Originally posted by IPAndrews:
The trick is to strive for both. In the case of the Olympus, the functionality is there. The ship design concept is perfect.
Thats another problem...
your striving for 100% functionality... but a ship that has a 100 degree firing arc isn't balanced...
the whole point of all FS cap ships is to make them dangerous & effective while giving them an obvious weakness! (that weakness is the fun part of capship assaults)
examples?
Sathanas - Extremly Heavy weaponry concentration on the front, minimalistic on the back
Orion - Hard hitting against capships, but weak minimalist defence, especially on the underside!
Deimos - Again, low concentration of defensive weapons on the underside...
im not knocking you designs, if the thing was real, it would be taken up by military powers in an
instant, but in its current *game* state, the ship sounds like its hard, if not impossible to destroy by fighters/bombers simply cos they are torn to pieces before they can get near!
Sure capships can tear it a new one, but the player doesn't control them, meaning some of the 'spark' is lost...
anyway, keep up the good work
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Temporal Mechanics |
Hard Light Productions[This message has been edited by Griffon UK (edited 02-21-2001).]