Author Topic: The Death of the Space shooter  (Read 28221 times)

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Offline ShivanSpS

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Re: The Death of the Space shooter
It's lacking that "epic" scope

Take for example combat in FS2. On average you see about what? 3 capital ships in a mission duking it out and about 1 to 3 allied squads against steady and scripted waves of enemies.

Where as in CoD (Call of Duty) you're constantly telling yourself "omg this is WW2!" and being shelled by Artillery constantly.


Meh, flak is epic enough for me :D. You get shelled, and killed in about 30 seconds. As opposed to unaimed flak, which would be rather dumb.

Anyway, you aren't nearly as powerful is FS2 as in other games. In Halo, for instance, you can actually win, without much difficulty, on the highest setting. Most people, even here, play FS2 on about moderate. Hell, I get my ass kicked by more than two fighters at the same time on hard!

Epicness, and making a difference = uber OP character.
Mininess, and making a diff = balanced char.
Epicness and making no diff = movie.

And if the mininess can feel epic, without making you OP, even better,

the flaks of X3 also have auto aim and can kill M3 Fighters is just 2-3 shoots.

 
Re: The Death of the Space shooter
Nowadays, we just have two mega sims - IL2 and FS. Everything else is gone.

Umm...

Falcon 4.0
Lock On
Jetfighter

... are gone?

 

Offline Colonol Dekker

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Re: The Death of the Space shooter
 :nod: i've never played those 3 so they must be pants.
Anyway, they're not space shooters :p
« Last Edit: November 13, 2006, 10:57:52 am by Colonol Dekker »
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Offline Dysko

Re: The Death of the Space shooter
Lock On
I've got that. It's quite buggy.
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Re: The Death of the Space shooter
Any self respecting simmer would laugh at the prospect of the Jetfighter series being considered a "sim".
<On "Their Finest Hour">
The GTVA sure knows how to launch feint attacks. You have the Colossus with her engines shut off, her battle group (all three ships) who apparently had problems with their weapon reactors, and a motley crew of fighters. No wonder the Bastion's escorts got decimated.

 

Offline NGTM-1R

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Re: The Death of the Space shooter
Clearly you never played Jetfighter and Jetfighter II.
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Offline Mathwiz6

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Re: The Death of the Space shooter
It's lacking that "epic" scope

Take for example combat in FS2. On average you see about what? 3 capital ships in a mission duking it out and about 1 to 3 allied squads against steady and scripted waves of enemies.

Where as in CoD (Call of Duty) you're constantly telling yourself "omg this is WW2!" and being shelled by Artillery constantly.


Meh, flak is epic enough for me :D. You get shelled, and killed in about 30 seconds. As opposed to unaimed flak, which would be rather dumb.

Anyway, you aren't nearly as powerful is FS2 as in other games. In Halo, for instance, you can actually win, without much difficulty, on the highest setting. Most people, even here, play FS2 on about moderate. Hell, I get my ass kicked by more than two fighters at the same time on hard!

Epicness, and making a difference = uber OP character.
Mininess, and making a diff = balanced char.
Epicness and making no diff = movie.

And if the mininess can feel epic, without making you OP, even better,

the flaks of X3 also have auto aim and can kill M3 Fighters is just 2-3 shoots.

That means that you can't even get near... so flak isn't really then applicable it would seem. If you die that fast, then you stay out of the way, and so get no effects.

 
Re: The Death of the Space shooter
Clearly you never played Jetfighter and Jetfighter II.
Still doesn't deny the existance of Jetfighter III and IV.
<On "Their Finest Hour">
The GTVA sure knows how to launch feint attacks. You have the Colossus with her engines shut off, her battle group (all three ships) who apparently had problems with their weapon reactors, and a motley crew of fighters. No wonder the Bastion's escorts got decimated.

 

Offline Vidmaster

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Re: The Death of the Space shooter
Well, according to the friendly folks over at CIC, FS2 killed it. :doubt:

FS2 HAS killed the space shooter !

The perfect space shooter was created. There was not even hope that someone could make a better one.
So why die trying ?  :yes:
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Offline Unknown Target

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Re: The Death of the Space shooter
Nowadays, we just have two mega sims - IL2 and FS. Everything else is gone.

Umm...

Falcon 4.0
Lock On
Jetfighter

... are gone?

