To all players, remember to download:
A - The HTL Moloch (appears at INF Mission 06). Look here
http://www.hard-light.net/forums/index.php/topic,36647.125.htmlB - The DDS Version of the Animated Beam Glows (DXT1 Version). The Red and Orange ones are used in INF R1. Look here
http://www.hard-light.net/forums/index.php/topic,38935.0.htmlMy Animated Cyan and Silver Beams Glows are already in DXT1 Format, so...I'll compare either quality or size (# Level of Mipmaps) if there is something that can be done.
I'll update the TBMs to match the spell names that are now used, since I see it was changed...
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Actually the Main Problem with S:AH, regarding FS1:
1 - The easier: I don't know if to add at least for the Player the Apollo and the Athena, I know:
A - The Apollo has been replaced for the Ulysses at the end of FS1
B - The Athena has been replaced both by the Medusa and the Ursa.
(probabily I won't do anything about that since it's comprensible why we don't see it)
2 - Main Problem, I need to port FS1 Weapons, that means:
A - New entries bring back the orginal names, from INF "Avenger T2" to FS1 "Avenger".
B - Readjust the Gauges (fire rate/damage/etc.) of Weapons that exist with the same name (ex: Prometheus)
C - Add the extra weapons, that for some "magical" reason why weren't able to use in S:AH
The answer to this lurks between, "There is no Apollo and no Athena because we have money to build newer ships as the Ulysses/Medusa/Ursa, but we have paid with weapons, and ended with an non-existant weapon arsenal"
If you check the S:AH TBLs, you may see that both Medusa's and Ursa's Turrets are not working, just because both are using FS2 weapons (Medusa: Prometheus R / Ursa: UD-8 Kayser), while they should be using the Avenger for the Medusa and the Banshee for the Ursa.
Now the problems comes, where the Banshee was never ported from the FSPort to S:AH. So if I have to port one weapon, that justifies porting the other selectable Weapons (Synaptic/Harbinger/Flail/others). And since we have the Tsunami which is a very Advanced bomb (powerful to be specific), adding the others won't really unbalance anything....
Regardless of all that you will be able to use the "Hell Storm X" in S:AH with the Peregrine at least, the funny thing is that you can kill a Fenris or Leviathan Cruiser with just a few bombs, and if there is one behind the destroyed it can get hit too...
Campaing 4 Mission B1 is an scramble Mission (where the JCD Empress attacks the EA HQ), I don't really think it's fun or it could make any difference using the Hell Storm X, the Empress is just uncovered from every single point you fire...
But it's harder than many mods....
That's the idea, well it may depends of difficult, FS2 Insane Difficult is just Insane...
Shadow, please let us know when you update the download so we can redownload it and update our files correspondingly. It might be a good idea to post dates... too many "final" non final versions
Don't worry, the Final Release for the moment is unique, I won't ever post a new one without making an advise, I always post it, so, yes with the next release I will write the date (until someone prefer Post-Final Release 1/2/3/4/5, I am joking...no I won't do this)
hi,
do i unterstand that right, that you mean with backgrounds: total view of the planet, maybe with one or more of his moons?
and maps = near shots of the surface of the planet.
but i see, that my englishskill need some training *g*
but no problem, i had my fun and find nice maps of the earth Big grin.
Backgrounds means: 2D spherical screenshots of the planets (as taken from an camera, for example). The 2D (Backgrounds) goes into the "effects" folder of FreeSpace 2
Texture Maps: it goes into the "maps" folder. Usually planet's and moon's Texture Maps (or jus Maps) are called Cylindrical Maps. This is the Texture that 3D Models use.
There was a problem with the Diablo vs the Independance mission. 1.) If the Olemus dies, then you still see it broadcast "Okay see you later Indepenance..." after it is dead. 2.)End briefing gave BOTH SOC Admiral is happy beause you saved Olemus (i didn't ) AND "we lost the Olemus" messages, which isn't right. I think Olemus was the name of the ship, sorry if I didn't get it right.
It's hard for me to see this, usually I win, and even if I loose I hit the retry buttom, so Bad defriefing is a problem.
Well, I can take care of point 1.), and for 2.) I don't know, maybe copy some failure Debriefing from another Mission, adding the line that we lost the Olemus, I want to fix, but not Mod too much.
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EDIT:There was a problem with the Diablo vs the Independance mission. 1.) If the Olemus dies, then you still see it broadcast "Okay see you later Indepenance..." after it is dead. 2.)End briefing gave BOTH SOC Admiral is happy beause you saved Olemus (i didn't ) AND "we lost the Olemus" messages, which isn't right. I think Olemus was the name of the ship, sorry if I didn't get it right.
Try this, I am still not too good at Events, but I manage easily to undertand Visual Basic, so is just conditionals:
http://www.fileh.com/Shadow00000/INFC1A-07.zipPlease test, one loosing the Olemus and the other winning, works? (should)
This was the Problem:
If Destroyed Delay: (Conditional)
- 28 (seconds)
- Diablo (Ship Name)
Send (Event)
- Message (blablah)
- High (Priority)
- Ship (Ship sending the Message)
So, I do this (there are multiple ways of do this):
** And:
* Not: (Returns the opposite valour of the next Boolean result)
* If Destroyed Delay:
- 0
- Olemus
* If Destroyed Delay: (Conditional)
- 28 (seconds)
- Diablo (Ship Name)
Then if those 2 are true:
** Send (Event)
- Message (blablah)
- High (Priority)
- Ship (Ship sending the Message)
PS: The SOC Debriefing for when you loose the Olemus is already there, and working fine, I don't really see any problem. Plus, the conditional to show it is very simply and should cause no problem.
If Destroyed Delay:
- 0
- Olemus
"The SOSD Olemus has been reduced to Debris.....blablah....."
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I hope adding the FS1 Weapons don't break the Bitmap limits for the C block files, probabily will happen, but well, I'll start using repited icons.