Author Topic: Freespace Film :)  (Read 30669 times)

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Offline AlphaOne

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I agree there is nothing to lose by this endeavour. Also if done right it would sure as hell look good. I for one would definetly watch it. Good luck with this.
Die shivan die!!
Then jumps into his apple stealth pie and goes of to war.What a brave lad....what a brave lad say the ladies in red.
 

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Offline andystephens

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I am halfway throught the pilot episode script. When I am done I will post a link to it here.

I would like more ideas people, give me storylines and plots!

Thanks

 

Offline AlphaOne

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well you could also write about the whole gti rebellion of course posibly rooting it to the beginings of the GTA. Also you could make a couple of episodes for when the shivans first apear but with regard to the ancients. something like a flashback. giving some clues and hint and basicly an idea on the actual end of the war and the subsequent demise of the ancients. well at least in theory. you could have say a 2 part episode in regards to the destruction of lets say a final planet at the hands of the Lucy. then slowly begin adding the shivans to the series. this would actualy help the viewer to get a clue as to the powe of the Lucy & co. and also keep him tied to the chair asking to see whats next.

It mai not be a good idea but then agin you requested ideas.
Die shivan die!!
Then jumps into his apple stealth pie and goes of to war.What a brave lad....what a brave lad say the ladies in red.
 

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Offline S-99

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Let's not overload the poor soul with too many idea for which to do a movie on. There's literally as many ideas as there is good campaigns, and many were listed so far. Some that have been created (fs1 and fs2), some being created (tv warp project), and others not created yet (well actually there are a couple of campaigns set between fs1 and fs2 like sync :p). But lets not give the poor soul too many things. Especially with the length of time this stuff takes to make (star wreck in the pirkinning- 7 years (but also done on no budget i might add)).
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

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An0n sucks my Jesus ring.

 

Offline Colonol Dekker

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Are you taking renders or what? Cos the WC saga trailer  (with actors) I think would be a perfect example of how a Freespace film / episode should be made. Just dont let it turn into another DooM, Wing Commander movie, (music was cool in WC and Saffron Burrows of course <3 <3 <3)
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

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Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
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Offline andystephens

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I would rather be overloaded with ideas than having nothing to work with. Thats why I keep asking!!! The more I can get, the more episodes and series I can do.

So keep 'em coming :)

 

Offline Colonol Dekker

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Mere humble suggestion, each episode could focus on a different role in the GTVA as a whole, Mission 1 could follow a destroyer captain, 2 a bomber pilot, 3 a convoy through pirate space, 4 a hangar greasemonkey, etc ad infinitum. If not you start out following a pilot in training just like FS campaign, (but with less like the training missions and more like the opening episode of Space above and Beyond.

Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
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Offline aldo_14

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Mere humble suggestion, each episode could focus on a different role in the GTVA as a whole, Mission 1 could follow a destroyer captain, 2 a bomber pilot, 3 a convoy through pirate space, 4 a hangar greasemonkey, etc ad infinitum. If not you start out following a pilot in training just like FS campaign, (but with less like the training missions and more like the opening episode of Space above and Beyond.

Not really a realistic proposition for a TV series, though; imagine the cost of the sets!

 

Offline Colonol Dekker

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Is he wanted to be bombarded with suggestions, I gave hime a couple, The world keeps turning  :pimp:
Better too many than too few, etc
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline andystephens

  • Spielberg he's not
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Better to have many than none at all!!!!

Do not worry, soon the Pilot episode script will be ready for everyone to see!!

  
I think that's a great idea

I just know that this will be popular.

If you or anyone else has ideas, no matter how small, post them or email them to me.

Together we can make this big!!

