Author Topic: RELEASE - Derelict SCP Edition  (Read 318116 times)

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Re: RELEASE - Derelict SCP Edition
You know where to put this

Whats the next mission I have to fix?
2Shouldn't the file extension be .fs2 like with the first fixed mission (which I just want to thank you for, works for me :) )?

Rename to .fs2 or DL this.

Your friendly neighborhood dude who forgot 95% of his FRED knowledge.

 

Offline ARSPR

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Re: RELEASE - Derelict SCP Edition
While performing tests with 3.6.9. RC3 I've found a small mission bug in DL2-11.fs2 ("The Stars are Right"). I have tried to post it as spoiler but I can't (I don't have the proper permissions to post spoilers  :confused: :confused:). So I post it in a very dark colour:

It happens nearly never, but sometimes when Cipher arrives, it disables SCv Tsathoggua, or even if you are really brave you can try disabling it yourself. An then this ship doesn't escape even if it is supposed to in following mission briefings. Nevertheless it can't be destroyed (its hull strength just drops till 1%)


EDITED ---

And another small bug in the same mission:

Normally Alpha docking ring is quickly destroyed but sometimes it takes some more time till shivans destroy Beta docking one. The problem is that the aiming point for both Ganimede rings are inside the SD Nyarlathotep so once the outer sectors are destroyed, SCv Tsathoggua and shivans fighters and bombers rather attack their boss than its jail.

And OTOH SD Nyar... attacks with its beams Alpha docking but not Beta.
« Last Edit: June 30, 2006, 12:55:22 pm by ARSPR »
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

Dell Dimension 9200 - Vista 32-bit Ultimate
Core 2 Quad Q6600 @2.4GHz - RAM 2 GB DDR2
nvidia 8800 GTX - Integrated Sigmatel Audio

 

Offline karajorma

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Re: RELEASE - Derelict SCP Edition
The former is not an SCP bug. It's actually a mission bug. Ships should not fall below 1% when hit by weapons that don't carry the huge or supercap tags. This is the default behaviour (In fact they don't fall below 10% in retail but this was changed slightly in FS2_Open).

It is a mission designers responsibility to ensure that a ship which is mission critical departs correctly. When making a mission you have two choices as to how a mission critical ship departs (excluding WMCs limbo and other fancy SCP trickery).

a) Give the ship a departure cue in the ship editor (and risk a ship departing even when disabled)
b) Give a ship ai-Warpout orders via SEXPs (and risk a ship failing to depart if disabled)

The mission designer should take both potential risks into consideration when deciding which of the two to use and take steps to minimise either making the mission look bad.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline ARSPR

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Re: RELEASE - Derelict SCP Edition
Thank you, Karajorma.

I was sure it wasn't a SCP bug but a mission design weakness.

OTOH I didn't want to point the 1% hull effect (if you want a ship to be indestructible and if it is going to be attacked, there must be an unbreakable threshold in its hull strength, so 1%, 10%, 43% or 100% is just a cosmetic decission).

What I wanted to remark just was that the ship can be disabled. Would it be possible to set Engine Subsystem indestructible so you cannot disable the ship? (I suppose that this feature is not available if it hasn't been used by the expert modders that have made the campaign.).
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

Dell Dimension 9200 - Vista 32-bit Ultimate
Core 2 Quad Q6600 @2.4GHz - RAM 2 GB DDR2
nvidia 8800 GTX - Integrated Sigmatel Audio

 

Offline karajorma

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Re: RELEASE - Derelict SCP Edition
It wasn't available. It is now. You can guardian a subsystem. I dislike doing it with hostile ships though. I'd prefer to see the subsystem get repaired or the mission take care to make sure the player doesn't get the chance to destroy the subsystem.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline ARSPR

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Re: RELEASE - Derelict SCP Edition
Well, I can confirm that the trouble with "The Enemy of my Enemy" mission is a SCP bug because 3.6.9.RC3 suffers it but Karajorma's 20060323 doesn't.

