Author Topic: SHINY - MediaVP 3.6.8 Delta  (Read 87519 times)

0 Members and 1 Guest are viewing this topic.

Offline WMCoolmon

  • Purveyor of space crack
  • 213
SHINY - MediaVP 3.6.8 Delta
The new set will require 12/29 CVS or later
Also, you must remove previous mediaVPs (including patches) or else you WILL get errors.


(mv_core)
  • 3D Warp model {Bobboau}
  • Ballistic-primary HUD {Goober5000}
  • Command briefing scrollbars {Goober5000}
  • FS2NetD (Multiplayer) Config file {MatthewPapa}
  • Four-player version of the main campaign {AceRimmer}
  • 'Apply Loadout to Wing' Weapon Select screen art. {GalEmp,Goober5000}
  • Detailed loadout stats {Pnakotus}
  • Turret alignment fix {Admiral Nelson}
  • Additional escort list entry {WMCoolmon}
  • Splash screen image

(mv_music)
  • High-Fi Battle music for 'Genesis' {Daniel Wentz}
  • High-Fi Battle music for 'Numbers' {Daniel Wentz}
  • High-Fi Battle music for 'Joshua' {Daniel Wentz}
  • High-Fi Ambience, Battle, and Arrival music for 'Revelation' {Daniel Wentz}
  • High-Fi Music for 'Brief6' {Daniel Wentz}
  • High-Fi Failure music {Daniel Wentz}

(mv_textures)
  • Shine maps for all vessels {Galemp/Lightspeed}
  • Glow maps for all vessels {Galemp/Lightspeed}
  • Additional quality textures for many vessels {LightSpeed/DaBrain}
  • Hi-res Orion turret textures {Carl}
  • Hi-res Cairo textures {Galemp}
  • Touched-up Medusa maps {Turambar}
(mv_models)
  • High-poly subspace models {Raa Tor'h}
  • High-poly Asteroids {Sandwich/StratComm}
  • High-poly Hercules model {Bobboau}
  • High-poly Hercules II {Devils_hitman/StratComm}
  • High-poly Medusa {StratComm}
  • High-poly Ares {Raa/StratComm}
  • High-poly Erinyes {FireCrack}
  • High-poly Perseus with functioning cockpit {Nico}
  • High-poly Pegasus {StratComm}
  • High-poly Myrmidon model {F1gm3nt/JarC/Raa}
  • High-poly Faustus {Galemp}
  • High-poly Triton {Vasudan Admiral/Raptor}
  • High-poly TC-Tri {Black Wolf/Vasudan Admiral}
  • High-poly Fenris/Leviathon model {Vasudan Admiral/Karma/Raptor}
  • High-poly Aeolus {Vasudan Admiral/Raptor}
  • High-poly Deimos {Bobboau/Stratcomm}
  • High-poly Orion {Bobb/Galemp/StratComm}
  • High-poly Hecate {Raven2001/Galemp}
  • High-poly Mjolnir {StratComm/Mikhael}
  • High-poly Serapis {Raa Tor'h}
  • High-poly Anuket model {Raa Tor'h}
  • High-poly Satis {Raa Tor'h/StratComm}
  • High-poly Aten {Galemp/StratComm}
  • High-poly Sobek {Raa/StratComm}
  • High-poly Mara {Nico}
  • High-poly Lucifer {Vasudan Admiral/DaBrain}
  • High-poly Tsunami, Harbinger, and Cyclops bombs {Galemp}
  • High-poly Stilleto II, Harpoon, Helios, and Trebuchet {FireCrack}
  • Glowpointed Arcadia {StratComm}
  • Glowpointed Ulysses {wojta}
  • Glowpoints for Terran hi-poly ships {Stratcomm}
  • Texture fixes {StratComm}
  • Major Orion UVWrapping enhancements{Galemp}
  • High-res starfield skybox {Lt.Cannonfodder}
  • Nameplates for most Terran capital ships in main campaign {Admiral Nelson}

