Author Topic: Orion Style Mainhalls [Original Dev Thread]  (Read 86449 times)

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Offline Kolgena

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Re: Galatea Mainhall [BETA PACK RELEASE]
Yeah, it does look biggish, but in general, FS is very bad about being consistent with sizes. (Hermes doors, for example).

You could also argue that the Apollo "bomber" in the cutscene is a two-seater larger model, whereas the one in the mainhall is a single seater "fighter".

 

Offline mjn.mixael

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Re: Galatea Mainhall [BETA PACK RELEASE]
Need I repeat myself?

It's all about perspective!

Since some of you didn't seem to understand the first time.. I'll break it down...

That character model is MUCH closer to the camera than you realize because of the camera angle causing him to look bigger (see perspective).
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Offline Kolgena

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Re: Galatea Mainhall [BETA PACK RELEASE]
Well, I figured that argument would work if the person we're talking about wasn't standing only 2 meters away from the ladder on the apollo. Whatever. To me, the pilot is still clearly capable of fitting comfortably in the cockpit, if its scale isn't exactly as seen in the cutscene.

(and yay condescension :/)
« Last Edit: February 20, 2011, 10:28:26 am by Kolgena »

 

Offline mjn.mixael

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Re: Galatea Mainhall [BETA PACK RELEASE]
Time to generate some excitement... Galatea with characters is coming *very* soon!
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Offline sigtau

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Re: Galatea Mainhall [BETA PACK RELEASE]
I am proud to call this post of 'HELL YEAH" my 555th post.
Who uses forum signatures anymore?

 

Offline Shivan Hunter

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Re: Galatea Mainhall [BETA PACK RELEASE]
Your quotations are mismatched :P

also WOOOOOOOT

also the cables are too thick

 

Offline mjn.mixael

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Re: Galatea Mainhall [BETA PACK RELEASE]
Time to make good on my promise.

This plays back twice as fast as it should.. but you get the idea.  ;7

http://s282.photobucket.com/albums/kk264/mjnmixael/?action=view&current=2_main1-m1.gif
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Offline StarSlayer

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Re: Galatea Mainhall [BETA PACK RELEASE]


I'm on your Galatea, fixin' your primaries.
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Offline Rodo

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Re: Galatea Mainhall [BETA PACK RELEASE]
Cool!
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Offline Shivan Hunter

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Re: Galatea Mainhall [BETA PACK RELEASE]
lol you posted just about exactly a month after I did lol

also: awesome, mainhalls with characters are going to be 1337

 

Offline mjn.mixael

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Re: Galatea Mainhall [BETA PACK RELEASE]
Where's Engineer? (Like Where's Waldo)



Hint: He'll strike from the shadows.

Note: He'll be more obvious in motion. I don't feel like rerendering literally everything in order to add a touch more light back there.
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Offline headdie

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Re: Galatea Mainhall [BETA PACK RELEASE]
Spoiler:
Engineer on the central lift, ground floor?
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Offline StarSlayer

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Re: Galatea Mainhall [BETA PACK RELEASE]
Spoiler:
Engineer on the central lift, ground floor?

Seconded, but I'm still more concerned where he setup the turret though...
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Offline mjn.mixael

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Offline T-LoW

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Re: Galatea Mainhall [BETA PACK RELEASE]
Gor-geous!
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Offline swashmebuckle

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Re: Galatea Mainhall [BETA PACK RELEASE]
Awesome work!

 

Offline Shivan Hunter

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Re: Galatea Mainhall [BETA PACK RELEASE]
Epic!

the cables are too thick

Can't wait to see this in Port!

 
Re: Galatea Mainhall [BETA PACK RELEASE]
This is amazing and I cant wait to see this in game but I do have one critique.  Some of the surfaces are too clean like the tech room, the campaign door.  I think a little dirt would go a long way. 


 

Offline mjn.mixael

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Re: Galatea Mainhall [BETA PACK RELEASE]
Perhaps. But at this point, it would take far too long to re-render everything.. not to mention I would have to -actually- UV map those surfaces as well. Far too much work for too little gain, IMO. If it were brought up much earlier, I might have done it.
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Re: Galatea Mainhall [BETA PACK RELEASE]
You could put a guy in there cleaning the place. :lol:
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