Author Topic: RELEASE: GTGs Prominence  (Read 32469 times)

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Offline General Battuta

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Re: Starting a gunship (needs a name)
PM to Darius plz

 

Offline Droid803

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Re: Starting a gunship (needs a name)
GEF cruiser? :P
(´・ω・`)
=============================================================

 

Offline Darius

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Re: Starting a gunship (needs a name)
Yes please.

*spams ctrl-click*

 

Offline Shivan Hunter

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  • FRED needs lambdas!
Re: Starting a gunship (needs a name)
Fixed some terrible errors in the POF and discovered some truly disturbing things about FS.

Subsystem debris must appear before all other debris in the header or it will not appear when the sub is destroyed, instead acting like normal debris.
And, the coordinate system is screwed up in PCS2. I had to set the turret normal and uvec like this: http://i.imgur.com/0g2Wf.png to get the turret to rotate correctly.

Anyway, POF is fixed, shinemap is mostly done, normalmap is... preliminary. I did a normalmap directly from the shinemap and this is the result:









Noise needs to be reduced. Some parts need to be edited. Probably won't be that difficult, but I have exams coming up and can't work on it for a while.

 

Offline Kusanagi

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Re: Starting a gunship (needs a name)
Looks great!

And don't worry about PCS2 and multiparts turrets. Firing normals never work the way they should, but not an issue when using fvec and uvec.
Cum historia
mutat valde Razgriz
revelat ipsum
primum daemon scelestus est.

 

Offline CommanderDJ

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Re: Starting a gunship (needs a name)
Omg I want that HUD!


Nice ship too. :D
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline Commander Zane

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Re: Starting a gunship (needs a name)
Omg I want that HUD!


Nice ship too. :D
Oh god the HUD. :eek:
*Commander Zane wants too*

Awesome work on the ship too. :)

 

Offline CaptJosh

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Re: Starting a gunship (needs a name)
* CaptJosh looks at the HUD...

<Gollum>Wants it we doessss...precioussssss</Gollum>
CaptJosh

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those who understand binary and those who don't.

 

Offline Colonol Dekker

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Re: Starting a gunship (needs a name)
Bah, can't see em on workcom/terminal.



Fakkin imghosts XC, i'll have a bootchers on mah phone later.
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Offline Snail

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Re: Starting a gunship (needs a name)
That looks ****ing beast.

(Mondo cool HUD too)

 

Offline Shivan Hunter

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  • FRED needs lambdas!
Re: Starting a gunship (needs a name)
Meh. The HUD won't be released until it actually works.

1) The speed indicator is shaped differently than in FS2. IN FS2, the number that displays your speed always appears right next to it. This is hard-coded, and it doesn't fit with mine. The weapons percentage that displays under a certain percent does this too.

2) The size of the radar cannot be set, so for the purposes of drawing the little dots, the radar is still FS2 size, so they're all out of place.

3) the weapons gauge doesn't work at all. There's no way that I've found to set the distance between two entries, so they're all squashed together (see pic). This is more of a bug than a feature request since the tbl looks like it should be able to do this.

Thanks though! I've wanted a 1080p HUD for a long time. :D

[EDIT] just thought I'd post a pic that Hades might like


That's actually the beam firing

not a missile trail or something

[EDIT2] Here's a pic that people who are not Hades might like


« Last Edit: May 05, 2011, 01:29:39 pm by Shivan Hunter »

 

Offline T-LoW

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Re: Starting a gunship (needs a name)
 It would look so cool if all the lights would go down when the beam charges :)
The german Freespace-Galaxy

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Offline Rodo

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Re: Starting a gunship (needs a name)
ahhh!! big beamzz ftw :yes:
el hombre vicio...

 

Offline Hades

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Re: Starting a gunship (needs a name)
ahhh!! big beamzz ftw :yes:
He's actually joking, he's already told me that he'll be making the custom beam for this cruiser reasonably sized. :P
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Droid803

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Re: Starting a gunship (needs a name)
fat beamz yay
(´・ω・`)
=============================================================

 

Offline KyadCK

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Re: Starting a gunship (needs a name)
Awesome ship, and incredible HUD (how do we get our hands on both?)
Freespace Wallpapers     BluePlanet Multi     Minecraft Deimos Build Log
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Computers only fear those who know how to use them

 

Offline bigchunk1

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Re: Starting a gunship (needs a name)
Quote
[EDIT] just thought I'd post a pic that Hades might like
Ahaha! I didn't know laser pens could be mounted on warships.
BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
Re: Starting a gunship (needs a name)
Awesome ship, and incredible HUD (how do we get our hands on both?)

Meh. The HUD won't be released until it actually works.

1) The speed indicator is shaped differently than in FS2. IN FS2, the number that displays your speed always appears right next to it. This is hard-coded, and it doesn't fit with mine. The weapons percentage that displays under a certain percent does this too.

2) The size of the radar cannot be set, so for the purposes of drawing the little dots, the radar is still FS2 size, so they're all out of place.

3) the weapons gauge doesn't work at all. There's no way that I've found to set the distance between two entries, so they're all squashed together (see pic). This is more of a bug than a feature request since the tbl looks like it should be able to do this.

A lot of it works and I could probably get some other stuff working as well, but those three are the main code-side impediments to finishing it up.

The gunship will be released (and probably named) after Finals are done, so expect it sometime next week. Still have some tweaking to do on the normal map.

 

Offline Nyctaeus

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Re: Starting a gunship (needs a name)
I love glowmap of your ship, big beams, cool hud, and whole your work! Nicely done :yes: .
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Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline Alex Heartnet

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Re: Starting a gunship (needs a name)
If you still want the engine subsystem in the armor skirt in the front, you should add an 'exhaust port' subsystem at the back of of ship where the engine subsystem would normally be.  Destroying the exhaust port would cause a small damage spike to the ship from containment failure and maybe slow it down a bit (can't focus the exhaust as well), but won't completely disable it.

That might eliminate or reduce the number of people thinking 'the engine subsystem isn't where it should be!'