Originally posted by IPAndrews:
The trick is to strive for both. In the case of the Olympus, the functionality is there. The ship design concept is perfect.
Thats another problem...
your striving for 100% functionality... but a ship that has a 100 degree firing arc isn't balanced...
the whole point of all FS cap ships is to make them dangerous & effective while giving them an obvious weakness! (that weakness is the fun part of capship assaults)
- Extremly Heavy weaponry concentration on the front, minimalistic on the backOrion
- Hard hitting against capships, but weak minimalist defence, especially on the underside!Deimos
- Again, low concentration of defensive weapons on the underside...
im not knocking you designs, if the thing was real, it would be taken up by military powers in an instant
, but in its current *game* state, the ship sounds like its hard, if not impossible to destroy by fighters/bombers simply cos they are torn to pieces before they can get near!
Sure capships can tear it a new one, but the player doesn't control them, meaning some of the 'spark' is lost...
anyway, keep up the good work
| Hard Light Productions
[This message has been edited by Griffon UK (edited 02-21-2001).]