(mv_effects)
  • High-res planet images {Lightspeed}
  • High-res weapon effects {Lightspeed}
  • High-res beam effects {DaBrain/Firecrack}
  • High-res impact effects {Lightspeed}
  • Impact decals {Lightspeed/Bobboau}
  • High-res engine glows and flares {Lightspeed/Bobboau}
  • High-res suns {Lightspeed}
  • High-res shield hit {DaBrain}
  • High-res motion debris {Sandwich}
  • Afterburner Trails {Turambar}
  • High-res subspace effects {Lightspeed}
  • High-res explosion effects {Lightspeed}
  • New warpout effect {J.P.}
  • Glowpoints for Terran ships {Stratcomm}
  • High-res nebula textures {DaBrain}
  • Medium-quality 3D Shockwave {DaBrain}
  • Fixed sun images {CP5670}
  • New flak projectile effect {Wanderer}

(mv_adveffects)
  • Extremely detailed Planet immages {Lightspeed}
  • Animated glowmaps (GlowLTL-12.0) {Lightspeed}
  • High-quality explosion textures {Lightspeed}
  • High-res nebulae {Lightspeed}
  • Super high-quality 3D Shockwave {DaBrain}

There are still some warnings, mostly relating to model problems. These use modular tables, so any of them will probably break multiplayer...although this is pretty much going to be the case for any kind of tables, as the multiplayer community seems unwilling to use anything other than FS2 1.0 tables.

You will need a very recent CVS build (last couple of days or so) since these require music.tbl to be XMT compatible.
« Last Edit: March 05, 2006, 11:46:42 am by Goober5000 »
-C

 

Offline Fenrir

  • 28
  • ?
Re: SHINY - MediaVP 3.6.8 Beta
Ooooh, new toys!
*Goes to play with 'em*

[Editery]
A few things I noticed: One, these newest CVS builds are insanely fast to load and in gameplay. That's good. Very, very good.

As for the not-so-good, isn't this a Retail sun, or do I not remember right? [Reedit] (Nevermind this)

And when the Belisarius (or however it's spelled) blew up, all I saw were the yellow cloud shockwaves and not the medium-detail 3D one as advertised. And I just looked at the Effects VP, too. No 3D shockwave model or the effects themselves...
« Last Edit: December 16, 2005, 05:11:26 am by Fenrir »

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
Re: SHINY - MediaVP 3.6.8 Beta
Downloading now. :)

It looks fine to me. The old sun looked different, like this:
http://home.comcast.net/~cp5670/screen0125.jpg

  

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Re: SHINY - MediaVP 3.6.8 Beta
And when the Belisarius (or however it's spelled) blew up, all I saw were the yellow cloud shockwaves and not the medium-detail 3D one as advertised. And I just looked at the Effects VP, too. No 3D shockwave model or the effects themselves...

Gah. Digging for the medium-quality one now...
-C

 

Offline Fenrir

  • 28
  • ?
Re: SHINY - MediaVP 3.6.8 Beta
Downloading now. :)

It looks fine to me. The old sun looked different, like this:
http://home.comcast.net/~cp5670/screen0125.jpg

Ah, I see. Sometimes effects get substituted for new ones so fast I can't keep track of 'em.  :D

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
Re: SHINY - MediaVP 3.6.8 Beta
[edit] ignore this post, was looking at an older file. :p

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Re: SHINY - MediaVP 3.6.8 Beta
OK, this should fix the shockwave problem. I apparently included the textures for both, but forgot to put the model in _effects (but it is definitely in adveffects).

http://fs2source.warpcore.org/mvp368beta/shockwave.pof
-C

 

Offline Fenrir

  • 28
  • ?
Re: SHINY - MediaVP 3.6.8 Beta
Yups, that fixed it right up. Sweet!
Though I noticed the fighter shockwave model isn't there if anyone cares for that...
« Last Edit: December 16, 2005, 01:52:46 am by Fenrir »

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Re: SHINY - MediaVP 3.6.8 Beta
OK, I've just replaced the mv_effects on the server with one without the old shockwave and with the new model (apologies to anyone who was downloading it at the time).

