Author Topic: RELEASE - Derelict SCP Edition  (Read 310153 times)

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Offline thrawn

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Re: RELEASE - Derelict SCP Edition
Quote
None of those three quotes from Command appear to me as I play the mission.

You should encounter at least one of them if you're getting the order to return to base. Of course, if you're not getting the return to base order, that would explain why you're not passing the mission and progressing through the campaign.

Well, that seems to be the issue. I don't know what I am doing wrong (I don't even know which part of the mission could be done in an unexpected way), but I definately do not get that order, no matter how long I wait.

 
Re: RELEASE - Derelict SCP Edition
Quote
None of those three quotes from Command appear to me as I play the mission.

You should encounter at least one of them if you're getting the order to return to base. Of course, if you're not getting the return to base order, that would explain why you're not passing the mission and progressing through the campaign.

Well, that seems to be the issue. I don't know what I am doing wrong (I don't even know which part of the mission could be done in an unexpected way), but I definately do not get that order, no matter how long I wait.

Exact same issue. The problem is not the debriefing aspect, rather the return to base order, it's never sent. I've tried multiple ways of passing the mission, none give me the proper message.

 

Offline karajorma

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Re: RELEASE - Derelict SCP Edition
That's what I suspected the problem was from your descriptions. I've got to reinstall my media VP tools before I can look at the mission though.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Re: RELEASE - Derelict SCP Edition
That's what I suspected the problem was from your descriptions. I've got to reinstall my media VP tools before I can look at the mission though.

I'm gonna see if I can redo that part of the mission and maybe it will work.

Hey, quantum mechanics can be applied to games.  :D

 

Offline Parias

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Re: RELEASE - Derelict SCP Edition
Thanks for the information Blaise  - interestingly, even if I try to just skip the mission by jumping out five times repeatedly, it still just puts me right back into the same mission again, so there doesn't seem to be any practical way to get past this without breaking past the campaign itself.

 

Offline Blaise Russel

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Re: RELEASE - Derelict SCP Edition
Quote
even if I try to just skip the mission by jumping out five times repeatedly, it still just puts me right back into the same mission again

This is what concerns me. If I had just screwed up the mission somehow and prevented the 'Return to Base criteria' event from firing, that'd be okay. However, if I had, you should still be able to get past the mission by failing it five times.



Quick check - how far are you getting into the mission? See, I got a potential hypothesis: Zodiac and Cancer wings, which need to arrive to allow the mission to end successfully, are (ultimately) dependent on the destruction of 80% of Rapier wing, the Perseus fighters that the Auriga launches to attack the Vigilant. If, I don't know, the Auriga departed before 80% of Rapier could be deployed, could that ensure that 80% of Rapier could never be destroyed, preventing Zodiac and Cancer from ever arriving? Could that happen?
« Last Edit: June 22, 2006, 02:27:22 pm by Blaise Russel »

 
Re: RELEASE - Derelict SCP Edition
Quote
even if I try to just skip the mission by jumping out five times repeatedly, it still just puts me right back into the same mission again

This is what concerns me. If I had just screwed up the mission somehow and prevented the 'Return to Base criteria' event from firing, that'd be okay. However, if I had, you should still be able to get past the mission by failing it five times.

I've also had the same issue.

 

Offline Parias

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Re: RELEASE - Derelict SCP Edition
Quick check - how far are you getting into the mission? See, I got a potential hypothesis: Zodiac and Cancer wings, which need to arrive to allow the mission to end successfully, are (ultimately) dependent on the destruction of 80% of Rapier wing, the Perseus fighters that the Auriga launches to attack the Vigilant. If, I don't know, the Auriga departed before 80% of Rapier could be deployed, could that ensure that 80% of Rapier could never be destroyed, preventing Zodiac and Cancer from ever arriving? Could that happen?

Interesting hypothesis - I'm not sure if it may apply or not. What I can tell you is that when I play the mission through, I first start knocking down some of the Perseus fighters from Rapier wing. After a little while, the Shivan dragons jump in, then depart after I start chipping away at them. Finally, the Shivan bombers and fighters show up, and the Auriga chooses that time to bug out (the usual comm chatter appears reflecting this, with a warning that the Shivans are now turning their attention to me).

Everything up to this point seems to register okay, and after I clean up the Shivans, the Vigilant then spends the next couple of minutes ambling to it's jump-out point. It then jumps out, I get objective completion notices (and again, appropriate comm traffic  - "Alpha, good work. The Vigilant has left the area."), and then.... nothing.  Command's final message about tracing down the Shivans and telling me to jump out never appears, so I'm left wandering aimlessly.

