Author Topic: Orion Style Mainhalls [Original Dev Thread]  (Read 78458 times)

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Offline Solatar

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Been following progress on these for awhile; they're both looking spectacular.  I'm glad Freespace 1 is getting the attention it deserves upgrade wise (this among other things).

 

Offline Angelus

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Awesome work on the Mainhalls, keep it up!  :yes:




Too bad, so sad. You could see the barrel texture way back on page 4 and nothing was said then and as such texture replacement is now out of the question.
Yeah I personally don't care either way, I was just saying I see where Galemp comes from.

also the wires are too thick  :nervous:

Also, your naked people are ugly.

 :nervous:


They get boobs later.  :P
while ( !asleep)     |     Building a Warmachine for FreeSpace: Chronicles of a dark Age        |       My WIP's                                 
{Eights++}

 

Offline Galemp

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:lol:

No worries, Mike, I just hadn't seen a render that hueg before, so I didn't notice what had been done. Great job.

Are you gonna show us the Act I Bastion Main Hall?
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

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Offline mjn.mixael

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:lol:

No worries, Mike, I just hadn't seen a render that hueg before, so I didn't notice what had been done. Great job.

Are you gonna show us the Act I Bastion Main Hall?

As requested.

http://imagebin.org/122013
Cutscene Upgrade Project - Mainhall Remakes - MixaelANITools - Between the Ashes - MjnMixael's Render Boutique - Mix-Hai Productions
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Offline CommanderDJ

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As requested.

*epicness*

Damn. I want that Techroom.
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline mjn.mixael

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See the new!

Cutscene Upgrade Project - Mainhall Remakes - MixaelANITools - Between the Ashes - MjnMixael's Render Boutique - Mix-Hai Productions
Youtube Channel - P3D Model Box - Photobucket Albums - Model Releases - Downloads
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Offline Mongoose

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Hee, the guard there has moobs.

Oh, and the rest is really awesome too. :p

 

Offline T-LoW

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I LIKE that floor! :nod:

But it'll be a pain in the ass for engineers and medics to move roll cars across those gaps ;)

The overall textures are simply awesome! :)
The german Freespace-Galaxy

"There was a time before we were born. If someone asks this is where I'll be."

 

Offline CommanderDJ

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See the new!
[awesomeshot]

That floor looks almost slippery. But it is really looking good. I think the wires are the right thickness as well. :nervous:

Once you get rid of the human placeholders, it'll be a whole new level of mainhallawesome.
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline mjn.mixael

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I LIKE that floor! :nod:

But it'll be a pain in the ass for engineers and medics to move roll cars across those gaps ;)

The overall textures are simply awesome! :)

Yeah, the gaps are a compromise. If I make them smaller (and more realistic), you have a hard time seeing them. In that way it ends up looking less realistic actually.

That floor looks almost slippery. But it is really looking good. I think the wires are the right thickness as well. :nervous:

Once you get rid of the human placeholders, it'll be a whole new level of mainhallawesome.

The original sports a decent chunk of reflectivity, which is what I added. That's what causes it to look that glossy. Personally, I like it because it helps the Bastion feel newer than the Galatea.
Cutscene Upgrade Project - Mainhall Remakes - MixaelANITools - Between the Ashes - MjnMixael's Render Boutique - Mix-Hai Productions
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Between the Ashes is looking for committed testers, PM me for details.
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Offline Kolgena

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The reflections of the red lights? Definitely a departure from the original that is nothing but upgrade.

 

Offline Goober5000

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Uhh, pink?  You're not supposed to let Admiral Shima do the interior decorating!

 

Offline mjn.mixael

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Check the original, it has a blue and purple color scheme in its lighting and I mimicked that.
Cutscene Upgrade Project - Mainhall Remakes - MixaelANITools - Between the Ashes - MjnMixael's Render Boutique - Mix-Hai Productions
Youtube Channel - P3D Model Box - Photobucket Albums - Model Releases - Downloads
Between the Ashes is looking for committed testers, PM me for details.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!

 

Offline Kolgena

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I was wondering about that. Why do hangars like strongly saturated blue/pink lights? Starcraft II's armory does the exact same thing, which looks terribad in any graphics settings except Ultra.

 
The lights under the fighters do seem more red to me in the original, instead of the pink in this one...

 

Offline Cobra

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Here it is, people! The Galatea mainhall beta!

Preview here

Download

Expect to see Bastion by either tomorrow night or Sunday night. :D
« Last Edit: November 11, 2010, 11:56:26 pm by Cobra »
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Offline Thaeris

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This might be a bit late, but as I just saw it now...

I'd recommend that you model the opened cockpit of the Medusa much in the manner that you'd see a helicopter cockpit, where the frame is fixed but has hinging doors upon it. To illustrate, refer to this model of the Cobra:



Again, this is a bit late, but I think it would do well to have the changed in a manner like this. A canopy as massive as the Medusa's would simply not operate like that!
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Offline swashmebuckle

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Video looks awesome!  Damn, it's a shame that this will have to be stretched out for widescreen resolutions, unless that has been fixed and I am just oblivious...

 

Offline T-LoW

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Um... isn't there gonna be a widescreen version?
The german Freespace-Galaxy

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Offline The E

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Interface graphics come in two resolutions. 640x480 and 1024x768. You can fake widescreen by using an image that is compressed horizontally, but you can't use something that has a native widescreen resolution.
Let there be light
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Let us begin to feel again
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