Author Topic: BP: War in Heaven discussion  (Read 638697 times)

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Offline -Norbert-

  • 211
Re: BP: War in Heaven discussion
I too think it fits the situation of WiH very well.

Code: [Select]
This is not new conversation
Many people feel this way
History repeats itself again
In this ruthless world, the killing
Broken people all around
It's a shame, but it seems to never end

Aney, Aney, you, my unborn child
Sorry, sorry, I can't sing a brighter lullaby

A new day of realization
Future mothers plead
Let my body be a source for peace
Feeling fear 'cause there's no telling
What will follow in the years
Lost in doubt and hesitation, forgive me please

Aney, Aney, you, my unborn child
Sorry, sorry, I can't sing a brighter lullaby

I've never met you, though I've felt you in a dream
Hearts whispered in silence, you were there
No, I couldn't assure you, everything will be alright
For now, I walk this shadow world alone.... so alone

Governments and all they promise
I can see their lies
Now the price is just too high to pay
Hatred, poverty and darkness
Who will bring us light?
Can't we stop the pain and just start living life?

You, generals heartless
Make your wars, have you no god?
Truth unite all mothers of the world
For love, peace and freedom, we must find a better way
Hope given back to my unborn child every child

Aney, Aney
want to sing a brighter lullaby
Aney, Aney
Source: http://www.songmeanings.net/songs/view/3530822107858698421/

 

Offline Buckshee Rounds

  • 29
  • Lord Defecator
Re: BP: War in Heaven discussion
The Paveway probably has too much of an energy/heat signature whatever to leave the ship stealthy. That would be my excuse against uber weapons on a stealth fighter.

EDIT: ninja'ed. Looking at the lyrics there they are indeed very relevant to the story.

 

Offline Ravenholme

  • 29
  • (d.h.f)
Re: BP: War in Heaven discussion
The Paveway probably has too much of an energy/heat signature whatever to leave the ship stealthy. That would be my excuse against uber weapons on a stealth fighter.

EDIT: ninja'ed. Looking at the lyrics there they are indeed very relevant to the story.

That and it's Origa, she has an amazing voice, how can you not like it.
Full Auto - I've got a bullet here with your name on it, and I'm going to keep firing until I find out which one it is.

<The_E>   Several sex-based solutions come to mind
<The_E>   Errr
<The_E>   *sexp

 

Offline -Sara-

  • 29
Re: BP: War in Heaven discussion
You mean if the publisher is bound and determined to force the developers into releasing on time, no matter if they are finished or not?

Yep which is a real shame. Therefor "done when it is done gets my vote" ;).
Currently playing: real life.

"Paying bills, working, this game called real life is so much fun!" - Said nobody ever.

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: BP: War in Heaven discussion
That and it's Origa, she has an amazing voice, how can you not like it.

Because her earlier albums were mostly atrocious as compositions? :P
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 
Re: BP: War in Heaven discussion
Didn't know where to post this so i did it here.
Whenever i start the game, after the intro it says that the currently loaded mod has generated 66 errors during application launch etc...(don't remember the whole thing) and when i'm past the intro and that log entry, it gives me an error saying

Could not load in 2_CommandBrief-mb!
<no module>! KiFastSystemCallRet
<no module>! CreateThread + 30 bytes
<no module>! <no symbol>
<no module>! <no symbol>

And then i get the briefing, but i can't click anywhere with the mouse and pressing enter does nothing, so i can't start the first mission. You're probably gonna say that i've installed/placed something incorrectly, but i've checked everything a million times.
I have original FS2, latest (3.6.12INF) SCP, latest (3.6.12) mediavps, latest BP:AoA DC (the one that uses 3.6.12) in "blueplanet" folder, BP:WiH in "blueplanet2" folder, latest launcher (5.5g), no advanced mediavps or anything, 3D ship/weapon selection enabled. That is i think all that is mentioned in the release thread, and it's still not working...   :confused::mad:

Can anyone help pls? I really liked the first part and i wanna play this one too...

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: BP: War in Heaven discussion
I'm gonna guess your resolution is set to 640x480 in the launcher. Turn it up.

If that doesn't work, please post a debug log; it'll let us solve your problem.

 

Offline The E

  • He's Ebeneezer Goode
  • Global Moderator
  • 213
  • Nothing personal, just tech support.
    • Steam
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Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline NFSRacer

  • 27
  • Professional aircraft crasher!
    • Steam
Re: BP: War in Heaven discussion
I had a similar problem at the proper resolution (not at 640x480), but as it turns out, it was the STEAM interface I was running with FS2.  If you're running that, open the interface, then close it, and it should work again.
"Said 'It was up to us.  Up to us, to decide.  You've become a virus that eating up it host.  We've been watching you with all our eye, and what you seem to value most.  'So much potential'.  Or so we used to say.  Your greed, self-importance, and your arrogance, you p*** it all away.'" - NIN from Year Zero

 
Re: BP: War in Heaven discussion
No STEAM whatsoever...^^

Heres the log (attached), and my system specs:

OS: WinXP
Graphics Card: ATI Radeon HD3750
CPU: cpuz log in attachments
Memory: 3GB

When i launch it with debug exe it gives this error:

Weapon explosion 'MS_Impact' does not have an LOD0 anim!
<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! SCP_DumpStack + 354 bytes
<no module>! Warning + 430 bytes
<no module>! weapon_explosions::Load + 296 bytes
<no module>! parse_weapon + 7848 bytes
<no module>! parse_weaponstbl + 172 bytes
<no module>! parse_modular_table + 267 bytes
<no module>! weapon_init + 101 bytes
<no module>! game_init + 1900 bytes
<no module>! game_main + 519 bytes
<no module>! WinMain + 330 bytes
<no module>! __tmainCRTStartup + 358 bytes
<no module>! WinMainCRTStartup + 15 bytes
<no module>! RegisterWaitForInputIdle + 73 bytes

The error without the debug mode is explained in my previous post on this thread.


