July 14 2010
Modularized the capship ability system by separating the training message component from the events that handle timer and cooldown variables. Each ship now maintains its own separate ability timers and cooldown timers. The player can switch between ship display panes with the fourth ability slot. Each ship can receive its own suite of three abilities, and an effectively unlimited number of ships can be toggled between. This allows players to command their 'wingmen' - whether warships or fighters - to activate abilities, which can be identical to or different from the player's. Players can, for example, trigger an ECM burst on their own ship, toggle to another ship's ability pane to activate a LIDAR targeting suite, and then toggle back to their own ship to check on the ECM cooldown timer. The system is modular enough that a simple FRED-scripted AI could be implemented for certain abilities as well.
July 15 2010
Aligned briefing grids. The things you learn from Axem.