Author Topic: renegade "vae victis" project: need help.  (Read 115140 times)

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Offline starlord

  • 210
Re: renegade "vae victis" project: need help.
Thanks for the explanation: I'll come back to that later:

I have my first pics of the other less known leviathans (thanks to some renegades at robotech I found). We have far more ships than thought possible. I'll truly have to endeavour to place them all.

Here are several pics:

www.xs4all.nl/~ptn/RenLegion/CapitalBriefP003.jpg <- contents with all classes and allegiances.

Some random pickings, scan quality is not great though:
www.xs4all.nl/~ptn/RenLegion/CapitalBriefP008.jpg
www.xs4all.nl/~ptn/RenLegion/CapitalBriefP009.jpg
www.xs4all.nl/~ptn/RenLegion/CapitalBriefP072.jpg
www.xs4all.nl/~ptn/RenLegion/CapitalBriefP073.jpg
www.xs4all.nl/~ptn/RenLegion/CapitalBriefP096.jpg
www.xs4all.nl/~ptn/RenLegion/CapitalBriefP097.jpg
www.xs4all.nl/~ptn/RenLegion/CapitalBriefP112.jpg
www.xs4all.nl/~ptn/RenLegion/CapitalBriefP113.jpg
www.xs4all.nl/~ptn/RenLegion/CapitalBriefP120.jpg
www.xs4all.nl/~ptn/RenLegion/CapitalBriefP121.jpg


As you can see, this is only a minor bit.

I'll keep you updated.

 
Re: renegade "vae victis" project: need help.
    Have you begun working on this? Or are you more in the planning stage + gathering reference material?

  

Offline starlord

  • 210
Re: renegade "vae victis" project: need help.
I still need a team of programmers. So far I'm only doing the script (which is hard, believe me: Especially when new material turns up like this). However help is always appreciated: If I could already find someone to MOD those ships...

 

Offline starlord

  • 210
Re: renegade "vae victis" project: need help.
Again, say hello to the new pics galore:

Seneca:
CapitalBriefP076.jpg
CapitalBriefP077.jpg
Illustris:
CapitalBriefP104.jpg
CapitalBriefP105.jpg
Morkanium:
CapitalBriefP016.jpg
CapitalBriefP017.jpg
Mars:
CapitalBriefP106.jpg
CapitalBriefP107.jpg
Ultor:
CapitalBriefP110.jpg
CapitalBriefP111.jpg

Unfortunately, a few things remain: there are no lengths in the briefing, so we will have to design lengths to those ships based on their description. Also, despite having a turret factor, they do not have an official number of turrets: there again, we will have to decide.

So, any moders willing to revive those beauties?

Stay tuned for more pics.
« Last Edit: February 29, 2008, 05:10:40 am by starlord »

 

Offline Topgun

  • 210
Re: renegade "vae victis" project: need help.
I still need a team of programmers.

why would you need programmers?

 

Offline starlord

  • 210
Re: renegade "vae victis" project: need help.
Sorry, I meant FREDers, tablers and modders (especially the later at that stage of operations).

 

Offline starlord

  • 210
Re: renegade "vae victis" project: need help.
Yet more ships galore:

In troducing the moltke destroyer, the canin destroyer carrrier, the seadler destroyer carrier, the falx frigate, the hermes frigate and the conqueror cruiser (all TOG).

http://www.xs4all.nl/~ptn/RenLegion/CapitalBriefP014.jpg
http://www.xs4all.nl/~ptn/RenLegion/CapitalBriefP015.jpg

http://www.xs4all.nl/~ptn/RenLegion/CapitalBriefP022.jpg
http://www.xs4all.nl/~ptn/RenLegion/CapitalBriefP023.jpg

http://www.xs4all.nl/~ptn/RenLegion/CapitalBriefP024.jpg
http://www.xs4all.nl/~ptn/RenLegion/CapitalBriefP025.jpg

http://www.xs4all.nl/~ptn/RenLegion/CapitalBriefP050.jpg
http://www.xs4all.nl/~ptn/RenLegion/CapitalBriefP051.jpg

http://www.xs4all.nl/~ptn/RenLegion/CapitalBriefP052.jpg
http://www.xs4all.nl/~ptn/RenLegion/CapitalBriefP053.jpg

http://www.xs4all.nl/~ptn/RenLegion/CapitalBriefP072.jpg
http://www.xs4all.nl/~ptn/RenLegion/CapitalBriefP073.jpg

Have fun.

P.S: regarding the precedent ships (mars ultor, etc...) I forgot: the exact links are:

http://www.xs4all.nl/~ptn/RenLegion/CapitalBriefP076.jpg
http://www.xs4all.nl/~ptn/RenLegion/CapitalBriefP077.jpg

http://www.xs4all.nl/~ptn/RenLegion/CapitalBriefP104.jpg
http://www.xs4all.nl/~ptn/RenLegion/CapitalBriefP105.jpg

http://www.xs4all.nl/~ptn/RenLegion/CapitalBriefP016.jpg
http://www.xs4all.nl/~ptn/RenLegion/CapitalBriefP017.jpg

http://www.xs4all.nl/~ptn/RenLegion/CapitalBriefP106.jpg
http://www.xs4all.nl/~ptn/RenLegion/CapitalBriefP107.jpg

http://www.xs4all.nl/~ptn/RenLegion/CapitalBriefP110.jpg
http://www.xs4all.nl/~ptn/RenLegion/CapitalBriefP111.jpg

that's it! enjoy!