I would think a Battlestar Gallactica-like setup would be good, a starter movie to explain the begining, and the vasudan-terran war and then the shivans come in to play, then a brief first battle with the shivans and then the movie would end and the tv series would pick it up from there. :)

Then when you end the series. You pick it up with a movie explaining the war before the the actual fs2 game comes into play, and then making the game a series of episodes just like before and what would be cool is at the end of the fs2 series would be a final movie that shows the end of freespace 2, the final battles in capella, and then the supernova wipes them all out and that would be the end... unless... freespace 3 would arise next
« Last Edit: May 24, 2006, 12:39:56 pm by [DW]-Hunter »

 

Offline S-99

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Yeah, a battlestar galactica setup would be awesome. That show followed every aspect of the ship in a great way. It might be interesting to choose a ship to be stationed on, that'd be either a hecate or an orion. I also have no doubt that things in the fsworld would operate like in bsg, the fs1 cinematics are actually sort of comparable to the style of bsg. From the pilot brief movie, the pilots, and especially inside the shivan ship. Also you'd have to capture that element of fear real good. Man a series about fs1 would be kick ass. You've got to get "it's the taranis!" "omg, it's the lucifer", that's another thing that possibly bsg doesn't stack up to that level of fear. Both bsg and fs are fearing extinction, both in different levels and desperation. But, i think fs would end up being way better than bsg. But yeah, a show following the events of fs1 would be awesome, actually that one would be cool if it followed the missions directly stationed on the galatea. Fs1 is 40 missions long, a mission per episode or so, that's like 2 seasons right there :) Sorry, i'm just thinking how sweet it would be to have an fs1 series, especially the ross 128 incident. Fs1 had a great atmosphere of fear to it that must be retained.
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 

Offline Apathy

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I would think a Battlestar Gallactica-like setup would be good, a starter movie to explain the begining, and the vasudan-terran war and then the shivans come in to play, then a brief first battle with the shivans and then the movie would end and the tv series would pick it up from there. :)

Then when you end the series. You pick it up with a movie explaining the war before the the actual fs2 game comes into play, and then making the game a series of episodes just like before and what would be cool is at the end of the fs2 series would be a final movie that shows the end of freespace 2, the final battles in capella, and then the supernova wipes them all out and that would be the end... unless... freespace 3 would arise next

I agree, that sounds awsome. movies showing the major parts of campaign and TV series can do the in betweens. Think if you actually do this then Freespace 3 will happen due to the sudden burst in fans, lol.

 

Offline Black Wolf

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I hate to rain on anybody's parade, but I think you need some perspective here, so...

[wet blanket]This wouldn't work commercially. Freespace is a space fighter simulator/arcade shooter/whatever that takes place entirely from the viewpoint of a nameless, faceless pilot in the depths of space. It has a spattering of underdeveloped characters, a complex back history and two completely non humanoid alien races. If you take off your Freespace-love-glasses and really think about it, the chances of making that into a TV show are nil.

Don't get me wrong. I own a pair of those glasses too. But TV shows these days are made to make money. They make that money by taking in more money from advertising than they spend in production. That would never happen with this type of show. For one, it'd be immensely expensive. If ti was to be truly a Freespace show, it'd have to be based around pilots, which'd mean there'd have to be a lot of flying involved, which'd mean a lot of CG work per episode. CG work is expensive. Any time a Vasudan or a Shivan had to be shown, that'd be more CG work, and more expense.

Secondly, it'd have a hard time attracting and maintaining an audience that would pay for all that CG. Consider the fate of Space:Above and Beyond (A really good example - extensive CG, based around pilots, barely made it through a season), or, for a more recent example, Firefly (brilliantly written, fair bit of CG, didn't even make it through a whole season). Enterprise ground to a halt after 4 seasons (admittedly, a victi in part of bad writing). Even babylon five struggled, and that was during what was probably the heyday of TV Sci Fi - when TNG and DS9 were massive ratings winners. With the exception of BSG, there hasn't been a sci-fi series capable of pulling in a large enough audience to afford the kind of SFX they need in years.

Thirdly, it'd have to be character based. You can't have a TV show without strong characters (this is the only reason BSG survives - because of the characters and the writing), but Freespace is not built around characters. They would literally have to be created from thin air - utterly made up, and then they would have to have something to do every week. You can't do pilot episodes every week no  matter how badly you want to - again, consider BSG - how many episodes have they really had that show pilots actually being pilots?  And sending your highly trained pilots into every mission as something else (commandos, negotiators, scouts, explorers, whatever) doesn't make sense in a Freespace setting (since presumably the GTA/GTVA has actual commandos, negotiators, scouts etc. to do those jobs).