I have mantised it as 967 (http://lore.maxgaming.net/~scp/mantis/bug_view_advanced_page.php?bug_id=0000967).

I don't know much about modding or coding but it seems the problem is that Zodiac Wing Departure event is not triggered. In events window you only get individual ship departures. (In mantis I have upload several screenshots).

[EDITED and REEDITED]
I have just noticed that this can be a duplicate of 755 which was marked as solved (http://lore.maxgaming.net/~scp/mantis/bug_view_advanced_page.php?bug_id=0000755)

Goober says that this is not 755. For curious people, the bug appears in CVS 20060520. 20060519 works fine.
[/EDITED and REEDITED]


OTOH, in that mission there's a strange behaviour with Cancer wing. I don't know if it can be a bug: (I post it in very dark colour as it can be spoiler):

I always play the mission leaving my wing escorting Vigilant so basically I fight alone against Shivans. Then when Cancer wings arrive they are VERY VERY pacific. If I don't go quite near them (I'm saying less than 1 or 2 km), even if I use my Trebuchets against them, they just don't attack me. And even when they're attacking me they seem to be thinking about their holidays

What do you think about it?
« Last Edit: July 05, 2006, 04:04:33 pm by ARSPR »
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

Dell Dimension 9200 - Vista 32-bit Ultimate
Core 2 Quad Q6600 @2.4GHz - RAM 2 GB DDR2
nvidia 8800 GTX - Integrated Sigmatel Audio

 
Re: RELEASE - Derelict SCP Edition
I noticed more strange Shivan behavior later on in the campaign. The mission in which the GVD Nekhbet appears, and they tell you to let Shivans escape so you can chase them for the next few missions. Anyway, if you leave a wing alone, they do something....... odd. One will accelerate, fly a wide arc path, then stop. Then one after another the rest will follow. Why do they do this airdance (I guess it'd actually be a "spacedance")?

I took a short video of this behavior. So if someone tells me how to post a vid, I will do so.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 

Offline ARSPR

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Re: RELEASE - Derelict SCP Edition
OTOH, in that mission there's a strange behaviour with Cancer wing. I don't know if it can be a bug: (I post it in very dark colour as it can be spoiler):

I always play the mission leaving my wing escorting Vigilant so basically I fight alone against Shivans. Then when Cancer wings arrive they are VERY VERY pacific. If I don't go quite near them (I'm saying less than 1 or 2 km), even if I use my Trebuchets against them, they just don't attack me. And even when they're attacking me they seem to be thinking about their holidays

What do you think about it?

I've played this mission with last available Backslash's multitarget beta build (http://www.hard-light.net/forums/index.php/topic,39259.msg816034.html#msg816034) because it has a quite  handy "bug" that shows orders for enemy ships. I've checked that Cancer ships have no assigned orders.

So is their behaviour normal? Or are we facing a SCP bug?
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

Dell Dimension 9200 - Vista 32-bit Ultimate
Core 2 Quad Q6600 @2.4GHz - RAM 2 GB DDR2
nvidia 8800 GTX - Integrated Sigmatel Audio

 
Re: RELEASE - Derelict SCP Edition
From my attempts at fixing that mission, this appears to be a cross, the mission itself was coded in a slightly broken fashion(hence the reason for my fixed .fs2 file) while the AI is badly done. However, not being home I could be forgetting stuff.

 

Offline J.P.

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Re: RELEASE - Derelict SCP Edition
I'v got a problem on the gorgon cannon mission.

They fire the first shot and then everybody just flies around. I even sped up time and nothing happens.

-J.P.

 
Re: RELEASE - Derelict SCP Edition
I'v got a problem on the gorgon cannon mission.

They fire the first shot and then everybody just flies around. I even sped up time and nothing happens.

-J.P.


Happened to me aswell, untill I can get home and fix that mission(I think I know where the problem is), just do it yourself.

