Author Topic: thruster flames  (Read 4970 times)

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Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
Basically, why aren't they working?

Code: [Select]
$Name: UEF Kentauroi
+nocreate
$Thruster Particles: YES
$Thruster Particle Bitmap: missilespew03.eff
$Min Radius: 0.5
$Max Radius: 2
$Min Created: 1
$Max Created: 5
$Variance: 0.1
$Afterburner Particle Bitmap: particlesmoke01.eff
$Min Radius: 0.5
$Max Radius: 2
$Min Created: 1
$Max Created: 5
$Variance: 0.1

Yes, I have both WiH and the MVPs loaded as mods. It doesn't work either with or without the .eff, and debug reports no errors.

log, loading WiH, playing the Kentauroi Race mission and exiting.

If I screwed up the syntax I blame it on being 7 in the morning and I haven't slept yet. Ahh, summer... :P

 

Offline Fury

  • The Curmudgeon
  • 213
Remove YES after $Thruster Particles: and remove file extensions. Missilespews in the latest mediavps are a bit too long to be used as ship thrusters, but this is an example.

Code: [Select]
#Ship classes
 
$Name:          GTF Ulysses
+nocreate
$Thruster02 Length factor:          0.0
$Thruster Particles:
    $Thruster Particle Bitmap:      missilespew03
    $Min Radius:                    1.036298
    $Max Radius:                    1.036298
    $Min created:                   1
    $Max created:                   1
    $Variance:                      0.0
$Thruster Particles:
    $Afterburner Particle Bitmap:   missilespew02
    $Min Radius:                    1.036298
    $Max Radius:                    2.072596
    $Min created:                   2
    $Max created:                   2
    $Variance:                      0.01
   
#End

Edit: Note that Min and Max radius use thruster radius values taken from pof file.
« Last Edit: August 12, 2010, 06:20:40 am by Fury »

 

Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
lol, I originally didn't have either of those (extensions and "YES")... I also didn't have #Ship Classes and #End. Blarghz. :P

  

Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
So, I've been playing around with some effects... most taken from the MediaVPs but one made by me...

A Kentauroi doing 120m/s (at probably about 60fps):


A Kentauroi afterburning at 200m/s (again, probably ~60fps) (color is wrong, I was making it for Terran fighters but testing with the Kent):


So does it look like crap? Should I change the afterburner effect so it doesn't look like a chemical rocket? I'll obviously have to do that for the Shivan effect :/

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
It looks great, I was going to work on such effects and make a version for Mediavps, but then I got ArmA II (an excellent millitary simulator) and got distracted.
That fire on AB could start closer to the engine.

 

Offline Nighteyes

  • 211
again, we come to the same problem, please make a test mission, with 2 destroyers, a few corvettes and a few wings of fighters and bombers all using the thruster particles please :P
at 60fps the thrusters look great, I can probably make a better looking effect for them specifically, but, I honestly think this will look like crap with low fps in big battles...
and don't get me wrong, this IS the direction we should be heading to  :yes:

I suggested a while back to try it only with capships at first, as most missions don't have them in numbers like fighters, and I must say it would be awesome to fly through massive plums of engine vapor particles...

 

Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
yeah... like I said in a different thread, the particle system needs some fixing.

About your second point- why should capships have massive plumes of engine vapor particles? The only time there should be any lengthy effect is when a ship is at high speed, which for capships is only on warpin/warpout. Otherwise, the single "ball" sprite right on top of the engine is perfectly fine.

:/

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Those screens are uber.

 

Offline Fury

  • The Curmudgeon
  • 213
Shivan Hunter, note that you should pay great deal of attention to $Min created and $Max created values. The smaller the numbers you use, the less performance impact there is per ship, meaning more ships within range can have particle thrusters. Particle thrusters aren't displayed if host ship is certain distance away, this distance is not that long either which means only ships close to you have particle effects.

However, I don't really know if thrusters should look like they're chemical engines, it doesn't really fit FSverse.

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
I originally made particle thrusters with another universe in mind, I agree that they don't look FSish.

 

Offline Aardwolf

  • 211
  • Posts: 16,384
It looks like your ship is exploding.

 

Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
whaargarbl

I need to control particles' relative velocity, and the Wiki doesn't list an entry for that.

Also, GIMPing a new Terran afterburner effect. Have a few ideas for the Vasudan one as well.

[EDITZORZ]

Here are both effects on a Myrm:




...And this seems to be the threshold at which thruster flames are not displayed. Any way to change this via options menu or launcher flag?

« Last Edit: August 14, 2010, 02:17:48 am by Shivan Hunter »

 

Offline T-LoW

  • 28
  • Planet Earth is blue and theres nothing left to do
    • German Freespace-Galaxy
The 2nd one looks actually pretty cool. But Nr. 1 screams "Magic, ladies and gentlemen!" with its dusty star-smoke-look ;)
The german Freespace-Galaxy

"There was a time before we were born. If someone asks this is where I'll be."

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
I think it looks awesome, keep it up. :D

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
No pixie dust plz.
(´・ω・`)
=============================================================

 

Offline JGZinv

  • 211
  • The Last Dual! Guardian
    • The FringeSpace Conversion Mod
All of them aren't bad IMO.

True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 

Offline Retsof

  • 210
  • Sanity is over-rated.
are the blue thruster flames that old effect I made for some different kind of flak?  Let me see if I can dig it up...
Ah, here we are:

Otherwise this is pretty sweet, what do I paste into the ships tbl to make it work?  Or better yet, a tbm that has all ships listed so one doesn't have to sort through all the other data.
*Looks at the table entries up top*  Nevermind, I think I figured it out.  I'll have to play with these.
« Last Edit: August 14, 2010, 02:23:03 pm by Retsof »
:::PROUD VASUDAN RIGHTS SUPPORTER:::

"Get off my forum" -General Battuta
I can't help but hear a shotgun cocking with this.

 

Offline Aardwolf

  • 211
  • Posts: 16,384
I think it needs to be less noisy :doubt:

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Are you making these effects for a specific mod?

 

Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
Re: Pixie dust:
I'll remove the particle effect and see how it looks.

Retsof: At the moment, they use a muzzle flash and a particle effect (from the MVPs) and the main effects are something I GIMPed.

Dragon: Nope, just for general use.