Fourthly, recounting the Freespace saga as a TV series seems a bitpointless, since everyone knows (or would easily find out should it become a hit) what'll happen next. I mean, sure, we all knew the Federation were going to win the Dominion war at the end of DS9, but how crappy would it have been if we'd not only known that, but also exactly how they'd win it, who would die, how they'd die, which alliances would break or change, what'd ultimately happen to all the major characters over the course of the show etc. etc.? Not quite so good, I'd think.[/wet blanket]

It might, might work as a movie or miniseries, where budgets are bigger and you can have pilots being pilots most of the time, but frankly I doubt it. There's just too much to fit into any format but a TV series, and unfortunately that avenue is blocked by stuff like (but not limited to) the 4 points above. But hey, if you're having fun...

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Offline S-99

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No one said they were actually going to commercialize and profit from it (which would like be illegal). It'd probably be some type of free venture for right now. As far as tv goes, that's what like all shows face, which is that certain risk mentioned above. Either way, i'd rather see this happen anyway. So far, odds are against any of it really, this is going to be a huge test of wits, will, and commitment to get done. I can only imagine for the people who spent 7 years with like no budget on star wreck in the pirkinning. Star wreck in the pirkinning while a free venture, actually was a very popular in finnland for a good long time. Something like the 3rd most watched movie when it came out over there, if it was finnish. It was a big hit. But, this is entirely different than putting it on tv. It's more related to just plain old releasing a movie regardless of profit and seeing how many people watch it. I know very well that this project will be taking a long time, so goodluck who's doing it, i hope it amounts to something if anything even if it deviates from being any type of film at all.
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 
black wolf... a lot of what your saying is a given, i never said it had to be EXACTLY like the game, im saying the campaign and what happens in the campaign would happen in the movie/series. There would be added on scenes of bosch and his crew... admiral petchrach and his crew... stuff like that. Scenes like "Good Luck, The Kings Gambit,Feint! Parry! Riposte!" and the last 4 missions of the freespace2 campaign would be really awesome scenes if they were made right.
« Last Edit: May 26, 2006, 01:49:35 pm by [DW]-Hunter »

 

Offline Trivial Psychic

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I'm thinking, do as BSG and start the series with a 2-part 2h each mini-series.  In my view, it would start aboard an Orion class destroyer, or perhaps an older design, based in Ross 128 system.  Lets call it GTD Powell (for lack of a better name right now).  The pilots would of course be the leading characters.  The command officers and support crew aboard the destroyer would be secondary.  The main pilots are of promissing skill but haven't faced real heavy combat yet.  They do have to engage Vasudan scouting wings, and perhaps get a moment for the hot-dogs in the squad to show-off with a victory against a small ambush with bombers and an Aten or too.

Then, things quiet down a bit, and there is some odd activity observed on the part of GTI.  Perpahs a few of their ships are seen in the system, heavily dammaged but still functional.  They drop in at GTI Riviera to make repairs, saying that they got caught in a Vasudan abush.  The GTD Powell also drops in for some supplies and some of the pilots head over to the station for a bit of R&R and encounter a few of the GTI crew.  The GTI's jr. officers are acting real nervous and even pettrified.  They manage to get a Lt. alone briefly in a bar and he warns them that they need to get out of the system as fast as possible.  He can't tell them more as a supperior officer interrupts them and calls the officer "McCarthy".  He tells McCarthy that they don't have time to chat with rookie pilots, and that their cruiser is on a tight schedule.  You can hear the stress and threats in the undertones of the conversation.  The GTI ships are only there briefly, before they split and reports have them heading into Delta Serpentis at basically break-neck speed.  The pilots are then rather suspicious but return to their duties.  They report their concerns and McCarthy's warning to their own CO, but he says that he contacted GTI himself with the same concerns, but they replied that there's nothing to worry about and all that.  The CO then tells them to stop trying to push their noses into things, and sends them out to reconnoiter a Terran cruiser that hasn't checked in yet.

