Author Topic: SVN Commit of the Day/capship command discussion  (Read 38482 times)

0 Members and 1 Guest are viewing this topic.

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Re: SVN Commit of the Day/capship command discussion
Maybe you accidentally an important verb? :pimp:

(Couldn't resist)
My community contributions - Get my campaigns from here.

"Truth" is the opinion of the majority which it can enforce on the minority. Members of the minority have two choices: join the bandwagon or think. Those who do not fall into line will be brutally crushed.
The tools to maintain order are: lies, double standards, and hypocrisy. The most powerful and the most insidious of them is hypocrisy

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: SVN Commit of the Day/capship command discussion
July 22 2010

Added or polished a number of dialogue skip triggers.

July 23 2010

Various files related to frenzied troubleshooting of a REDACTED; still ongoing.
« Last Edit: August 08, 2010, 06:34:41 am by Jeff Vader »

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: SVN Commit of the Day/capship command discussion
July 23 2010

Various files related to frenzied troubleshooting of a REDACTED; still ongoing.
D:

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: SVN Commit of the Day/capship command discussion
That issue was resolved on two fronts, one of which was a hilarious piece of coding by The_E: he added a single letter to the engine code which doubled the vertex limit. (Or so I understand.)

July 25 2010

A thing which took nine hours.  :shaking:

July 26 2010

A failure debrief in the event the player dies in a certain tricky dogfight, so they can get recommendations.
« Last Edit: August 08, 2010, 06:35:16 am by Jeff Vader »

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker
    • My old squad sub-domain
Re: SVN Commit of the Day/capship command discussion
Avoid the enemy fire, and you WON'T get hit pilot!
Your friendly Orestes tactical controller
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: SVN Commit of the Day/capship command discussion
Avoid the enemy fire, and you WON'T get hit pilot!

Press Q not to die?
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Aardwolf

  • 211
  • Posts: 16,384
    • Minecraft
Re: SVN Commit of the Day/capship command discussion
That issue was resolved on two fronts, one of which was a hilarious piece of coding by The_E: he added a single letter to the engine code which doubled the vertex limit. (Or so I understand.)

July 25 2010

A thing which took nine hours.  :shaking:

Ah, I saw this on the SCP commit log... he changed a variable from being a signed integer to an unsigned integer (adding the letter 'u' to the beginning of it, e.g. uint, ushort, ulong), thus changing the valid range from going approximately -x through x to being 0 through 2x, which is better considering negative values are useless as array indices :p

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: SVN Commit of the Day/capship command discussion
AGRGRGWGEGERWGREDGRGHREGREAGH

 

Offline Ravenholme

  • 29
  • (d.h.f)
Re: SVN Commit of the Day/capship command discussion
AGRGRGWGEGERWGREDGRGHREGREAGH

Chill, have a cold one, sit back, breathe out, it's just one bump on the otherwise smooth road of progress.
Full Auto - I've got a bullet here with your name on it, and I'm going to keep firing until I find out which one it is.

<The_E>   Several sex-based solutions come to mind
<The_E>   Errr
<The_E>   *sexp

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: SVN Commit of the Day/capship command discussion
AGRGRGWGEGERWGREDGRGHREGREAGH

Chill, have a cold one, sit back, breathe out, it's just one bump on the otherwise smooth road of progress.

It's already fixed, but holy ****, panic situation. This is why constant testing is always necessary.
 
Also fixing it was really unpleasant.  :( It's like having to kill my own babies and then file detailed coroner's reports on how I killed my babies.

 

Offline Madcat

  • 26
Re: SVN Commit of the Day/capship command discussion
AGRGRGWGEGERWGREDGRGHREGREAGH

He speaketh in mysterious ways.  :P

Glad the issue is fixed!

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: SVN Commit of the Day/capship command discussion
August 03 2010

A better Karuna!

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: SVN Commit of the Day/capship command discussion
August 03 2010

A better Karuna!

Was that the one asset you were waiting for? :D
(´・ω・`)
=============================================================

 

Offline The E

  • He's Ebeneezer Goode
  • Global Moderator
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: SVN Commit of the Day/capship command discussion
No.
**** every cause that ends in murder and children crying. ― Iain Banks
Join the fun at the HLP IRC channel. Get the latest spam and gossip as long as it's fresh!

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: SVN Commit of the Day/capship command discussion
:(
(´・ω・`)
=============================================================

 
Re: SVN Commit of the Day/capship command discussion
By better, do you mean optimized and with LODs?
"If the radiance of a thousand suns were to burst at once into the sky, that would be like the splendor of the mighty one.  Now I am become Death, the destroyer of worlds."
-J. Robert Oppenheimer, quoting the Bhagavad Gita

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: SVN Commit of the Day/capship command discussion
It's a new model with fixed smoothing (really important), some various fixes, and texture count parity. However in the long run it still needs optimization.

 

Offline Rodo

  • Custom tittle
  • 212
  • stargazer
    • Minecraft
    • Steam
Re: SVN Commit of the Day/capship command discussion
Texture count parity?


sounds yummy
el hombre vicio...

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: SVN Commit of the Day/capship command discussion
With the old model (i.e. atrocious but not as apocalyptically bad as it used to be.) Texture count is a far bigger performance hit than polycount.

I haven't been able to find anything lately I can really talk about.

But we're coming up on commit #3000. It's a race!
« Last Edit: August 08, 2010, 06:31:26 am by Jeff Vader »

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: SVN Commit of the Day/capship command discussion
Commit 3000 is up next. I'm trying to get Fury to take it in honor of all his hard work. He is too grumpy and stubborn.   :(