Author Topic: SVN Commit of the Day/capship command discussion  (Read 35961 times)

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Offline TopAce

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Re: SVN Commit of the Day/capship command discussion
Maybe you accidentally an important verb? :pimp:

(Couldn't resist)
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Offline General Battuta

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Re: SVN Commit of the Day/capship command discussion
July 22 2010

Added or polished a number of dialogue skip triggers.

July 23 2010

Various files related to frenzied troubleshooting of a REDACTED; still ongoing.
« Last Edit: August 08, 2010, 06:34:41 am by Jeff Vader »

 

Offline Snail

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Re: SVN Commit of the Day/capship command discussion
July 23 2010

Various files related to frenzied troubleshooting of a REDACTED; still ongoing.
D:

 

Offline General Battuta

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Re: SVN Commit of the Day/capship command discussion
That issue was resolved on two fronts, one of which was a hilarious piece of coding by The_E: he added a single letter to the engine code which doubled the vertex limit. (Or so I understand.)

July 25 2010

A thing which took nine hours.  :shaking:

July 26 2010

A failure debrief in the event the player dies in a certain tricky dogfight, so they can get recommendations.
« Last Edit: August 08, 2010, 06:35:16 am by Jeff Vader »

 

Offline Colonol Dekker

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Re: SVN Commit of the Day/capship command discussion
Avoid the enemy fire, and you WON'T get hit pilot!

 

Offline NGTM-1R

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Re: SVN Commit of the Day/capship command discussion
Avoid the enemy fire, and you WON'T get hit pilot!

Press Q not to die?
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Aardwolf

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Re: SVN Commit of the Day/capship command discussion
That issue was resolved on two fronts, one of which was a hilarious piece of coding by The_E: he added a single letter to the engine code which doubled the vertex limit. (Or so I understand.)

July 25 2010

A thing which took nine hours.  :shaking:

Ah, I saw this on the SCP commit log... he changed a variable from being a signed integer to an unsigned integer (adding the letter 'u' to the beginning of it, e.g. uint, ushort, ulong), thus changing the valid range from going approximately -x through x to being 0 through 2x, which is better considering negative values are useless as array indices :p

 

Offline General Battuta

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Re: SVN Commit of the Day/capship command discussion
AGRGRGWGEGERWGREDGRGHREGREAGH

 

Offline Ravenholme

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Re: SVN Commit of the Day/capship command discussion
AGRGRGWGEGERWGREDGRGHREGREAGH

Chill, have a cold one, sit back, breathe out, it's just one bump on the otherwise smooth road of progress.
Full Auto - I've got a bullet here with your name on it, and I'm going to keep firing until I find out which one it is.

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<The_E>   Errr
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Offline General Battuta

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Re: SVN Commit of the Day/capship command discussion
AGRGRGWGEGERWGREDGRGHREGREAGH

Chill, have a cold one, sit back, breathe out, it's just one bump on the otherwise smooth road of progress.

It's already fixed, but holy ****, panic situation. This is why constant testing is always necessary.
 
Also fixing it was really unpleasant.  :( It's like having to kill my own babies and then file detailed coroner's reports on how I killed my babies.

 

Offline Madcat

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Re: SVN Commit of the Day/capship command discussion
AGRGRGWGEGERWGREDGRGHREGREAGH

He speaketh in mysterious ways.  :P

Glad the issue is fixed!

 

Offline General Battuta

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Re: SVN Commit of the Day/capship command discussion
August 03 2010

A better Karuna!

 

Offline Droid803

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Re: SVN Commit of the Day/capship command discussion
August 03 2010

A better Karuna!

Was that the one asset you were waiting for? :D
(´・ω・`)
=============================================================

 

Offline The E

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Re: SVN Commit of the Day/capship command discussion
No.
**** every cause that ends in murder and children crying. ― Iain Banks
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Offline Droid803

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Re: SVN Commit of the Day/capship command discussion
:(
(´・ω・`)
=============================================================

 
Re: SVN Commit of the Day/capship command discussion
By better, do you mean optimized and with LODs?
"If the radiance of a thousand suns were to burst at once into the sky, that would be like the splendor of the mighty one.  Now I am become Death, the destroyer of worlds."
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Offline General Battuta

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Re: SVN Commit of the Day/capship command discussion
It's a new model with fixed smoothing (really important), some various fixes, and texture count parity. However in the long run it still needs optimization.

 

Offline Rodo

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Re: SVN Commit of the Day/capship command discussion
Texture count parity?


sounds yummy
el hombre vicio...

 

Offline General Battuta

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Re: SVN Commit of the Day/capship command discussion
With the old model (i.e. atrocious but not as apocalyptically bad as it used to be.) Texture count is a far bigger performance hit than polycount.

I haven't been able to find anything lately I can really talk about.

But we're coming up on commit #3000. It's a race!
« Last Edit: August 08, 2010, 06:31:26 am by Jeff Vader »

 

Offline General Battuta

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Re: SVN Commit of the Day/capship command discussion
Commit 3000 is up next. I'm trying to get Fury to take it in honor of all his hard work. He is too grumpy and stubborn.   :(