They find a completely trashed Leviathan class and terran debris all over the place.  They think that the Vasudans are responsable, but manage to come accross either a cripled escape pod or fighter (if the former, only one person is aboard).  They call in a support ship to recover it.  This support ship is not equipped for rearming, but for craft boarding.  One of the main character pilots docked to the support ship on the other dockpoint and boards it and is the first into the cripled fighter/escape pod.  The survivor is completely nuts, like the pilot in the FS1 intro but worse.  He's like all catatonic and spouting nonsensical phrases, think River from Firefly, but less criptically logical.  He manages to utter a few erie phrases about.... what is obvious to us as the Shivans, but no-one undertsands.  Scans of the cruiser's debris indicate that it was destroyed by some kind of high-yield torpedos.  They suspect that the Vasudans have developped some new weaponry, but are puzzled that no Vasudan fighter or bomber debris was detected in the combat zone.

Some time later, word comes of an engagement between Vasudan and Terran forces, and one of the squads is sent in to reinforce.  When they arrive however, all they find the the destroyed wreckage of both fleets.  Both Terran and Vasudan fighters and cruisers are completely destroyed, and some of the cruisers are even showing complete holes punched through them, obviously from the Lucifer's beams.  They also read a faint trail of radioactive fuel indacting that a Terran fighter managed to limp away from the engagement.  They follow the trail heading towards GTI Riviera, and manage to catch sight of the massacre at long range.  They'd powered down their systems to avoid attracting attention.  They're ordered to get out of detection range and jump back to the GTD Powell to report personally on their sighting.  Upon jumping back to the destroyer however, they find it under full assault from the unknowns (Shivans, obviously), but the Lucifer isn't present.  Say, a cruiser wing and perhaps a Demon, but lots of bombers.  They do their best to try to fight off the attackers, but you get the standard "there's some kind of energy field blocking my shots" and "my radar can't lock on" and "who are they", comments from pilots.  The Powell takes a pumelling and is completely unable to escape.  As it takes more and more dammage, the CO manages to send a message to the pilots that they'll try to launch escape pods.  He also says that someone has to get word out about the alien threat.  The bridge then takes a direct hit, killing all present.  Some of the pilots try to defend the few launching escape pods, but are taken down, followed by the escape pods.  A Shivan warhead then takes out the entire launch bay, so no more can launch.  With GTA pilots getting splashed all over, and no senior officers present to give orders, some of the pilots decide that the only people that could get away to warn the rest of the rest of the fleet about the Shivans, would be them.  A few of the pilots manage to escape the engagement, jumping to a hastedly-decided location away from the combat.  A few who are late in arriving, report seeing the Powell being destroyed.  In all, about a six Apollos manage to make it out.  Most of the pilots are scared out of their witts, but one of the main pilots manages to calm them down and states that they need to carry out their assignment and warn the GTA of the Shivan threat, by jumping to the Ross 128 communication terminal (a Faustus class) and send the transmission from there.  They jump in to find that it's already been knocked out, before even the GTI Riviera attack.  That leaves them somewhat of low spirits, but continue to loiter around.  The situation is compounded by the fact that without a destroyer or cruiser to jump alongside, they can't jump out of the system and escape.

Over time, additional GTA fighters and bombers jump in, survivors from other engagements.   Some are experiencing shell-shock.  Fortunately, they manage to all keep each other going.  In all, they end up with 15 or so craft, made up of Apollos, some Athenas, and even a few Angel scouts.  Corollating the times of contact with the Shivans, they realize that they're heading towards the location of a known unstable node to the Ikeya system.  The Angel pilots are sent out to see if they can confirm this.  They find the bulk of the Shivan fleet jumping out, including a glimpse of the tail end of the Lucifer entering subspace, but not enough for a full ID.  There are still Shivan forces in the system causing havoc.  Some of the pilots return to the new staging area, now in close orbit of a gas giant to conceal them, indicating that they've come across a few civillian ships that have been crippled or heavily dammaged.  The group then manages to get some of them fixed up enough to jump, and proceed to rescue some of the civillians.

The head pilot also recalls that there's a Fenris class cruiser undergoing an overhaul near a supply depot, and considering that its out of the way it may have been overlooked.  Using the civillian crews and a few GTA engineers rescured from a transport, they manage to get the cruiser working and even partially armed.  During the repair process though, they're surprised when a group of Vasudan fighters jump in, with Shivans on their tails.  Fortunately, there are more Vasudan and GTA fighters than the Shivans.  There are a few Basilisks in there, and concentrated fire from the many fighters manage to punch through the shields on one and destroy it.  It's squad-mates withdraw, but the concern remains that it won't be long before the Shivans return, now that they know where they are.  Using some extra weapons and supplies at the depot, they manage to get their fighters almost fully repaired and rearmed.  Fortunately, the Vasudan fighters agree to join forces with the GTA team.

The Angel scouts are sent ahead to check on the status of the Delta Serpentis jump node, which is the only real escape route, to see if its clear of shivan activity.  As they arrive, no Shivans are detected, but they catch sight of a Terran science cruiser about to jump through the node.  They identify it as the GTSC Einstein and are just about to hail it, when it jumps.  As they're ponding this, a Shivan fighter squadron and a Cain cruiser jump in and take up a blockade position.  The scouts then jump out before they're detected. 

Knowing that the Shivans both know where they are, and where they're going, they're between a rock and a hard place, but decide to try runing the gauntlet never the less.  Fortunately, the supplies at the cargo depot also contained a few Avenger prototypes, intended for testing on the GTI Riviera's experimental deflector system, but there's very little ammo. for them.  Using the cruiser as bait, they manage to draw off the Shivan cruiser from guarding the node, so that the few remaining civillian ships can enter the node and jump out.  Then, the cruiser and fighters have to punch through the Shivan defenses and keep the cruiser alive and functional until it gets to the node.  They manage to get past the cruiser and enter the jumpnode, but they've expelled all their Avenger ammo.  The Shivan fighters follow them into the node, and its at this point the fighters find out that the Shivan's shields don't work in subspace.  Fortunately, the Terran fighters still have ML-16s in their other bank, as are the Vasudans with their VLL-9s, so they manage to slpash nearly an entire sqadron of Shivan fighters, though they have to deal with a couple of nasty wings of Dragons.  Fortunately, they succeed in destroying all persuing fighters and emerge into Delta Serpentis.  They report to the local flagship and give their findings, while the Vasudans are taken into custody temporarily.  The pilots are briefing the Admiral in his office aboard his flagship.  He is treating them and their story with a certain degree of patronising skepticism, but just then an officer enters the room and whispers something to the Admiral and hands him a report.  The report is of the destruction of the GTSC Plato and the reported engagements with the Shivans in and around the Beta Cygni system.  The pilots are given decorations for their actions, and the Vasudan pilots are granted safe passage home as the cease-fire is in effect.  The GTA pilots are then reassigned to the GTD Bastion for their tour of duty.  They may have expected their first heavy combat to be against the Vasudans, but that conflict is now on an indefinite suspension, while the Great War takes center stage.

There would be time for character developpment and conversations before the attack and during the lull after the loss of the Powell.  The 1st part would cliff-hanger just as the pilots jump in to find the Powell under attack.  There would also be some ambient discussion about Opperation thresher in Antares and the Galatea durig the early scenes.  There'd also need to be time to acquaint the viewer (assuming that this would be made so that a total FS Noob would be able to get it) with subspace, both in-system and inter-system, as well as acquaint them with the Vasudans and the war.

The pilots that escape this, would become the core main characters for the series, but they would be joined by crew-mates from the Bastion to take up prominent roles themselves.  Some of the Vasudan pilots would also become recurring characters, with one of them eventually turning traitor and joining the HOL.  Some of the Terran pilots that survived might also be called to the McCarthy trials to testify in his defence, only to be thretenned by GTI who wants to keep their involvement quiet.  Furthermore, the Angel fighter pilots who witnessed the Einstein escaping from Ross 128, contradicting the official record, mention this off-hand to the first officer.  He ends up mentioning this off-handedly to one of his trusted friends and officers aboard the Bastion, who ends up being a GTI spy and gets word back.  GTI eventually sees to it that both pilots are killed in action, and all their personal data sufferes accidental corruption.

