Author Topic: The Death of the Space shooter  (Read 18965 times)

0 Members and 1 Guest are viewing this topic.

Offline ShivanSpS

  • 210
Re: The Death of the Space shooter
It's lacking that "epic" scope

Take for example combat in FS2. On average you see about what? 3 capital ships in a mission duking it out and about 1 to 3 allied squads against steady and scripted waves of enemies.

Where as in CoD (Call of Duty) you're constantly telling yourself "omg this is WW2!" and being shelled by Artillery constantly.


Meh, flak is epic enough for me :D. You get shelled, and killed in about 30 seconds. As opposed to unaimed flak, which would be rather dumb.

Anyway, you aren't nearly as powerful is FS2 as in other games. In Halo, for instance, you can actually win, without much difficulty, on the highest setting. Most people, even here, play FS2 on about moderate. Hell, I get my ass kicked by more than two fighters at the same time on hard!

Epicness, and making a difference = uber OP character.
Mininess, and making a diff = balanced char.
Epicness and making no diff = movie.

And if the mininess can feel epic, without making you OP, even better,

the flaks of X3 also have auto aim and can kill M3 Fighters is just 2-3 shoots.

 
Re: The Death of the Space shooter
Nowadays, we just have two mega sims - IL2 and FS. Everything else is gone.

Umm...

Falcon 4.0
Lock On
Jetfighter

... are gone?

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker
    • My old squad sub-domain
Re: The Death of the Space shooter
 :nod: i've never played those 3 so they must be pants.
Anyway, they're not space shooters :p
« Last Edit: November 13, 2006, 10:57:52 am by Colonol Dekker »
Your friendly Orestes tactical controller
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Dysko

  • 29
    • GolfVictorSpotting.it
Re: The Death of the Space shooter
Lock On
I've got that. It's quite buggy.
My aircraft spotting website: GolfVictorSpotting.it

 
Re: The Death of the Space shooter
Any self respecting simmer would laugh at the prospect of the Jetfighter series being considered a "sim".
<On "Their Finest Hour">
The GTVA sure knows how to launch feint attacks. You have the Colossus with her engines shut off, her battle group (all three ships) who apparently had problems with their weapon reactors, and a motley crew of fighters. No wonder the Bastion's escorts got decimated.

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: The Death of the Space shooter
Clearly you never played Jetfighter and Jetfighter II.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Mathwiz6

  • Pees numbers
  • 27
Re: The Death of the Space shooter
It's lacking that "epic" scope

Take for example combat in FS2. On average you see about what? 3 capital ships in a mission duking it out and about 1 to 3 allied squads against steady and scripted waves of enemies.

Where as in CoD (Call of Duty) you're constantly telling yourself "omg this is WW2!" and being shelled by Artillery constantly.


Meh, flak is epic enough for me :D. You get shelled, and killed in about 30 seconds. As opposed to unaimed flak, which would be rather dumb.

Anyway, you aren't nearly as powerful is FS2 as in other games. In Halo, for instance, you can actually win, without much difficulty, on the highest setting. Most people, even here, play FS2 on about moderate. Hell, I get my ass kicked by more than two fighters at the same time on hard!

Epicness, and making a difference = uber OP character.
Mininess, and making a diff = balanced char.
Epicness and making no diff = movie.

And if the mininess can feel epic, without making you OP, even better,

the flaks of X3 also have auto aim and can kill M3 Fighters is just 2-3 shoots.

That means that you can't even get near... so flak isn't really then applicable it would seem. If you die that fast, then you stay out of the way, and so get no effects.

 
Re: The Death of the Space shooter
Clearly you never played Jetfighter and Jetfighter II.
Still doesn't deny the existance of Jetfighter III and IV.
<On "Their Finest Hour">
The GTVA sure knows how to launch feint attacks. You have the Colossus with her engines shut off, her battle group (all three ships) who apparently had problems with their weapon reactors, and a motley crew of fighters. No wonder the Bastion's escorts got decimated.

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: The Death of the Space shooter
Well, according to the friendly folks over at CIC, FS2 killed it. :doubt:

FS2 HAS killed the space shooter !

The perfect space shooter was created. There was not even hope that someone could make a better one.
So why die trying ?  :yes:
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Unknown Target

  • Get off my lawn!
  • Global Moderator
  • 212
  • Push.Pull?
Re: The Death of the Space shooter
Nowadays, we just have two mega sims - IL2 and FS. Everything else is gone.

Umm...

Falcon 4.0
Lock On
Jetfighter

... are gone?

But are they mega sims? Lock On is buggy as hell and almost impossible to play on a non-uber computer (you need the Flaming Cliffs expansion to make it anywhere near decent, which is another $20-$40). Falcon 4.0 defines the term "niche" - it's so complex you could probably fly the real F-16 after learning that game. And Jetfighter doesn't count as a sim. :p

The only (relatively) mainstream, well known, and "mega" sims are the ones I listed - IL2 and Microsoft FS. If someone asks "Hey, what's the best WW2 flight sim?" - everyone will say the IL-2 series (all combined, of course). If someone asks "Hey, what's the best civil flight sim?" then everyone will say FS (although I disagree with that statement :)). If you say "what's the best modern jet sim?" then you'll get a bunch of conflicting answers. Granted, I should have included at least one in my statement, but no modern jet fighter sim is a "mega" sim franchise. They all have released only one game (with the exception of Falcon), and almost all are relatively obscure (with the exception of Falcon - but that's only known because it's so abso-friggin-lutely hard to learn).

