Author Topic: PCS2 User to User Help  (Read 77049 times)

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Offline Topgun

  • 210
PCS2 User to User Help
How stable is pcs2?

 

Offline Kazan

  • PCS2 Wizard
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  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
Re: Important PCS2 Threads
way more stable than any other POF editor
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Topgun

  • 210
Re: Important PCS2 Threads
more then pcs1?

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Re: Important PCS2 Threads
yes

it is stabler than PCS1, it is easier to use than model view, and it has more innovative features than Aurora (and it won't turn your model to coal like later Aurora builds did).

it is the omega of all POF editors.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Topgun

  • 210
Re: Important PCS2 Threads
you do know I mean pcs2 as it is now, right?

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Re: Important PCS2 Threads
you do know I never used the phrase 'will be' right? I said 'is', as in the present tense.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Topgun

  • 210
Re: Important PCS2 Threads
just wanted to clarify.

 

Offline Kazan

  • PCS2 Wizard
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Re: Important PCS2 Threads
Quote from: Kazan
... "POF Constructor Suite, the ultimate FreeSpace 2 Modeller's Swiss Army Knife"
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Unknown Target

  • Get off my lawn!
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Re: Important PCS2 Threads
So when can I use a program other than that abomination known as Truespace?
« Last Edit: August 14, 2007, 10:46:10 pm by Unknown Target »

 

Offline Kazan

  • PCS2 Wizard
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    • http://alliance.sourceforge.net
Re: Important PCS2 Threads
there is a thread in the list above for questions like that
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Selectah

  • 27
  • Unsuspended
Dearest sirs/dudes/demigods/_______(add your own),

There seems to be a reporting tool called Mantis -- that requires yet another account -- that I seem reluctant to use. However (and you may move/ignore/delete/_____(add your own) this post as you seem fit), I couldn't find an appropriate thread to post this in, so;

While the results of the PCS2 coding effort is the omega of all code and wonderful and that, how can I get it working? I bet it's the best thing since sliced bread, but I cannot personally ascertain this since I have not managed to run it one single time.

Unless, of course, it's supposed to give me the

Great Flameing Graphics error of DOOM!!!

Warning OGL reported "invalid enumerant" at .\pcs_file.cpp (1469/1518)
please report this issue to Bobboau

...or else...

[OK]

(OpenGL Version is "1.1.0"
Vender is "Microsoft Corporation"
Renderer is "GDI Generic")


error report.

Is there a new version coming out? Couldn't you just make the GFX toggleable? Meaning, as in "turn graphics on/off". Or "view model". Or something. Or please.

Or cordially,
~Selectah
Selectah Fan Club Member

disregard this post

  

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
that sounds like you are using the... wait no, you ARE using the MS generic driver for your graphics card, you need to update those.
what sort of card do you have?

PCS2 uses a few OGL extensions which have been standard since the turn of the millennium, but because MS likes D3D they haven't made drivers that were compatible with any version of OGL after there first iteration of directx. not that that realy matters cause you shouldn't be using the MS drivers for any longer than it would take to find and install the ones for your card.
« Last Edit: September 27, 2007, 12:49:36 pm by Bobboau »
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
Has anyone been getting collision detection problems? I've got ships that you can fly right through.

UGh most of my capships that I reimported with pcs2 are semi-hollow.  I bet the fighters are as well.  :sigh:
« Last Edit: November 29, 2007, 09:41:14 pm by Scooby_Doo »
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Whitelight

  • 29
  • Thing, man like
Ah, the Midway is guilty of this, fly-thru..  :(
Simpicity of character is the natural resualt of profound thought

 

Offline Kazan

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Re: Important PCS2 Threads
the cause of that is known - inverted external bounding box

please recompile those models from COB (with the Jan 3 2008 build) and it should be solved
« Last Edit: January 06, 2008, 03:48:48 pm by Kazan »
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: Important PCS2 Threads
For the record, the page in the attached thread where PCS2 is supposedly downloadable does not function. It's not even kind enough to 404, it just shows a pretty blank white area.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Kazan

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    • http://alliance.sourceforge.net
Re: Important PCS2 Threads
you mean the link in my sig? it works for me
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 
Re: Important PCS2 Threads
Quote from: Kazan
... "POF Constructor Suite, the ultimate FreeSpace 2 Modeller's Swiss Army Knife"
Then my swiss army knife broke. I get a wierd error when ever I load a model. It stops showing the textures, and everytime I click on the model, a little error box (never goes away) pops up. And then I have to close it through the Windows Task Manager. D:

I love the tool, but I don't know why it's doing this. I have a thread dor it already. Any help would be appreciated.
Creator of Black Sun Corporation, the leading manufacturer of modern warfare.

 
Haaaaaaaaaaaaaaaaaaaaaaaaaaallllllllllllllllllllllllllllllllll ppppppppppppppppppppp!
 ;)
How do I control scaling with PCS2?
I bring in the model *.cob file it was .7 units long.
I figured PCS2 is in meters or unitless.
I wanted it 12
So I set the cob scale factor to 17.
Open the file again, its roughly D=12 great.
I set the scaling factor to 1.
I save my POF file, close PCS2, Open it again, open my POF file and it is 65?????????????
 :wtf: :eek2: :nervous: :hopping: :ick: :rolleyes:
How does the scaling work with this?
Every other program reads it and every file converted by them as 11.9 meters?

 
Haaaaaaaaaaaaaaaaaaaaaaaaaaallllllllllllllllllllllllllllllllllppppppppppppppppppppp!
 ;)
How do I control scaling with PCS2?
I bring in the model *.cob file it was .7 units long.
I figured PCS2 is in meters or unitless.
I wanted it 12
So I set the cob scale factor to 17.
Open the file again, its roughly D=12 great.
I set the scaling factor to 1.
I save my POF file, close PCS2, Open it again, open my POF file and it is 65?????????????
 :wtf: :eek2: :nervous: :hopping: :ick: :rolleyes:
How does the scaling work with this?
Every other program reads it and every file converted by them as 11.9 meters?

One truespace unit = 20 freespace meters.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"