Later episodes would also cover the destruction of the Galatea and the Vasudan homeworld as a season finale (though possibly 2nd season).   In fact, the seasons could end with the Acts from the game.  Season 1 ends with the Lucifer making its dramatic entrance at the destruction of Tombaugh station.  Of course, this rules out the possibility that one season equals one year of time, for the characters.  Nothing new in that respect.  Bomber pilots would be on loan to the Galatea's strike team against the Eva and also witness the destruction of the Galatea, while the fighter pilots try to desperately prevent the Shivans from making it into Vasuda... until the Lucifer arrives.  The 3rd season finale would cover some of the pilots being sent off after the Lucifer into the Sol jumpnode.  The rest are sent too, but the node collapses before they can make it in.  Tellemetry indicates they succeeded, but Earth is completely cut off, possibly perminantely.

This would have a strain on the remaining characters, as they may have loved ones in the Sol system, so they're completely cut off, resulting in some expected emtional responses in season 4.  However, there's verry little time to mourn, 'cause the Shivans are still mean and big and have lots of ships.  Fortunately, they appear to have no reinforcements, and they start losing ground.  But they also have to deal with rising tensions with the Vasudans as well as the emerging Silent Threat ark.  When the Krios is destroyed, the GTA Provision Goverment orders the Bastion to join the Soyokaze in investigating and fighting the rogue GTI.  They also manage to have McCarthy peroled from his penal colony in Beta Aquilae and brought aboard to help them track down the GTI.  There might also be an oppertunity introduce Bosch, as well as his psycho side.  The finale would feature both the final engagement agains the Shivans, when GTA manages to corale the remains of the Shivan fleet and sends in nealy everything they have to destroy it.  During this emotional high after completing this however, they get a message from McCarthy indicating that he's discovered where GTI HQ is, and that they have to attack NOW.  He knows that the Hades is nearly fully opperational, so he knows that they need to attack before it can be brought online.  McCarthy manages to get a seat aboard the Orff, but that ship gets trashed when the Hades' beam guns come online during the engagement.  The Soyokaze is the only other ship that could be spared and its taking a beating.  Its up to the main character pilots to knock out the beams and take on the enless waves of hybrid Terran-Shivan fighters and bombers the Hades is throwing at them.  Fortunately the Orff which is on fire and going down, manages to ram the Hades' reactor secton causing an overload.  In the aftermath, various members of GTI that escaped are hunted down and taken into custody, while McCarthy is remembered in a millitary funeral.  The pilots are then split up, getting promotions and assigned as squadron leaders on multiple destroyers and stations.  In the final scenes though, the seeds of Bosch's future rebellion are sown, as we see him talking with a few GTI officials he apprehended, in private.  We see him later in an office looking over some notes both on Shivan communication, technology, and even data on the Ancients.  He then sets these aside and turns to a computer screen where he's filling out the after action reports for this incidedent with the captured GTI members.  The form isn't complete, but there's one line that has "status of target:  captured" written, with the flashing cursor sitting just after "captured".  Bosch then backspaces over the last line and replaces it with "destroyed", and fills in the line below as "status of target crew:  terminated".  This indicates that he falsified reports to conceal the fact that he's hiding both the documents and the GTI members for his own purposes.  He then turns back to the GTI documents and continues reading, as the screen fades to black.

How's that?
The Trivial Psychic Strikes Again!

 

Offline Mongoose

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:eek2:  Um...I vote we go with that.

 

Offline ShivanSpS

  • 210
just two or tree things... First ammo for the Avengers? but, its a laser cannon, all are laser cannons, and dont need ammo... And the Avengers are a little secret for everyone knows about him...

Second... The Atena does not officially exist for that moment... I could be only a few prothotypes, but it should only fly it by GTI Pilots... and If i know well, the Only Terran fighter for that moment has been the Apollo, Angel have retired already, but I think some of them are still in use for scout dutys, until the come of the Vaykerie, so is ok, but just a note, that are older ships... I can recomended a "What Piece of junk" comment in one part?...

Third, The subspace part is completly imposible, first the fighters need to be docked to something for Inter-system jumps... The fighters dont have the suficient energy to mantain the inter-system Subspace jumps... So a fight inside is imposible, and more, is really imposible to do it until learn about the ancient tecnology to track down things inside the subspace...