If you want the fighter shockwave, it's not very hard to make an XMT-friendly version. ;) I didn't include it because the shockwave shook ships around enough that it could be annoying, and/or affect compatibility. It, technically, included a gameplay change.
-C

 

Offline Fenrir

  • 28
  • ?
Re: SHINY - MediaVP 3.6.8 Beta
I see your point there, as once I killed a Nephilim who's shockwave killed his already-damaged-to-one-percent wingmate. :lol:

 

Offline Galemp

  • Actual father of Samus
  • Moderator
  • 212
  • Ask me about GORT!
    • Steam
    • User page on the FreeSpace Wiki
Re: SHINY - MediaVP 3.6.8 Beta
For the record, I didn't have anything to do with the wing loadout button, and I'd prefer to be credited as Galemp rather than GalEmp or GalacticEmperor. Thanks.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 
Re: SHINY - MediaVP 3.6.8 Beta
Erm, are the Shivan AAAfs still borked for anyone else?  The regular beams look fine, but the AAAfs have the horrible 'red and white rods' effect.   :blah:

 

Offline starfox

  • 28
Re: SHINY - MediaVP 3.6.8 Beta
It appears HTL Herc2 is missing.
Also, the splash screen that was in 3.6.7 is still present (intentional ?)
When something major etc. Orion explodes, no shockwaves are seen...

« Last Edit: December 16, 2005, 08:32:41 am by starfox »
Rig:
A8N-SLI Premium
AMD 64 X2 4200+
GF 7950 GT
X-FI ExtremeMusic
HEC 550W
2 Gt RAM
Win XP

 
Re: SHINY - MediaVP 3.6.8 Beta
It appears HTL Herc2 is missing.
Also, the splash screen that was in 3.6.7 is still present (intentional ?)
When something major etc. Orion explodes, no shockwaves are seen...



I can confirm this...
No HTL Herc 2 and old Splash...
But I cannot say anything about the shockwaves 'cause I only "tested" the MediaVP in the TechRoom...

 

Offline starfox

  • 28
Re: SHINY - MediaVP 3.6.8 Beta
Seems there are...issues, the way thruster effects are handled by each fighter. What I mean is, that if you look the GTF Ares's engines and then the ones in Erinyes you will norice a clear difference. Ares's engines are very smooth and good looking, but Erinyes and almost everyones else still have those ugly retail thruster maps "behind" the SCP Thrusters effects. Hope you'll understand what I mean, it looks really annoying to me.

I don't know if this is really related to Media_vp's, but it's been around for a long time...
Rig:
A8N-SLI Premium
AMD 64 X2 4200+
GF 7950 GT
X-FI ExtremeMusic
HEC 550W
2 Gt RAM
Win XP

 
Re: SHINY - MediaVP 3.6.8 Beta
yeah i did the same thing on the tech room, like starfox and mr.maniac said no herc II

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Re: SHINY - MediaVP 3.6.8 Beta
That's not related.  A number of the HTL fighters, but not all, had the retail cones removed.  The Erinyes, Pegasus, and Perseus I know don't have them, the Ares, new Herc II, and a couple of others don't.  It's inconsistant but not an issue with the code.

Also, the Herc II is in mv_models.  The reason it doesn't show up in-game is that there is also a Herc II with glowpoints in mv_effects that takes precedence.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline starfox

  • 28
Re: SHINY - MediaVP 3.6.8 Beta
Very good, only real problem is now, that I still can't see any of the shockwaves...
Rig:
A8N-SLI Premium
AMD 64 X2 4200+
GF 7950 GT
X-FI ExtremeMusic
HEC 550W
2 Gt RAM
Win XP

 

Offline Cobra

  • 212
  • Snake on a Cain
    • Minecraft
    • Skype
    • Steam
    • Twitter
Re: SHINY - MediaVP 3.6.8 Beta
then just download it separately! jesus, people, the search button may not work but you can still find the time to work your way through the pages of FS Modding or any of the other fs forum threads to find what you're looking for.

on a happier note; yay! new media vp's to lower my FPS! :D
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
Re: SHINY - MediaVP 3.6.8 Beta
then just download it separately! jesus, people, the search button may not work but you can still find the time to work your way through the pages of FS Modding or any of the other fs forum threads to find what you're looking for.

on a happier note; yay! new media vp's to lower my FPS! :D

Did you ever hear about FEEDBACK?
We just want to report what works and what doesn't!
And when something is supposed to be in the MediaVPs, it should work! If not, I report it!

And of course I know that I could download them separately...
But if I would download everything separately, I would have millions of files in my FS2-dir...
Trying to clean the old files out would be a pain in the...