But are they mega sims? Lock On is buggy as hell and almost impossible to play on a non-uber computer (you need the Flaming Cliffs expansion to make it anywhere near decent, which is another $20-$40). Falcon 4.0 defines the term "niche" - it's so complex you could probably fly the real F-16 after learning that game. And Jetfighter doesn't count as a sim. :p

The only (relatively) mainstream, well known, and "mega" sims are the ones I listed - IL2 and Microsoft FS. If someone asks "Hey, what's the best WW2 flight sim?" - everyone will say the IL-2 series (all combined, of course). If someone asks "Hey, what's the best civil flight sim?" then everyone will say FS (although I disagree with that statement :)). If you say "what's the best modern jet sim?" then you'll get a bunch of conflicting answers. Granted, I should have included at least one in my statement, but no modern jet fighter sim is a "mega" sim franchise. They all have released only one game (with the exception of Falcon), and almost all are relatively obscure (with the exception of Falcon - but that's only known because it's so abso-friggin-lutely hard to learn).

 

Offline Dysko

Re: The Death of the Space shooter
If someone asks "Hey, what's the best civil flight sim?" then everyone will say FS (although I disagree with that statement :))
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Offline IPAndrews

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Re: The Death of the Space shooter
The perfect space shooter was created.

It's not quite perfect. Although the SCP team are trying damn hard to rectify the few problems.
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Offline MetalDestroyer

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Re: The Death of the Space shooter
Well, according to the friendly folks over at CIC, FS2 killed it. :doubt:

FS2 HAS killed the space shooter !

The perfect space shooter was created. There was not even hope that someone could make a better one.
So why die trying ?  :yes:

Not really. We still don't have mission with hyperspace jump between 2 coordinates like X Wing Alliance does or Independance War 2 : Edge of Chaos. The AI isn't perfect at all.

 

Offline Fury

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Re: The Death of the Space shooter
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Offline Vidmaster

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Re: The Death of the Space shooter
The perfect space shooter was created.

It's not quite perfect. Although the SCP team are trying damn hard to rectify the few problems.

No, it is not, you are right. That was just a weak try from myself of being funny.

But (and this IS my opinion), FS2 is the best space shooter game available, at least I have not played any better one.
And I have played a lot of them, the WingCommader Series, Shockwave, Freespace1 and ST of course, Battlestar Gal, Battlecruiser Series, Freelancer, the X-Series, Privateer, that strange new one from russia were you hunt fishlike aliens (dont know the name right now), all the StarWars Games (like X-Wing, Starfighter, Rouge Squadron and so on) and many more.

And still, FS2 is the best of them. Wonderfull music and story, fast battles, cool graphics and desgins. Everything a player wants.
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Offline AdmiralRalwood

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Re: The Death of the Space shooter
And still, FS2 is the best of them. Wonderfull music and story, fast battles, cool graphics and desgins. Everything a player wants.
When X-style open-ended universe-wide playing in which you can own massive fleets and space stations and switch between tiny fighters to gigantic capital ships is implemented in FS2, then it will be the best. Add realistic physics and a few other goodies and it will be unbeatable. But it is not the best. It's not exactly not the best... it's just right now, the different types of space sims are so different it's difficult to compare them.
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Offline achtung

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Re: The Death of the Space shooter
And still, FS2 is the best of them. Wonderfull music and story, fast battles, cool graphics and desgins. Everything a player wants.
When X-style open-ended universe-wide playing in which you can own massive fleets and space stations and switch between tiny fighters to gigantic capital ships is implemented in FS2, then it will be the best. Add realistic physics and a few other goodies and it will be unbeatable. But it is not the best. It's not exactly not the best... it's just right now, the different types of space sims are so different it's difficult to compare them.
It's the best as of now.  If the genre is ever revived, I'm sure we'll see some really great things happen.
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Re: The Death of the Space shooter
Darkstar One was an attempt to bring back the genre. The problem was that it didn't have the ability to buy different ships, which turned me off to buying it. Though I still might. The genre just isn't all that popular....

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Offline Unknown Target

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Re: The Death of the Space shooter
And still, FS2 is the best of them. Wonderfull music and story, fast battles, cool graphics and desgins. Everything a player wants.
When X-style open-ended universe-wide playing in which you can own massive fleets and space stations and switch between tiny fighters to gigantic capital ships is implemented in FS2, then it will be the best. Add realistic physics and a few other goodies and it will be unbeatable. But it is not the best. It's not exactly not the best... it's just right now, the different types of space sims are so different it's difficult to compare them.

Except if you added all that stuff, it wouldn't be Freespace...it'd be something else.

 

Offline ShivanSpS

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Re: The Death of the Space shooter
What about Bioware? is developing a game of something like "Freelancer" style, called Mass Effect...

http://masseffect.bioware.com/
« Last Edit: November 23, 2006, 02:09:24 pm by ShivanSpS »