whitestar so to say.

In 3 of those fighters (all that where build) Sinclair, Marcus and Kathrine Sakai destroyed some shadow fighters who tried to seize the temporal rift for the shadows in the story arc of the book "To dream in the city of sorrows".
There Sinclair got the scar you see in "War without End".

And I don't see any gun barrels on the Falkosi. Are they beneath the cockpit?

 
yep, one is in the nose, it is textured and i thought of one right beneath it.

  

Offline Black Wolf

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Quote
Originally posted by I_E_Maverick
i used one 1024x1024 , one 256x128 and three 64x64 textures this time.


You should get someone to bake those smaller texs at least together. If you turned your 256x128 into a 256x256 with the 3 64x64s incorporated into it, it'd prolly be faster ingame.
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i dont think so, if i would do all in one texture there would be unused space that has to be loaded too, so more memory would be used ;)

 

Offline karajorma

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Actually the game works best with one large texture per subobject rather than several smaller ones. Memory usage is an issue of course but models that use more textures slow down the engine a lot.
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ok but i need the 64 textures as single textures cause they are used as procedurals, so there is no ther way, also this is a really big model, nearly is big as babylon 5 which has a lot more textures in count and size, so i think this wont be a problem.

btw, thanks to stratcomm we managed to get the drakh mothership and the explorer to export, so trivial psychic is playing with the drakh mothership at the moment :)

edit: i finished the explorer now, but i wonder about turrets. IPAndrews thought of some interceptor canons like the ones from B5. i like the idea but i wanted to know what others think about it.
what is canon? what do you want the ship to have?
« Last Edit: October 12, 2005, 06:58:56 pm by 2826 »

 
ok, here is the drakh transporter with animated "sails"
but just the outer ones.
the polycount is quite high with 1200 polys, but i couldnt get under that cause of it organic shapes and inner parts.
anyway, trivial psychic told me that it might be possible to animate the wings ingame, what do you think?  should they be animated?
if they cant be animated what position should they get when in flight? open or closed?