The fighters need to be in the Hangar for the jump... but an Orion is too large for something like this... (that is why I using an experimental, and smaller carrier in my campaing, because is the only way to carry the pilots in/out of Ross 128...)

But yeah, is a great history... :yes:

 

Offline Trivial Psychic

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just two or tree things... First ammo for the Avengers? but, its a laser cannon, all are laser cannons, and dont need ammo... And the Avengers are a little secret for everyone knows about him...

From the FS1 tables:

"A rapid-fire, computer-controlled radar and gun system - capable of firing at a rate of more than 4500 rounds per minute - used primarily for close-defense situations - uses closed-loop radar technology to locate, identify, and direct a stream of highly destructive 45mm projectiles to the target. With the advent of shield technology, the GTW-15 is preferred over the ML-16 in any ship that can carry it. It's extra damage against hulls make it one of the best anti cruiser weapons. It has also proven very effective against Vasudan fighters. However, it's substandard anti-shield capabilities make it a poor choice for dogfighting Shivans, although far better than the ML-16. "

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Second... The Atena does not officially exist for that moment... I could be only a few prothotypes, but it should only fly it by GTI Pilots... and If i know well, the Only Terran fighter for that moment has been the Apollo, Angel have retired already, but I think some of them are still in use for scout dutys, until the come of the Vaykerie, so is ok, but just a note, that are older ships... I can recomended a "What Piece of junk" comment in one part?...

From the FS-Port tables:

"Dubbed the 'Lightning Bomber' by some of its pilots, this little wonder was the mainstay of the GTA fleet before it started developing its bigger warheads. While it doesn't have nearly as much capacity for bombs or the hull strength of its younger brothers, it is still in use today for quick hit and run strikes. Its relatively small frame is carried well by its fast engines, allowing it to achieve speeds even greater than the Hercules. While this bomber lacks the raw firepower to engage capital ships, it definitely hasn't outlived its usefulness against transports and freighters. A massive afterburner fuel reserve is its biggest advantage, the lack of good primary and anti-fighter secondary weapons, its biggest weakness. This bomber is also suitable for disabling a craft."

Also, there's no garantee that the Angel has been completely withdrawn from service yet.  Why retire your best scout fighter, if you haven't got a replacement yet?

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Third, The subspace part is completly imposible, first the fighters need to be docked to something for Inter-system jumps... The fighters dont have the suficient energy to mantain the inter-system Subspace jumps... So a fight inside is imposible, and more, is really imposible to do it until learn about the ancient tecnology to track down things inside the subspace...

The fighters need to be in the Hangar for the jump... but an Orion is too large for something like this... (that is why I using an experimental, and smaller carrier in my campaing, because is the only way to carry the pilots in/out of Ross 128...)

We know that the Shivans can track ships in subspace, as that's how the Lucifer tracked the captured Taranis to Tombaught, so the Shivans following the fighter group into subspace is completely feasable.  As for the fighters jumping part, there was a considerable amount of discussion of this fact about 2 or 3 months ago, and its generally accepted that fighters can make an inter-system jump (prior to the introduction of special drives during act 3), if its done alongside a larger vessel, allowing the fighters to enter through the same vortex.  Its not completely cannon, but its infured.  In the mission immediately following the attack on Vasuda prime, your wing is assigned to escort ships passing through a nearby system between 3 nodes.  This is before the announcement of the fighter-mounted inter-system subspace drive.  Often, Vasudan fighters are seen jumping alongside (or just behind) freighters as they enter a node.   This is evidence of the parallel jump conclusion upon which I based this plot event.  Furthermore (before someone points it out), it is also implied that the Shivans already had inter-system jump capabilities for their fighter craft, as when such a device become available for GTA, its said that scientists solved the technical difficulties they were having, after monitoring the Shivan engagements in the Beta Acquilae system.  That implies that it was observation of the Shivans and technology they had, which allowed the scientists to develop fighter-inter-system jump drives.

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But yeah, is a great history... :yes:

I'm glad you approve.  :)
The Trivial Psychic Strikes Again!