Author Topic: SHINY - MediaVP 3.6.8 Delta  (Read 101645 times)

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Offline bfobar

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Re: SHINY - MediaVP 3.6.8 Delta
speaking of subsystems, has anyone taken a look at the aten side-rear blob launchers on the HTL model? those things are nearly impossible to cleanly hit.

 

Offline Porthos

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Re: SHINY - MediaVP 3.6.8 Delta
Im not really sure if this is a bug or not but...


 

There seems to also be a problem with the targeting window. With 99% of ships it seems perfectly fine but with a few it seems to not show the Source version of the ship, look at the screeny to see what im talking about. Is that just a bug or?

I posted about this in another thread, but I thought that yall might want to know about it so ya..
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Offline Goober5000

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Re: SHINY - MediaVP 3.6.8 Delta
There seems to also be a problem with the targeting window. With 99% of ships it seems perfectly fine but with a few it seems to not show the Source version of the ship, look at the screeny to see what im talking about. Is that just a bug or?

Or what?  Is this a bug or here's a million dollars?  Is this a bug or here's your own spaceship?  Finish your sentences. :p

Anyway, it isn't obvious from the screenshot what the problem is.  What do you mean by the "source" version of the ship?
« Last Edit: March 27, 2006, 02:47:51 pm by Goober5000 »

 

Offline Cobra

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Re: SHINY - MediaVP 3.6.8 Delta
He means that the hi-poly ships aren't shown in the target box, while the ****ty retail ships are.
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Offline ARSPR

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Re: SHINY - MediaVP 3.6.8 Delta
Well, if you've d/led the fenris already, you'll need to d/l it again I'm afraid - that one had nameplate holes :(
Assuming I haven't missed anything further, these ones should be the final versions.  :nervous:

http://webzoom.freewebs.com/twisted-infinities-va/HTL%2DFenris/HTL%5FFenris%5FHigh%5FFinal.zip

http://webzoom.freewebs.com/twisted-infinities-va/HTL%2DFenris/HTL%5FFenANDLev%5FLs%5FFinal.zip

Same thing applies with the Lighty versions as the regular ones - they'll need all the maps that are included in these zips in order to run with no trouble. If you mix and match versions, problems/inefficiencies will occur. ;)

Two Nooby questions:

+ In the first High version, isn't the Leviathan included? Or is it somehow "derived" from Fenris?

+ Would it work making a vp called "00patch.vp" so it will be loaded before 3.6.8delta media_vps? (I do hate leaving files within data folders as I'm sure I'll forget to delete them when they aren't needed anymore  :p)

Thank you in advance
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Offline Porthos

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Re: SHINY - MediaVP 3.6.8 Delta
He means that the hi-poly ships aren't shown in the target box, while the ****ty retail ships are.

Yep

*Porthos gets hit by the grammer hammer*
« Last Edit: March 27, 2006, 03:29:33 pm by Porthos »
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Offline Petrarch of the VBB

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Re: SHINY - MediaVP 3.6.8 Delta
Isn't that because the target info box has always shown the 2nd LOD, and most of the high-poly ships now have the original retail models as the 2nd LOD?

 

Offline Col. Fishguts

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Re: SHINY - MediaVP 3.6.8 Delta
Yes, The targetting box was supposed to show LOD1, but showed LOD0 for some time, which was a waste of resources.
Now it's fixed, but the Dragon looks especially hideous in the targetting box, compared to the other ships (even other :v: ships)
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Offline Porthos

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Re: SHINY - MediaVP 3.6.8 Delta
Yes, The targetting box was supposed to show LOD1, but showed LOD0 for some time, which was a waste of resources.
Now it's fixed, but the Dragon looks especially hideous in the targetting box, compared to the other ships (even other :v: ships)

Oh!! Thats why. Thanks.
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Offline karajorma

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Re: SHINY - MediaVP 3.6.8 Delta
+ In the first High version, isn't the Leviathan included? Or is it somehow "derived" from Fenris?

There should be a seperate pof for the leviathan. If it's not present it means that VA's not done yet.

Quote
+ Would it work making a vp called "00patch.vp" so it will be loaded before 3.6.8delta media_vps? (I do hate leaving files within data folders as I'm sure I'll forget to delete them when they aren't needed anymore  :p)

Thank you in advance

Not only would it work. it's a good practice for exactly the reasons you mention.
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Offline taylor

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Re: SHINY - MediaVP 3.6.8 Delta
Yes, The targetting box was supposed to show LOD1, but showed LOD0 for some time, which was a waste of resources.
Now it's fixed, but the Dragon looks especially hideous in the targetting box, compared to the other ships (even other :v: ships)
Luckily that can be fixed rather easily.  When I fixed the LOD0->LOD1 problem in the targetbox I added the "$POF target LOD:" option to ships.tbl.  This way we can tell just the Dragon to use LOD0 in the targetbox and let the other ships default to LOD1.