 

Offline starlord

  • 210
Re: renegade "vae victis" project: need help.
Could anyone tell me at least what they think of those ships? It would be interesting to hear.

Also, i would like an answer regarding this turret/subsystem question I've been posting: Is it possible to put some important weapon systems like bays, the spinal mount and the missile system as subsystems so as to permit the engine to give slightly more turrets to the ships? (like this, we have more weapon systems while remaining under the 100 turrets limit).

 

Offline Topgun

  • 210
Re: renegade "vae victis" project: need help.
I don't think any of us know the answer to your question. :nervous: :lol:

as for the ships, they seem intresting, shouldn't be hard to model.

 

Offline starlord

  • 210
Re: renegade "vae victis" project: need help.
That's why if a moder is interested in preserving the renegade legion, I would more than appreciate his help.

 
 

Offline Topgun

  • 210
Re: renegade "vae victis" project: need help.
you should learn how to model. it isn't that hard. plus if make a few ships and put them into the game it would cause alot of excitemint about the project making it easer to recruit modelers.

 

Offline starlord

  • 210
Re: renegade "vae victis" project: need help.
All right: What would you propose to a complete newbie? Which program is very easy to use?

 
Re: renegade "vae victis" project: need help.
     Before you invest a ****load of time into this project, you should consider who you'd be making it for. Renegade Legion may be a great game, I know I've had fun playing Centurion, but it hasn't been in print for decades. How many people really know anything about the universe? I know more than most and know damn all myself. Look at all of the Total Conversions . . . Babylon 5, BSG, Wing Commander, etcetera they're all universes with a large fan base.

    I'm not trying to dissuade you, there's the possibility that you could introduce a lot of people to RL and they'd really enjoy it. I think most people here would play pretty much any major campaign that came out. But it would be a hell of a lot of work on your part (and other people's, if you could get anyone to join up). But getting people interested might be one of the first things as Topgun said.
 
    As for 3d programs . . well, depends. There are a few free options, and a few non-free options . . . usually the non-free options are still free in the end if you know what I mean but they're a bit harder to come by. There's also lots of free tutorials online if you search for them. If you check out the wiki it talks about some of the tools that are available:

http://www.hard-light.net/wiki/index.php/Category:Tools

 

Offline Backslash

  • 29
  • Bring Our Might To Bear
Re: renegade "vae victis" project: need help.
Yeah, see if you can do some recruiting on any other forums about Renegade or at least that have fans, like where you got some scans.  This community, it's hard to find someone who isn't already working on 3+ things :D

Wow, I totally hadn't realized Renegade Legion was by FASA!  Shoots it up in my esteem a couple notches... if it wasn't so hard to find I'd try the paper one out.  I had the Battle for Jacob's Star aaaages ago, I should go dig it up.

I can't model, I'm a coder :p  But I do know it is hard but getting easier.  PCS 2.0 is out, which is for converting finished models to the format Freespace uses.  I think I heard work is being done on ways to convert from Blender, which I hear is easier / cheaper than some.

To the turret question... not sure, but you could probably make really big 'turrets' with 10+ firepoints?

 

Offline Topgun

  • 210
Re: renegade "vae victis" project: need help.
the free options are these
1 blender
2 wings3d
3 skechup (am I spelling it right?)
4 truespace 3.2
5 bryce 5.5
6 gmax
I use blender as it has capabilities other then just modeling (particles, rendering). i suggest trying them all and seeing which is better for you.
as for converting the models, that depends on the program you use. in the end though you will always want to get it to .cob format and into pcs2. from there you can convert it to freespace's .pof.
ps: blender doesn't seem user friendly at all at first but give it a chance, umkay?

 

Offline starlord

  • 210
Re: renegade "vae victis" project: need help.
I have a quite busy student like right now, but I'll give it a try: If it can put a little more enthousiasm in this project, then I'll have a go.

The renegade legion is a much too interesting universe to die out like that: The vae victis project is the very last ditch I can think of to make it rise from the ashes. Besides, what I love with freespace mods is the way they tend to preserve sci-fi universes: all mods contain a variation of fred enabling users to make their own fan campaigns, etc...

While sticking as close to canon as possible (i've got enough info regarding this thanks to renegades I found) I intend to bring an ending to this story. This is what the 5 campaigns are going to do. Yet the "new" leviathans are postponing my work as I have to include them too.

if this project can save the renegade legion, then I will finish this project.

 

Offline starlord

  • 210
Re: renegade "vae victis" project: need help.
Also, could somebody tell me if it is possible to have a 100 gun bay register as 1 turret (or better still, as 1 subsystem)?

This way the leviathans could stay under the 100 turret limit.

Also, Is it possible for leviathans to launch missile swarms from every angle possible without dedicated turrets? i would like players to disable missile launch not by targetting a series of turrets, but by disabling the launch control subsystem somewhere on the bridge of the ships.

Would this be possible?

 

Offline Topgun

  • 210
Re: renegade "vae victis" project: need help.
you can have 1 turret with many fire points.

 

Offline starlord

  • 210
Re: renegade "vae victis" project: need help.
I hope it'll be possible to mount 100 fire points into some of them: they will no doubt fire small beams (anti fighter size). Also, the bays should be flagged as subsystems, so that we can mount a few more weapons (cheating around the 100 turret limit).

I'm still on the lookout for assistance modelwise: I've posted several pleas on several forums. I hope they will answer.