There's been a lot of questions about the mark 7 cockpit progress, and finally we're at a point where we can show something. The original model was done by Nighteyes, we set a polycount and he did the model very well inside those limits. However, when we were looking at that 8k model we decided that it needs a more flexible poly limit - the reasoning behind this was that firstly, there can only ever be one of these rendered in a mission at any given point, and secondly, unlike ships you will always see it from a very close range. Since this is the mk7 cockpit, it will definitely be one of the things the player will be staring a lot at, so we felt the need to make it look as detailed as possible; a few thousand tris more would make little difference in the long run. Unfortunately by that time Nighteyes was too busy to continue working on it so I took over and did the upgrades - modeling credits go to Nighteyes with some modifications by me. I also fully unwrapped it and it's ready for texturing, which I plan to have done as soon as possible.
In the mean time, enjoy this quick render of the finished mesh:
