Author Topic: RELEASE - Derelict SCP Edition  (Read 310154 times)

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Offline Mathwiz6

  • Pees numbers
  • 27
Re: RELEASE - Derelict SCP Edition
Uh, hi, I'm one of those random people who downloaded this (and the SCP), to play, and I seem to be having an issue.

When I begin the Derelict campaign, the very 1'st mission, my ship gets no weaponry. Neither do my allies.

I have determined this problem is with the Derelict vps or closely related, as the regular portion of the SCP works.

I'm using SCP 3.6.7, all the voice paks with derelict, haven't modified anything except mod.ini.

I previously used the same pilot to play the older derelict, if that means anything.

Any other information needed?

 

Offline Sarafan

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  • 210
Re: RELEASE - Derelict SCP Edition
Begin plasma core insertion, gunnery control, open fire:




Welcome to HLP. Please keep all appendages within the installation at all times. Flamethrowers are located underneath all seats, however, due to the rising cost of oil, the ID / evolution debate (don't debate me on Whether or not there is a debate),V, and the meaning of life, the napalm has been replaced with Holy Water. Plasma rifles are located in the weapons locker, but only Admins,V, or a hyper-intelligent shade of blue have access to these areas. If you meet a Shivan in the ductwork it is most likely Carl, give him your lunch and back away slowly, odds are good you'll be fine. Recommend reading includes Karajorma's Freespace FAQ for general questions, and The Freespace Wiki for specific issues and questions.

16th kill. :)

Did you selected the place where you putted Derelict on the mod tab on the launcher?

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Re: RELEASE - Derelict SCP Edition
Also... go to campaing selection screen, select Derelict and accept it, then go to campaign screen and start the campaign. If this didnt help then in the briefing (in ship / weapon loadout screen) select 'reset loadouts' (button on the right side of the screen). If neither of these helped restart the game and create a new pilot before you enter the main hall and try the above tricks again.
Do not meddle in the affairs of coders for they are soggy and hard to light

 
Re: RELEASE - Derelict SCP Edition
Also, I recommend getting a newer SCP version. Trust me they look so much prettier.

Note: for that build you'll also need the 3.6.8 media VP's, which should (hint hint) be included with normal build downloads, but aren't.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

"You can fight like a krogan, run like a leopard, but you'll never be better than Commander Shepard!"

 

Offline Mathwiz6

  • Pees numbers
  • 27
Re: RELEASE - Derelict SCP Edition
Whoops, read through this more carefully, and found that you can have issues with a pilot that previously played derelict.

New pilot, and... Hah! Got it!

Sheesh, that was kinda pathetic.

Jeez, sadly, none of that other stuff worked.

I think i'll stick with this SCP, as with all the graphics maxed, it looks shiny enough (hugs X700).  :p

Yes, I selected Derelict, etc. Got the mod.ini aimed at mediavps, etc.

 
Re: RELEASE - Derelict SCP Edition
Allow me to say....many many kudos to Blaise and all of the voice actors for making such an awesome project.  I had actually never played Derelict before the voice-acted version, so it's almost like playing the retail FS2 campaign again.  I've been addicted to it ever since i started playing! Good job, guys.  :yes: :yes:

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Re: RELEASE - Derelict SCP Edition
Excelsior!

I just finished the campaign yesterday... I had no problems from mission1-credits.

The acting was top notch and in the future I will be tracking some of you guys down  ;)

Hey BR, did you make changes to the original? (as I never played it, and frankly glad I waited for the VA version!)
Are all the missions as they were in retail Derelict, or did you add content (aside from voices)?

Regardless, I just wanted to say it was an amazing FS2 experience. Thank you for a job well done!
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Cobra

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  • Snake on a Cain
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Re: RELEASE - Derelict SCP Edition
he fixed a few bigs and added SCP content. ;)
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Mathwiz6

  • Pees numbers
  • 27
Re: RELEASE - Derelict SCP Edition
Ahh, that was a good campaign...

Good job whoever did Mackie, he sounds like a perfect vetern of "the boonies".

 
Re: RELEASE - Derelict SCP Edition
The only problem I've noticed is that in "The wrong door", some voice files appear to be missing. About halfway through the mission suddenly the generic Windows voice (complete with bad pronouciation) comes on instead of Mackie's.