 

Offline Dysko

  • 29
    • GolfVictorSpotting.it
Re: The Death of the Space shooter
If someone asks "Hey, what's the best civil flight sim?" then everyone will say FS (although I disagree with that statement :))
Me too. Read my siggy! :D
My aircraft spotting website: GolfVictorSpotting.it

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
Re: The Death of the Space shooter
The perfect space shooter was created.

It's not quite perfect. Although the SCP team are trying damn hard to rectify the few problems.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
Re: The Death of the Space shooter
Well, according to the friendly folks over at CIC, FS2 killed it. :doubt:

FS2 HAS killed the space shooter !

The perfect space shooter was created. There was not even hope that someone could make a better one.
So why die trying ?  :yes:

Not really. We still don't have mission with hyperspace jump between 2 coordinates like X Wing Alliance does or Independance War 2 : Edge of Chaos. The AI isn't perfect at all.

 

Offline Fury

  • The Curmudgeon
  • 213
Re: The Death of the Space shooter
Babillon 5
B-a-b-y-l-o-n, like the ancient city in Mesopotamia.

  

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: The Death of the Space shooter
The perfect space shooter was created.

It's not quite perfect. Although the SCP team are trying damn hard to rectify the few problems.

No, it is not, you are right. That was just a weak try from myself of being funny.

But (and this IS my opinion), FS2 is the best space shooter game available, at least I have not played any better one.
And I have played a lot of them, the WingCommader Series, Shockwave, Freespace1 and ST of course, Battlestar Gal, Battlecruiser Series, Freelancer, the X-Series, Privateer, that strange new one from russia were you hunt fishlike aliens (dont know the name right now), all the StarWars Games (like X-Wing, Starfighter, Rouge Squadron and so on) and many more.

And still, FS2 is the best of them. Wonderfull music and story, fast battles, cool graphics and desgins. Everything a player wants.
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline AdmiralRalwood

  • 211
  • The Cthulhu programmer himself!
    • Skype
    • Steam
    • Twitter
Re: The Death of the Space shooter
And still, FS2 is the best of them. Wonderfull music and story, fast battles, cool graphics and desgins. Everything a player wants.
When X-style open-ended universe-wide playing in which you can own massive fleets and space stations and switch between tiny fighters to gigantic capital ships is implemented in FS2, then it will be the best. Add realistic physics and a few other goodies and it will be unbeatable. But it is not the best. It's not exactly not the best... it's just right now, the different types of space sims are so different it's difficult to compare them.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline achtung

  • Friendly Neighborhood Mirror Guy
  • 210
  • ****in' Ace
    • Minecraft
    • Freespacemods.net
Re: The Death of the Space shooter
And still, FS2 is the best of them. Wonderfull music and story, fast battles, cool graphics and desgins. Everything a player wants.
When X-style open-ended universe-wide playing in which you can own massive fleets and space stations and switch between tiny fighters to gigantic capital ships is implemented in FS2, then it will be the best. Add realistic physics and a few other goodies and it will be unbeatable. But it is not the best. It's not exactly not the best... it's just right now, the different types of space sims are so different it's difficult to compare them.
It's the best as of now.  If the genre is ever revived, I'm sure we'll see some really great things happen.
FreeSpaceMods.net | FatHax | ??????
In the wise words of Charles de Gaulle, "China is a big country, inhabited by many Chinese."

Formerly known as Swantz

 
Re: The Death of the Space shooter
Darkstar One was an attempt to bring back the genre. The problem was that it didn't have the ability to buy different ships, which turned me off to buying it. Though I still might. The genre just isn't all that popular....

    |[===---(-         
    ||
 =(||==)_
    ||_____|
 =(||==)
    ||                   
    |[===---(-                             

"Take my love. Take my land. Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land boil the sea, you can't take the sky from me. There's no place I can be since I've found Serenity. But you can't take the sky from me." - Ballad of Serenity

 

Offline Unknown Target

  • Get off my lawn!
  • Global Moderator
  • 212
  • Push.Pull?
Re: The Death of the Space shooter
And still, FS2 is the best of them. Wonderfull music and story, fast battles, cool graphics and desgins. Everything a player wants.
When X-style open-ended universe-wide playing in which you can own massive fleets and space stations and switch between tiny fighters to gigantic capital ships is implemented in FS2, then it will be the best. Add realistic physics and a few other goodies and it will be unbeatable. But it is not the best. It's not exactly not the best... it's just right now, the different types of space sims are so different it's difficult to compare them.

Except if you added all that stuff, it wouldn't be Freespace...it'd be something else.

 

Offline ShivanSpS

  • 210
Re: The Death of the Space shooter
What about Bioware? is developing a game of something like "Freelancer" style, called Mass Effect...

http://masseffect.bioware.com/
« Last Edit: November 23, 2006, 02:09:24 pm by ShivanSpS »