Author Topic: My "little" WIP Topic  (Read 126584 times)

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Offline IPAndrews

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Quote
Originally posted by I_E_Maverick


Looks much better than I expected. Good idea there. Quite a distinctive design but that's a good thing. Makes it all the more interesting and thus fun to blow up.
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Offline aipz

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Quote
Originally posted by IPAndrews


Looks much better than I expected. Good idea there. Quite a distinctive design but that's a good thing. Makes it all the more interesting and thus fun to blow up.


good to hear, i will go on with it then :)

@Trivial Psychic: the frighter pods are those roundish things on the back of the ship, i thought of something like spiders carrying their youngsters if you have ever seen that.
about the plague ship, i will do the ports as subojects, i guess 3 on each side are ok?

 

Offline starfox

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Wow...Vorlon Freighter. Unlike EA Counterparts, what kind of freight you would expect vorlons to carry...additional encounter suits ? :lol:

Certainly the most interesting design...

Oh, just a quick question in the end, considering the Whitestar. Any chance we are going to see texture/model upgrade in 3.3. Current models "curves" are just way too sharp, and textures don't really look organic either. Just my opinion...WS really needs an update
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I could never see the Vorlons needing a freighter, I always assumed they stayed with their basic transports... I mean, it works pretty well.

What would it be transporting, anyway?

And yes, I do think the White Star needs an update, IMO.

 

Offline IPAndrews

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Originally posted by starfox
Oh, just a quick question in the end, considering the Whitestar. Any chance we are going to see texture/model upgrade in 3.3.


That ship has enough polygons for one it's size I think.
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Offline Trivial Psychic

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Quote
Originally posted by IPAndrews
That's just basic sin/cos mathematics. Problem is PCS only allows single axis rotation. Even if the pof can handle rotation on multiple axis you'd have to hack the appropriate values into the pof. I seriously doubt Triv wants to get into hex editting.

You presume correctly.
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i guess vorlon ships could transport some kind of laboratory with gen effectice fluids for their telepathic creatings at other species.
or telepaths as kind of weapons against the shadows. or any other goods they trade with first ones that we just cant think of :)

and i thought of doing the whitestar as their seems to be a need for a new version, cause so many people are asking for it. i will have a look at it

 

Offline StratComm

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Quote
Originally posted by IPAndrews


That's just basic sin/cos mathematics. Problem is PCS only allows single axis rotation. Even if the pof can handle rotation on multiple axis you'd have to hack the appropriate values into the pof. I seriously doubt Triv wants to get into hex editting.


Interesting, I've seen submodel animation act on a subsystem with no rotation set in the POF before.  Granted, that came about due to other bugs, but there's fundamentally nothing restricting rotation to any axis when those values are specified.  In fact, I'd consider it not working to be a bug.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 
I am pretty sure you know of the following site, but still here goes...

comparative sizes of all known sci-fi starships

http://www.merzo.net/index.html

A good friend of mine e-mailed this a while back, and I hope you can put it to good use, in case you don't know of it already.

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hey, thanks for the site. i only knew one size chart of there, didnt know that there were any others.

but i think some sizes are not correct, for example the hyperion is as long as a sharlin and a shadow ship? i cant believe that.

 
Well, obviously some of the site's info is mistaken.

Again I must ask...

Are you planning, after doing more of the old ones and the Drakh to look into making more AoG stuff?

Especially old terran, pre-Minbari stuff and that of the Terran alliance's enemy at that time... :D

If nothing else, it looks to me as if you are pretty much hitting the limit of what has been done already.

:D :D :D :D
If you want to be ready for Wing Commander Saga: The Darkest Dawn, then download and play the prologue first.

Here,

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Then, while waiting for the Darkest dawn, Download Starshatter 4.02

http://www.starshattermods.com/infusions/pro_download_panel/download.php?did=214

You 'll understand why once you have.

 
well, i am planning a lot of stuff, but my time is up it seems as the semester is starting and i have a lot to do.
there will be ships in the future, but i dont know what exactly, it depends on my mood and stuff.

 

Offline ToecrusherHammerjaw

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Do those include more Dilgar designs? I would think they should have a fighter of some sort.

 

Offline IPAndrews

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It doesn't include anything for a couple of weeks. The guy has some real world (tm) stuff he needs to be getting on with. Might give Trivial and Sigma time to catch up with the conversions and table entries? :)
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IPAndrews is correct, the next 2 weeks wont be too good for me, though i am sure that i will have a little time for some ships here and there. for example, the drakh transport model only took me about 1 1/2 hours.

here is a new project, finally i managed to get myself into the whitestar, my lovely ship :)
it is 1500 polys, that seems to be a lot, but for such a curved and organic looking ship with all the details it is very good.
but i still would like to know if you think that it is too much. i will LOD the thing quiet good though, maybe the 1500 polys wont take too much weight the.
anyway, here are 2 shots:




 

Offline Fabbro

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Quote
Originally posted by I_E_Maverick
the hyperion is as long as a sharlin and a shadow ship? i cant believe that.


I rekon it is as long, not as tall obviously. All the ships there looked the right size to me.

 

Offline ToecrusherHammerjaw

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Yes!  That will look good in game.  Take your time, Maverick, take your time.  I don't care how long something takes to get done, as long as it eventually does get done.  Besides, I too have college to deal with.

 

Offline starfox

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Finally the ship of my dreams gets its curves up and right !!! The model looks very good and is definitely an improvement over the old one.

As for the Polycount, I personally think 1500 is sufficient  amount for a small, yet organic and insanely beautiful ship.

Keep up the most impressive work !!!

On a side note, Omega X seems to be in need of an animated skin, any thoughts on that one ?
« Last Edit: October 17, 2005, 03:19:14 pm by 1857 »
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Offline karajorma

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Quote
Originally posted by I_E_Maverick
here is a new project, finally i managed to get myself into the whitestar, my lovely ship :)
it is 1500 polys, that seems to be a lot, but for such a curved and organic looking ship with all the details it is very good.
but i still would like to know if you think that it is too much. i will LOD the thing quiet good though, maybe the 1500 polys wont take too much weight the.


Considering that Hi-Poly versions of the FS2 fighters are routinely over 2500 polys I'd say that you're well under what you could use seeing as how the Whitestar is a gunship and arguably deserves more polys than a fighter.
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