Other than that, top-notch work (and that problem is likely something on my own machine, rather than the campaign). Mackie remains my favorite character from the user-made campaigns (#2 would be Max Caultan, from Sync).


Me, I wonder what the hell happened to the Auriga. It kinda.... vanished. And what was up with the Enigma? Have there ever been plans to see what that was all about?
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

"You can fight like a krogan, run like a leopard, but you'll never be better than Commander Shepard!"

 
Re: RELEASE - Derelict SCP Edition
having some problems with the mission where u have to escort the commander (its the mission after the subspace), forgot wat it is called. anyway i do eveything and then nothing happens, i also looked around and found that the vasudan cruiser actual gets caught between its waypoint and the installation. basically it gets stuck. has there been a fix for this?

Also another problem si in the actual subspace mission, 1 of the pilots says something but no voice comes out, i guess it hasn't been included.

thnx for the help in advance.

 
Re: RELEASE - Derelict SCP Edition
I need to redownload the files, but because I'm back on dial-up I lose the connection in the middle of the download. With the fileshack and filefront mirrors I can't resume them. Are there any other mirrors?

 

Offline ARSPR

  • Preys On Mantis
  • 29
Re: RELEASE - Derelict SCP Edition
having some problems with the mission where u have to escort the commander (its the mission after the subspace), forgot wat it is called. anyway i do eveything and then nothing happens, i also looked around and found that the vasudan cruiser actual gets caught between its waypoint and the installation. basically it gets stuck. has there been a fix for this?

I have just played it without trouble. Please check with the latest build (3.6.9. RC6).
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

Dell Dimension 9200 - Vista 32-bit Ultimate
Core 2 Quad Q6600 @2.4GHz - RAM 2 GB DDR2
nvidia 8800 GTX - Integrated Sigmatel Audio

 

Offline leeisl

  • 24
Re: RELEASE - Derelict SCP Edition
I'll upload them as requested.

Would you mind doing that now?

 
 
Re: RELEASE - Derelict SCP Edition
Hi there.  I'm playing through Derelict right now, but as I was frustrated by many missions I (and at least one other poster) had wished there was a walkthrough for it.  So I decided to write one, in a similar format to the one that Tim Wuyts did for the origianl FS2 campaign.

The thing is, although I've only got about 10 missions completed in the walkthrough (23-33; I started late), most of my descriptions might make you old timers laugh your heads off, but at least get someone through a level that was easy for me but frustrating for them.

I don't really want to debate the merits of walkthroughs or 'cheating' but just think that sometimes when you've done a mission seven times  (22 in one case) it becomes frustrating and not fun anymore.  Sometimes reading someone elses perspective on a way to get through it will mean the difference between an well spent Saturday night or a really pissed off one.

What I'm asking is, should I post my walkthrough (when it's done) in some obscure link here and hosted on my website that may or may not be broken in a year or month or two, or post it on gamefaqs or similar (but not sure if they accept 'user add-on faqs).  Or.  Just make a link in the Freespace wiki you have here.

That way you could go:

hard-light->Freespace Wiki->User Made Campaigns->Derelict->Related Links->Walkthrough

Then have it so that people could add on or change stuff.  For example if I originally had this:

---------------------------------------

Mission 23 (DL3-01) Acceptable Losses
_________________________________________


Objectives
----------

Primary objectives:    Rescue the ATLANTICA
Secondary Objectives:  None

Ship and loadout
----------------

Default:

   Ship:      GTF Perseus   
   Guns:      GTW-5 Prometheus (S) Cannon
              GTW Akheton SDG (To disable NOT kill)   
   Missiles:  GTM-19 Harpoon
              GTM-19 Harpoon   

What I used:

   Ship:      GTF Hercules Mark II   
   Guns:      GTW Akheton SDG
              GTW Akheton SDG  (Probably silly)
   Missiles:  GTM MX-6 Tempest Missile
              GTM-4a Tornado Missile

Preferred:

   Ship:      ???   
   Guns:      ???
              ???
   Missiles:  ???
              ???