[attachment deleted by admin]

 

Offline The E

  • He's Ebeneezer Goode
  • Global Moderator
  • 213
  • Nothing personal, just tech support.
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    • Twitter
Re: BP: War in Heaven discussion
Please open the mod.ini in the blueplanet2 folder. Replace it with this:
Code: [Select]
# PLEASE NOTE ALL INI SETTINGS ARE *OPTIONAL*

# modname:       Display name only, so you can have spaces instead of underscores for multi word MOD's
# image255x112:  Location of a 255x112 bmp you wish to display in the launcher
# infotext:      Text that will appear in the launcher
# website:       Link to your website
# forum:         Link to your forum
[launcher]
modname      = Blue Planet 2;
image255x112 = bplogo.bmp;
infotext     = Eighteen months after Age of Aquarius, the UEF/GTVA war enters its final, apocalyptic phase.
website      = http://blueplanet.hard-light.net;
forum        = http://www.hard-light.net/forums/index.php/board,169.0.html;
[multimod]
primarylist  = ;
secondarylist = blueplanet,mediavps_3612;
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 
Re: BP: War in Heaven discussion
Seems to be working. HUUUUUGE thanks man you've just saved my night. Though i dunno where i fcked it up...
Beer opened, cigarette lit, missiles loaded, cleared for departure!  :nod:

 

Offline Niue

  • 23
Re: BP: War in Heaven discussion
I've been a fan of the Freespace series ever since it first came out; though when I initially bought it, it came as a dual pack with an equally obscure RPG (Descent to Underworld or Undermountain?).  The original FS1 and FS2 had amazing plotlines, and once I upgraded to FSOpen and got around to the Blue Planet: AoA and WIH, its amazing to see how the Freespace community after all of these years has continued to build immersion into such a rich science fiction universe.  Both Blue Planets are a testament to the skill of the modding community, and its sad to see that there aren't many commerical space sims anymore... not that it matters since the Freespace chronology represents the pinnacle of space superiority dogfighting (I wouldn't be surprised if real life militaries use a HUD that resembles the FS HUD in the future) and capital ship warfare simulations.

One thing I liked the most about the Blue Planet series is how it attempts to realistically portray the sociopolitical aspects of both the GTVA and the UEF in the post-Capellan era.  The complex nature of both the characters within, as well as the grey-on-grey morality with regards to which government best represents humanity's interests, are qualities that aren't found much in science fiction anymore (or most fiction in general!).  The realism in that regard is what drew me in... so I guess for me the emphasis on plot, character development, and storytelling should continue to be the focus of the Blue Planet series (the gameplay is great too, feels like canon FS1/FS2 battles).

Keep up the excellent work!

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: BP: War in Heaven discussion
Thank you! Glad you liked it.

 
Re: BP: War in Heaven discussion
also, :welcome:

 

Offline CommanderDJ

  • Software engineer
  • 210
    • Minecraft
Re: BP: War in Heaven discussion
Hey guys,
Just gotta thank the BP team once again. In my initial review a few pages back I didn't convey my initial impressions completely accurately. Initially, I was (to be frank) quite disappointed. I thought AoA was better and didn't feel as immersed, mostly because I didn't feel I cared about the characters at all, in contrast to AoA where I was genuinely concerned as to what was going to happen to them. However, just now I've relistened to some of the music from BP2, and my mind was cast back to the conversations between Simms and Laporte, and stuff like their sparring sessions etc, and I've realised that I've started to care, and all of a sudden I see the campaign in a whole new light. So yeah, you guys have done it again, it just took a little while. Thanks!
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: BP: War in Heaven discussion
I think a lot of it is a function of voice acting.

 

Offline CommanderDJ

  • Software engineer
  • 210
    • Minecraft
Re: BP: War in Heaven discussion
I agree, that did play a huge part in AoA. Either way, BP as a whole is made of win.
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline Killer Whale

  • 29
  • Oh no, not again.
Re: BP: War in Heaven discussion
War In Heaven is the best video game I have ever played. In the short time before I started really comparing it to other stuff, it was also the best fiction I've ever seen. After thinking about it a bit more its more like the third best fiction
Scrap that, I didn't realise til a while after that post that it changed by perception. Best work of fiction ever.

 

Offline T-LoW

  • 28
  • Planet Earth is blue and theres nothing left to do
    • German Freespace-Galaxy
Re: BP: War in Heaven discussion
Whoah, today I took my notebook to a friend and his 50" Plasma-TV and his HDMI-7.1 Reciever/Amplifier to watch some films. But first I showed him the intro of War in Heaven on the big screen. The brilliance of the image and sound just blew me away while I was explaining to him what was going on there - I shed tears telling him that earth's fighting a war it cannot win lol... man that was kinda ridicoulus (I didn't cry but had wet eyes :D ).

Just wanted to tell you how good your work really was there (and I how nerdy I feel right now)...
« Last Edit: December 21, 2010, 02:49:23 pm by T-LoW »
The german Freespace-Galaxy

"There was a time before we were born. If someone asks this is where I'll be."