Ok, here is a preview of the new Bastion mainhall (and it's alternate). This one is, for all current purposes, complete. All 6 doors are animated and working, and a new 7th door for use with Ant8 and multi is ready. There are 4 regions of misc anims (Left crane, Right crane, Stars, and Floor BG), each with multiple animations for the game to choose from randomly, adding up to 14 misc anims total!
For those not in the know, the random animation code randomly plays an animation from a group and when it completes, it selects another. This means that the cranes can have multiple paths for example. It's pretty neat and helps the mainhall feel much more dynamic.
Sadly, because there are so many animation frames to be loaded, I have hit code limitations that forced me to remove several of the misc anims until things are fixed up.
Bastion has two versions, one with Hercs, Ursa and Medusa, the other with Valks, Athenas, and an Elysium. Both versions have the same misc anims in all 4 regions, just altered to work with the changes. In this video I spread out the misc anims amongst the two mainhalls so you can see most of them. However, because of the code limitations there are still some you won't see in this video.

Pay attention to the mouse and what it points at, it will help you see it all.
http://www.youtube.com/watch?v=snuJxaj4qP4