Mission Overview
----------------

* Disable Gold
* Destroy Green (Disable is probably better)
* Destroy Capricorn
* Destroy Pisces
* Protect ALTANTICA
* Protect HAULER


First I told all ships to 'disable my target' then went full engines and afterburnered my way

there.   Once close I dropped engine power back down and boosted weapons a bit.  After disabling

each ship by using the Akheton ONLY (target indicator will turn purple and info screen will say

'disabled') I immediatly told all ships to 'disable my target' again.  Repeat this and you can

usually disable all four of them before Green shows up.

Although command says you can destroy Green, I seemed to lose the mission if some died (although I

was allowed to continue when only one died).  So I immediately tell all ships to 'disable my

target' once we disable one, otherwise they seem to go on a killing spree and you lose the mission.

Then Capricorn (bombers) and Pisces (fighters) jump in.  I usually get everyone to go for the

bombers first (Capricorn) but when it all get's confusing I just tell them to 'engage the enemy'

but try and kill bombers first.

The HAULER should escape and Pisces will warp in again.  Soon after that you can warp out.


------------------------------------------


Then anyone of you guys that laughs hysterically my ridiculous way of muddling through it could put in an actuall ship/loadout that makes sense and some real-man tactics.  In the mean time, it might help someone playing that mission.  I imagine there are a lot more people trying to play these games than the few on this board talking about it. 

For example, there are a few good hints in this thread about confusing and/or difficult missions, but you have to read through 16 pages to find them.  And that's if you were very lucky with the 'search' function.

Just a thought....




 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: RELEASE - Derelict SCP Edition
Wha's up with ye tongue, we'll keel-haul ye! T'sounds like ye be tryin' t' sound like a pirate, yarr!  :lol:

Aside from wot, it's definitely not a bad idea.

Code: [Select]
Not again one of those forum-scramblers...
 :shaking:
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 
Re: RELEASE - Derelict SCP Edition
Ok, before I play the campaign, I want to make sure I have everything I need.  I downloaded the 5 Derelict SCP files from January.  Are these good?  Or should I try to get an updated version?  Do I need to download anything else other than the 5 core files?  I'm running FSO 3.6.9 RC7.

EDIT: Ok everything is working smooth except for the fact that I have no nebula backgrounds at all.
« Last Edit: September 29, 2006, 03:49:44 pm by GrandAdmiralAbaht »
Power to the Canadian facist conspiracy plot!

 
Re: RELEASE - Derelict SCP Edition
Bump.

I downloaded the ls_neb.exe and placed the vp into the mediavp folder.  But I still don't have any backgrounds!  I've tried placing the vp into the derelict folder and to no avail.  I've decided to download the .rar file from milliways v2.5, but I have no idea where to install all the individual files.
Power to the Canadian facist conspiracy plot!

 

Offline ARSPR

  • Preys On Mantis
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Re: RELEASE - Derelict SCP Edition
Bump.

I downloaded the ls_neb.exe and placed the vp into the mediavp folder.  But I still don't have any backgrounds!  I've tried placing the vp into the derelict folder and to no avail.  I've decided to download the .rar file from milliways v2.5, but I have no idea where to install all the individual files.

Pick Lightspeed's Nebula Pack.

It is a quite big pack and I don't remember if it has just a vp archive or a lot of zipped files. I will give you more info when you tell me.

Basically, as this nebulas are used by a lot of mods, the best thing you can do is installing them as a secondary mod. So:
  • Install them in another subfolder (C:\freespace\nebulas) or whatever. The exact name is not important, just change my nebulas with your chosen name.
  • If you have a vp file just copy it inside "nebulas". If you have lots of images and other files, copy all the images inside \nebulas\data\effects and stars.tbl inside \nebulas\data\tables. Forget about any other files
  • Make your other mods use this secondary mod through their MOD.INI file which will have a [multimod] section as follows:
Code: [Select]
[multimod]
SecondaryList = nebulas,mediavps;

    Don't forget to use at least Launcher 5.4. Read about mod installation in Karajorma's FAQ and Freespace Wiki in Installing MODs or -MOD Launcher flag
    IF YOU HAVE TROUBLES WITH FS2:
    • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
      A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
      (Lobo deserves a monument).
    • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
      FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
    • If you think that you've discovered a bug, mantis it.
      Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

    Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
    Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

    Dell Dimension 9200 - Vista 32-bit Ultimate
    Core 2 Quad Q6600 @2.4GHz - RAM 2 GB DDR2
    nvidia 8800 GTX - Integrated Sigmatel Audio