Author Topic: HD Sound Mod  (Read 7212 times)

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Offline sigtau

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Well, as if I didn't need a distraction from my non-FSO project.

Anyway, I thought I'd do this service for the FSU guys, and that I'd start going through FS2 and revamping the SFX that simply just need attention.

http://www.sigmatauproductions.com/stuff/hdaudio.7z


UPDATE: Here is a list of all of the sounds that need updating. This list is subject to change in length.  Red ones have not been updated but plan to be, green ones have been updated, yellow ones have been updated on my end will be included in the next release.

boom_1 - Main explosion sound effect for blowing up a bomber/fighter/transport/freighter/small vessel.
boom_3 - Alternative to boom_1.
boom_4 - Flak explosion.
Thunder_01 - Thunder effect in the nebula.
Thunder_02 - Ditto.
clusterboom - Cluster missile explosion, as well as the sound of a shockwave propogating from a freighter, transport, cruiser, or corvette.
warp_1* - Subspace portal opening for small ships.
Warp_Open* - Subspace portal opening for capital ships.
Warp_Close* - Subspace portal closing for capital ships.
atomic - KA-BOOOOOOOOOOOOOOM!

* If it has an asterisk next to it, don't get too concerned about it.  I'm simply taking the original sound and EQing it along with some other enhancements.

For the sake of hearing this mod to its fullest potential, I recommend you play the following missions:

Slaying Ravana
Battle of the Wilderness
A Lion at the Door
Apocalypse
« Last Edit: July 17, 2010, 08:12:34 pm by sigtau »
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Offline chief1983

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If they're 3D sounds in game, I hope you've been making them mono.
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Offline Fury

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Lighting sounds aren't 3D and his new sounds are in stereo. But like chief said, 3D sounds should be in mono. In addition, please note sources for any sounds so that sources can be credited. Also, don't forget that copyrighted sources cannot be used in mediavps. So no captures from other games with little editing.

 

Offline mjn.mixael

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Good advice from above.. though it sounded a bit discouraging... I just want to throw my say in to encourage you to finish this project. I would love HD sounds.
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Offline Fury

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It wasn't really mean as discouraging. Only advice so that he doesn't use time and effort on sounds that cannot be used. And yes, FSO 3.7.0 will have new sound code. It'd be great if mediavps can bundle upgraded sound effects to go with it.
« Last Edit: July 05, 2010, 11:54:35 am by Fury »

 

Offline headdie

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FSO 3.7.0 will have mew sound code.

does that mean you have cats programming it now?????
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Offline mjn.mixael

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It wasn't really mean as discouraging. Only advice so that he doesn't use time and effort on sounds that cannot be used. And yes, FSO 3.7.0 will have mew sound code. It'd be great if mediavps can bundle upgraded sound effects to go with it.

Pure awesome...  :yes:  :yes: for this project.
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Offline Shivan Hunter

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FSO 3.7.0 will have mew sound code.

does that mean you have cats programming it now?????

LOLcode!

or maybe he means they have average sound code? (μ)

Anyway, nice effects, Sigtau :)

 

Offline chief1983

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The feline branch of the SCP is working on the new sound code right meow.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Fury

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The one time I make a typo, this is what happens.

 

Offline chief1983

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Yeah and a spellchecker wouldn't even cats that one either.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline sigtau

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Damn, this topic derailed quickly. :P

Anyway, I'm working on acquiring some decent-sounding explosion effects.  There are a lot of sound effects I won't be able to touch at all, due to the fact that 1. they already suffice, and 2. I'm trying to keep it sounding FreeSpacey while upping the overall quality.

So yeah, right now I'm working on explosion sounds, damage impact sounds, and other environmental sound effects.

Things that I can't touch include weapon SFX, engine SFX, interface SFX, etc.

When this is done, I'll pass it to FSU.

EDIT: Supplied the first post with a list of sounds that will be upgraded.
« Last Edit: July 05, 2010, 02:13:28 pm by sigtau »
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Offline Goober5000

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The one time I make a typo, this is what happens.
You make more typos than that...

It wasn't really mean as discouraging.
This time Fury discourages you.  Next time, he will be mean to you.  You don't want to know what happens the third time.

 

Offline Angelus

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The one time I make a typo, this is what happens.
You make more typos than that...

It wasn't really mean as discouraging.
This time Fury discourages you.  Next time, he will be mean to you.  You don't want to know what happens the third time.

 :lol:


 :nervous:

 

Offline Fury

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Oh shuddup you all. :( And get back on-topic.

 
Just a thought, but shouldn't this be on the FSU board?  I mean, that would sorta make sense.  To me, at least.

Also, I think its great that somebody's working on HD sounds, and I'm curious as to what updating the sound code means.  Does that mean we get to get rid of that horribly obtuse sound table?

 

Offline chief1983

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Sorry I let that pun thing get out of paw.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline The E

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Also, I think its great that somebody's working on HD sounds, and I'm curious as to what updating the sound code means.  Does that mean we get to get rid of that horribly obtuse sound table?

No. Also, if you think it's obtuse, head on over to the wiki and improve the documentation :P
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Offline sigtau

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Just a thought, but shouldn't this be on the FSU board?  I mean, that would sorta make sense.  To me, at least.

I'll request a topic move if the FSU guys want this included in the Media VPs, but that's totally up to them--unless the staff deems it necessary to move it before then.

Also, I think its great that somebody's working on HD sounds, and I'm curious as to what updating the sound code means.

Sound code update includes full surround sound support, doppler effect, etc. last I checked.
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Offline Droid803

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Oh yes because we really need more sophisticated and realistic(!) sound IN SPACE!  :wakka:
But yeah, the sound table's not that annoying, its pretty intuitively labeled IMO.
(´・ω・`)
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