Might be my lighting settings, but the spotlight highlights look off. My brain isn't convinced that they're from the lights in the windows, and instead is interpreting them as weird broken glowy patches of paint or something.
I think it's because the luminosity isn't dropping off as the patch gets farther and curves away from the window. I'd go back and check to see how the original hattie made the highlights work, but I accidentally the old textures. BRB with an edit after I redownload.
Edit: I see the issue now. The previous glow looked more natural because the highlights included parts of the diffuse, especially between the gaps of yellow patches which suggests less directed light from windows. That can be tweaked though, I imagine.
Oh, and the window highlights in the back of the ship (the rather bright tan-looking ones) are all but gone now.
Edit2: K, using the new diffuse maps (though I'm not sure what was changed) with the old glow looks quite good to me. There might be small inconsistencies, but I didn't catch any in my 2 minute preview. One thing that might need to be looked at is the specular map though. I think it's still tinged yellow in the window spotlights.
Edit3: New diffuses have less diffuse emphasis on spotlights, which is good. I do like the improvements there.