Author Topic: RELEASED - Discussion of an upgrade to Sol:A History  (Read 69667 times)

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Re: RELEASED - Discussion of an upgrade to Sol:A History
That modded HUD...  :no:

The lines in the center are distracting, and you can hardly see the bars for engine/weapon energy. 

Otherwise, great job  :D.  I forgot how hard the undercover mission attacking the convoy was. 

 

Offline Droid803

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Re: RELEASED - Discussion of an upgrade to Sol:A History
Oh that one borders on impossible. (well, for me at least)
I kept getting killed by the Faustuses. Their damn Interceptor launchers keep pwning me.
Oh, and the fact that the Herc has holes in its shield mesh don't help. Ended up cheating.

The next one is much easier. Because the Medusa actually has a functioning shield.
(´・ω・`)
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Offline ShadowGorrath

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Re: RELEASED - Discussion of an upgrade to Sol:A History
The HUD will be changed

 

Offline Snail

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Re: RELEASED - Discussion of an upgrade to Sol:A History
The one where you had to kill the cruisers but not the civilians was extremely annoying.

 

Offline colecampbell666

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Re: RELEASED - Discussion of an upgrade to Sol:A History
In the mission defeating the convoy, fly to the rear of it, never coming within 4500 meters. Once directly at the rear, target the nearest ship, and have your wingmen do the same. Keep moving up the line, defeating it. Makes it easy.
Gettin' back to dodgin' lasers.

 
Re: RELEASED - Discussion of an upgrade to Sol:A History
The one where you had to kill the cruisers but not the civilians was extremely annoying.

Indeed, I played that one late at night and failed it about 3 or 4 times before I realized the first cruiser I was bombing was a civilian cruiser, which confused me why a bunch of civilians would have a military cruiser :wtf:

 

Offline Droid803

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Re: RELEASED - Discussion of an upgrade to Sol:A History
I'm convinced the one where you escort the Zealous as it attacks a Lycaon is impossible.
No matter what I do, the two JC cruisers vaporize the Corvette as soon as they jump in. :(
I get yelled at for failing, but uh...they kinda open fire as they're coming out of subspace...so there's nothing I can do.
(´・ω・`)
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Offline Kie99

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Re: RELEASED - Discussion of an upgrade to Sol:A History
The Engine Wash on the Tereus is absolutely monstrous.
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline colecampbell666

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Re: RELEASED - Discussion of an upgrade to Sol:A History
I'm convinced the one where you escort the Zealous as it attacks a Lycaon is impossible.
No matter what I do, the two JC cruisers vaporize the Corvette as soon as they jump in. :(
I get yelled at for failing, but uh...they kinda open fire as they're coming out of subspace...so there's nothing I can do.
That one was hard, I remember, but you have to play it again and again to hone your timing. Go to full burn and destroy the missile turret on the installation, and then get the cruisers.
Gettin' back to dodgin' lasers.

 

Offline Droid803

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Re: RELEASED - Discussion of an upgrade to Sol:A History
The Engine Wash on the Tereus is absolutely monstrous.

Go to the POF and shorten the normals.
The updated POF with the glowpoints should have that fixed since I can't stand it myself (getting thrown around in circles, I mean).
(´・ω・`)
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Offline ShadowGorrath

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Re: RELEASED - Discussion of an upgrade to Sol:A History
In conclusion- don't fly into the engine flames.

 

Offline Kie99

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Re: RELEASED - Discussion of an upgrade to Sol:A History
The Engine Wash on the Tereus is absolutely monstrous.

Go to the POF and shorten the normals.
The updated POF with the glowpoints should have that fixed since I can't stand it myself (getting thrown around in circles, I mean).

No idea how to do that...finished the campaign already anyway though.

In conclusion- don't fly into the engine flames.

:rolleyes:

If you go beside the ship near it's rear end you get thrown about, the point is it's much too large.
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline Snail

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Re: RELEASED - Discussion of an upgrade to Sol:A History
It's a known problem.

 
Re: RELEASED - Discussion of an upgrade to Sol:A History
About the EA fighters, can someone add cockpits to the models, like in the INFA HTL pack? I'd do it if I know how to model...

 

Offline ShadowGorrath

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Re: RELEASED - Discussion of an upgrade to Sol:A History
What bothers me the most and takes the top priority are the Claymore 2 and Peregrine fire points. I'll look into the EA ships when I'm back.

 

Offline Droid803

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Re: RELEASED - Discussion of an upgrade to Sol:A History
Peregrine has a centerline one, at least.
The Claymore II's are absolutely horrible.

But it'd really need to be rebalanced if you change the firing points.
(´・ω・`)
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Offline ShadowGorrath

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Re: RELEASED - Discussion of an upgrade to Sol:A History
Already people complain about impossible missions. This would just make them less impossible. What I was thinking is to simply make them converge at some distance.

By the way, Droid803, I have a small request that'd be benefitial to both of us. Gonna try to PM it now, if HLP-lite can handle that.

 

Offline Droid803

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Re: RELEASED - Discussion of an upgrade to Sol:A History
Gun convergence? PCS2 can do that :)
(´・ω・`)
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Offline Snail

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Re: RELEASED - Discussion of an upgrade to Sol:A History
Already people complain about impossible missions. This would just make them less impossible. What I was thinking is to simply make them converge at some distance.
That's what we've done with lots of INFA and INFA2 fighters. It works rather well, but it's harder to hit things at a distance.

About the EA fighters, can someone add cockpits to the models, like in the INFA HTL pack? I'd do it if I know how to model...
All INFSCP fighters and (some) bombers already have cockpits.

  
Re: RELEASED - Discussion of an upgrade to Sol:A History
Not sure where else to post this, apologies for the necro. I'm getting the following error every time I load this up:




How can I make it go away so I can play SAH again?