Author Topic: SVN Commit of the Day/capship command discussion  (Read 35882 times)

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Offline Snail

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Re: SVN Commit of the Day/capship command discussion
We can get a code-side fix for player fighterbays later.
Magical E-Man?

 

Offline The E

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Re: SVN Commit of the Day/capship command discussion
Don't get your hopes up yet.
**** every cause that ends in murder and children crying. ― Iain Banks
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Offline redsniper

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Re: SVN Commit of the Day/capship command discussion
Improved meditation widget CB behavior to remove the unintentional implication that it was a brainwashing tool.

What does this mean?
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The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

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Offline Dilmah G

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Re: SVN Commit of the Day/capship command discussion
Problem is, you kinda need to be on external camera, just to gauge your ship's maneuvers accurately.
Hey, I like internal view!
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Offline General Battuta

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Re: SVN Commit of the Day/capship command discussion
July 12 2010

Moved betty script to main.

 

Offline NGTM-1R

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Re: SVN Commit of the Day/capship command discussion
July 12 2010

Moved betty script to main.

I wonder how many people understand that. Probably a fair number given our content, but...
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Offline Dilmah G

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Re: SVN Commit of the Day/capship command discussion
All you English lads are gonna be disappointed. We don't have a Bob.
Trendy Lefty. Good music from a good friend of mine.

Freespace Rap: http://www.hard-light.net/forums/index.php/topic,62924.0.html

The Fighter Pilot Series: http://www.hard-light.net/forums/index.php?topic=72431.msg1431423#msg1431423

The word 'Yo' is only ever to be used as a singular greeting.
It is considered an insult to destroy a perfectly acceptable greeting by misuse. A 'Yo-Yo' is a toy spun from the index finger by small children and enthusiasts,
any such use as a greeting will result in prompt reprimand by any member of the 'African-American' or 'Sri-Lankans-who-think-they're-black' community

Fury`: if General Krav Maga wouldn't be enough, beating up 16 teenagers is going to get me into jail :p /
BlackMan: Maybe if you turned into pedobear you'd be more of a threat

 

Offline The E

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Re: SVN Commit of the Day/capship command discussion
For today's commit, I present to you number 2333 from the 20th of June: "Muahahahaha. With the fixed animation code, these VLS doors are now actually WORKING! This is soooo great."

(For the record, we're right now at revision 2652)
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Offline Colonol Dekker

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Re: SVN Commit of the Day/capship command discussion
Like a nuke sub nukes firing or like pam system on the new D-type?

 

Offline The E

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Re: SVN Commit of the Day/capship command discussion
Nuke sub would be a good analogy.
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Offline Colonol Dekker

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Re: SVN Commit of the Day/capship command discussion
 :sigh: i was hoping it'd b like how mine would've been on the old nova imperia mod. The ordnance kept clipping during testing though.
http://en.wikipedia.org/wiki/PAAMS#Capabilities

 

Offline General Battuta

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Re: SVN Commit of the Day/capship command discussion
:sigh: i was hoping it'd b like how mine would've been on the old nova imperia mod. The ordnance kept clipping during testing though.
http://en.wikipedia.org/wiki/PAAMS#Capabilities

What? They don't look functionally any different.

 

Offline The E

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Re: SVN Commit of the Day/capship command discussion
Yeah, looking at the images, our system looks very much like the SYLVER system.
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Offline Colonol Dekker

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Re: SVN Commit of the Day/capship command discussion
NUke subs deploy the missiles under pressure then the principle motor kicks in after a short while, the PAMS missiles STREAK/TEAR AWAY from the off at a ludicrous rate. :D :yes:

 

Offline The E

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Re: SVN Commit of the Day/capship command discussion
It's a combination then. The Launchers themselves look like SYLVER, the missile behaviour is like that of a sub-launched missile, with the missiles travelling away from the launchers relatively slowly before turning to attack and speeding off.
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Offline Colonol Dekker

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Re: SVN Commit of the Day/capship command discussion
The Sylver launcher is packed into a tight grid, is that the case with yours as well :confused:

Also, :yes: to the missile behaviour *Remembers Wing Commander the movie torp behaviour fondly

 

Offline General Battuta

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Re: SVN Commit of the Day/capship command discussion
The Sylver launcher is packed into a tight grid, is that the case with yours as well :confused:

On some combatants, not on others.

 

Offline Colonol Dekker

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Re: SVN Commit of the Day/capship command discussion
I guess i'll see for myself in a few weeks ^_^




This last feature was a welcome unexpected treat by the way.

Appreciate all the efforts behind the scenes guys:)

 

Offline General Battuta

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Re: SVN Commit of the Day/capship command discussion
July 14 2010

Modularized the capship ability system by separating the training message component from the events that handle timer and cooldown variables. Each ship now maintains its own separate ability timers and cooldown timers. The player can switch between ship display panes with the fourth ability slot. Each ship can receive its own suite of three abilities, and an effectively unlimited number of ships can be toggled between. This allows players to command their 'wingmen' - whether warships or fighters - to activate abilities, which can be identical to or different from the player's. Players can, for example, trigger an ECM burst on their own ship, toggle to another ship's ability pane to activate a LIDAR targeting suite, and then toggle back to their own ship to check on the ECM cooldown timer. The system is modular enough that a simple FRED-scripted AI could be implemented for certain abilities as well.

July 15 2010

Aligned briefing grids. The things you learn from Axem.
« Last Edit: August 08, 2010, 06:32:55 am by Jeff Vader »

 

Offline Shivan Hunter

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Re: SVN Commit of the Day/capship command discussion
Blargs... I remember the days of setting rotation rate to 1 and going back and forth again and again until it was aligned perfectly... :P