I was of the impression that it was the Shivan's arrival that causes the Auriga to leave in the first place - and if having 80% of Rapier wing destroyed is what causes the Shivans to appear, then it doesn't seem possible that this aspect would be what's breaking the scripting in the context you describe. I've just yanked the .FS2 file from the VP, so I guess I'll have to take a closer look over the mission to see what's making it (not) tick.

 

Offline Blaise Russel

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Re: RELEASE - Derelict SCP Edition
Ah. In which case, it isn't that then.

 
Re: RELEASE - Derelict SCP Edition
Definetly not a bug with spawning fighters, they show up properly. I've got a hunch and gonna see if something shows up in a debug build.

 

Offline Omikron

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Re: RELEASE - Derelict SCP Edition
First and foremost: Incredibly well done. I love the campaign, love the voice acting, love it all. The alpha squad pilots are particularly good, they really sound like pilots!

Now, onto my problem: I played up to after the subspace mission at the start, then quit, then when I returned to the game, I found my Myrmadon no longer had any weapons, and my squad seemed to dissapear. So I couldn't figure out what was going on, so I restarted the campaign. The next time I quit and went back in, the same error has occured. As much as I love the campaign, dropping nav points does get old.

The only other thing I have installed is the FSport mod, and I'm not running it when I start up the SCP.

Thanks for any help, and again, great work!

 
Re: RELEASE - Derelict SCP Edition
Definetly not a bug with spawning fighters, they show up properly. I've got a hunch and gonna see if something shows up in a debug build.


Question: Are the bombers supposed to randomly jump out with no message from command?

EDIT: They're supposed to jump out, 72 seconds after Auriga has left, but they don't get a message from command.
« Last Edit: June 24, 2006, 03:08:57 am by Ace Pace »

 
Re: RELEASE - Derelict SCP Edition
I did it. bow before me.

I changed the criteria from Has departed to goal based.

You take the file and put it in FreeSpace2\DerelictSCP\data\Missions

 

Offline Blaise Russel

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Re: RELEASE - Derelict SCP Edition
The problem, then, would appear to originate from "destroyed-or-departed-delay Zodiac".

I still can't see why this would have been a problem.  :confused:

Regardless, good work.

EDIT: Zodiac bombers have 99 wings, so they won't be destroyed easily, but as you noted they depart 72 seconds after the Auriga, so that ought to fulfil the conditions for the event (along with the destruction of Cancer and the Vigilant's departure). Did the SCP change the way destroyed-or-departed-delay works or something between my testing this and now?

EDIT2: As you noted, there should be a short convo between Alpha 2 and Command after Zodiac wing jumps out. Obviously something is broken with the way FS2 handles multiple-wave wings leaving the battlefield.
« Last Edit: June 24, 2006, 10:03:46 am by Blaise Russel »

 
Re: RELEASE - Derelict SCP Edition
The problem, then, would appear to originate from "destroyed-or-departed-delay Zodiac".

I still can't see why this would have been a problem.  :confused:

Regardless, good work.

EDIT: Zodiac bombers have 99 wings, so they won't be destroyed easily, but as you noted they depart 72 seconds after the Auriga, so that ought to fulfil the conditions for the event (along with the destruction of Cancer and the Vigilant's departure). Did the SCP change the way destroyed-or-departed-delay works or something between my testing this and now?

Not sure, I'm gonna do some more testing but now that this bug has been fixed I'm gonna finsh the campaign.

 

Offline phreak

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Re: RELEASE - Derelict SCP Edition
I think the multiple-wave wing leaving the battlefield problem will manifest itself in that red-alert dogfight mission after "Resupply and Revelation" where you need to keep the Shivan bombers alive so they can warp out and you'll follow them back to their source.
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Re: RELEASE - Derelict SCP Edition
I think the multiple-wave wing leaving the battlefield problem will manifest itself in that red-alert dogfight mission after "Resupply and Revelation" where you need to keep the Shivan bombers alive so they can warp out and you'll follow them back to their source.


It just did, I fixed it gonna see if it works, if so will attach fixed .fs2 file to this post.

 
Re: RELEASE - Derelict SCP Edition
Wouldn't you know it, it dosn't want to be fixed. Problem is in Let Capricon Escape event.

Or more like the event not firing.
« Last Edit: June 24, 2006, 01:56:30 pm by Ace Pace »

 
Re: RELEASE - Derelict SCP Edition
You know where to put this

Whats the next mission I have to fix?

 

Offline thrawn

  • 23
Re: RELEASE - Derelict SCP Edition
You know where to put this

Whats the next mission I have to fix?

Shouldn't the file extension be .fs2 like with the first fixed mission (which I just want to thank you for, works for me :) )?