Here's a tbm which should work with both FS2 missions and FSPort missions:

[attachment deleted by admin]

 

Offline Vasudan Admiral

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Re: SHINY - MediaVP 3.6.8 Delta
Quote from: ARSPR
Two Nooby questions:

+ In the first High version, isn't the Leviathan included? Or is it somehow "derived" from Fenris?
Made the link names clearer:
Regular HTL fenris only (will double as the levy)
OR
Lightspeed textured versions of both the Fenris and Levy

Remember that if you have both the levy and fenris in the same mission while using Lightspeeds separate texture versions, it'll take up twice the RAM.
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Offline Slime

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Re: SHINY - MediaVP 3.6.8 Delta
Okay, after I figured out my email had been marking activation emails as spam, I finally am able to post this. I tried the VPs out, but there are some problems: Explosions resulting of missiles, flak or beam hits are retail ones. I saw this kind of bug in Mantis but it was marked as "fixed" . Do you have any ideas? I have been testing with loads of builds, the r-20060323 to name one. I've seen this problem in Derelict, Warzone, Trancend, Freespace 2 campaign... I've reinstalled the whole game (Retail CD-version) and I've also been trying to delete any outside-effects. Could DaBrain's High-end shockwaves (NOT the ones in adveffects.vp) be the reason? I've been using them to replace the super-high-end shockwaves in adveffects, because they are the only things my comp can't handle very well...

EDIT: The correct effects can be seen at extreme close distances, for example 100 meters. Also the shockwaves weren't the reason... Now it's getting weird.
« Last Edit: April 02, 2006, 04:45:51 am by Slime »

 

Offline taylor

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Re: SHINY - MediaVP 3.6.8 Delta
You just need the weapon_expl.tbl which goes with the new effect.  Whatever directory your MediaVPs are in, just create a /data/tables/ directory under that and drop the attached file in there.  That should fix the problem.


[attachment deleted by admin]

 

Offline Slime

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Re: SHINY - MediaVP 3.6.8 Delta
Much appreciated, Taylor. That fixed it, and just made my FS2 addiction worse...  :)

 

Offline Descenter

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Re: SHINY - MediaVP 3.6.8 Delta
Pardon my ignorance, but are the MediaVP's also getting fixed with the additions being made like the one a couple post up?  Why I asked, is because I recently reformatted my harddrives and don't want to have to go through the entire thread looking for these additions.
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Offline WMCoolmon

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Re: SHINY - MediaVP 3.6.8 Delta
http://www.hard-light.net/forums/index.php/topic,38005.0.html

Right now I think I just need to get the DDS textures from taylor's VPs. At least one HT&L model is close to release as well.
-C

 

Offline taylor

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Re: SHINY - MediaVP 3.6.8 Delta
Right now I think I just need to get the DDS textures from taylor's VPs.
I've got more updates for everthing if you want the newest set.  It may be too much work to go through them again if the organization of files is too different from your set for you to easily grab the changes.  If you want the new set then let me know and I'll get it all ready for you.

Mainly what I've done so far is to update the mv_models_t with the newer models and clean out mv_textures_t from the duplicate maps.  mv_textures_t has some more things properly converted to DDS (quite a few were without mipmaps still, or in DXT5 when they should have been DXT1).  mv_effects_t has some updates as well, mainly for quality reasons: properly mipmaped files, DXT5->DXT1 conversion where needed, and some that were reconverted from original TGA with higher quality settings.  mv_effects_t also has all of Lightspeed's nebula in DDS format finally (I was missing 2 sets of the new ones previously).  mv_core_t has DDS versions of the splash screen and splash logo (though converting the original hi-color logo would give much quality than going from the PCX version).

I don't keep a changelog or anything to know exactly what has changed, but I should be able to pull out anything that's changed in the past 3-4 months and put just those in a VP set.

 

Offline WMCoolmon

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Re: SHINY - MediaVP 3.6.8 Delta
Does mv_effects_t have the 2D or low-quality 3D shockwaves? Preferably the former, as people still seem to be experiencing severe slowdowns with the medium set in mv_effects and there's little difference between the medium and low versions.

From what you've said I think that mv_effects_t and mv_textures_t are the only ones I'd need to download, most of the out-of-dateness is from improperly DDS'd files and such. All the other stuff should be fixed.

EDIT: In the official updates thread, that is...anything else (including the above attachment) I'm assuming has been posted in that thread.
-C

 

Offline taylor

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Re: SHINY - MediaVP 3.6.8 Delta
Does mv_effects_t have the 2D or low-quality 3D shockwaves?
2D only.  I stopped using the 3D shockwave a while back because of the slowdowns, and it tends to look strange.  The 3D shockwave is cool, but the 2D version just looks better to me.

Quote
From what you've said I think that mv_effects_t and mv_textures_t are the only ones I'd need to download, most of the out-of-dateness is from improperly DDS'd files and such. All the other stuff should be fixed.
Ok, I'll just make everything available and you can grab just what you want.  I assume that you still have my IP, if not PM me and I'll get it to you.  You should be able to get access to the FTP in an hour or two.  I'll leave it up through the weekend at least but if you need more time just let me know.

One special note before I forget, mv_effects_t has a modular stars.tbl to add the extra hi-res Lightspeed nebula sets.  The problem with this is that the starfield code doesn't actually work properly with a *-str.tbm (loops forever, complains a lot, etc.).  I have this fixed in my local tree but probably won't commit those fixes until late this weekend.  Just FYI in case you try to use it.

Quote
EDIT: In the official updates thread, that is...anything else (including the above attachment) I'm assuming has been posted in that thread.
I'm not sure if that attachment has been posted in the other thread or not.  I've posted it in numerous places, and it's from my VPs, but I'm not sure about it being in the updates thread.  I'll give it a quick look though and if it's not there then I'll add it just so it's not missed.


On another note, just to not make a new post for this, I realized earlier today that I don't have updated "SunSathanas*" starfield bitmaps.  I don't see them in the official MediaVPs either, but I do seem to remember that someone made high quality versions at one point.  I also seem to remember using them not too long ago.  Am I just imagining the new versions, or are they actually missing?