 

Offline karajorma

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Re: RELEASE - Derelict SCP Edition
I've played this mission with last available Backslash's multitarget beta build (http://www.hard-light.net/forums/index.php/topic,39259.msg816034.html#msg816034) because it has a quite  handy "bug" that shows orders for enemy ships. I've checked that Cancer ships have no assigned orders.

So is their behaviour normal? Or are we facing a SCP bug?

Is it that Cancer wing has no orders or that the second wave onwards have no orders? Cause if it's the latter then try playing with 3.6.9 RC 4 and see if that fixes it.
« Last Edit: July 05, 2006, 06:20:36 am by karajorma »
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline ARSPR

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Re: RELEASE - Derelict SCP Edition
I've played this mission with last available Backslash's multitarget beta build (http://www.hard-light.net/forums/index.php/topic,39259.msg816034.html#msg816034) because it has a quite  handy "bug" that shows orders for enemy ships. I've checked that Cancer ships have no assigned orders.

So is their behaviour normal? Or are we facing a SCP bug?

Is it that Cancer wing has no orders or that the second wave onwards have no orders? Cause if it's the latter then try playing with 3.6.9 RC 4 and see if that fixes it.

Even the first wave has no orders. And all of them are quite pacific.

So, what I wanted to ask is if it is normal for a ENEMY wing without orders behave in that way (not being agressive).
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

Dell Dimension 9200 - Vista 32-bit Ultimate
Core 2 Quad Q6600 @2.4GHz - RAM 2 GB DDR2
nvidia 8800 GTX - Integrated Sigmatel Audio

 

Offline karajorma

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    • Karajorma's Freespace FAQ
Re: RELEASE - Derelict SCP Edition
NOpe. Without orders they should still do something unless they have no-dynamic-orders set or have been told to play dead.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline ARSPR

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Re: RELEASE - Derelict SCP Edition
NOpe. Without orders they should still do something unless they have no-dynamic-orders set or have been told to play dead.

Well, I've played some more times and:

+ I'm playing at medium difficulty.

+ When they enter from subspace they start flying in circles.

+ If you let them alone, without firing at them, even if you are really near (50 m) they keep with their dance.

+ If you attack them they tend to defend but without much punch.

+ When some time has pased and if you had left them alone then they start attacking you with conviction. It seems thet if you are near them (let say about 2 Km) the full wing attacks. If you are at longer distance they attack one each time
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

Dell Dimension 9200 - Vista 32-bit Ultimate
Core 2 Quad Q6600 @2.4GHz - RAM 2 GB DDR2
nvidia 8800 GTX - Integrated Sigmatel Audio

 

Offline ARSPR

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Re: RELEASE - Derelict SCP Edition
A quick post to confirm to anyone not looking Mantis that "The Enemy of my Enemy" bug is solved with last 3.6.9. Release Candidate 5 build.
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

Dell Dimension 9200 - Vista 32-bit Ultimate
Core 2 Quad Q6600 @2.4GHz - RAM 2 GB DDR2
nvidia 8800 GTX - Integrated Sigmatel Audio

 
Re: RELEASE - Derelict SCP Edition
I'm not sure if anyone else has had this problem, but I downloaded it and when I went to start the campaign, it starts me on the level just after the Nyrlothotep escapes.  Any ideas on how to fix this?

 

Offline Herra Tohtori

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Re: RELEASE - Derelict SCP Edition
I would try creating new pilot.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 
Re: RELEASE - Derelict SCP Edition
That worked.  Thanks.

 

Offline Kaboodles

  • 26
  • Kill the meat. Save the metal.
Re: RELEASE - Derelict SCP Edition
So I downloaded this campaign a few weeks ago and am loving it so far.  An interesting thing I witnessed while tackling the mission \"The Stars are Right\" (The one where Narly wakes up, shoots things, and manages to escape).  I was having trouble with the mission so I decided to make it easier for myself by taking out its main beam cannons at the beginning before all hell broke loose.  The Nyarlathotep ended up dead.