The Star Destroyer in the nebulae looks damn sweet!
But guys I have a question for you all concerning the Death Star...
If it's too big fo you to fly around (And it is...) Why not model only the hemisphere that faces the game area and make the thing where it can't turn or move at all?
Granted, having a death star that takes up half the map and slowly fly it's way across the rest, squashing all other ships into the far bounding box would be a horrible way to run a mission.
But at any rate, I have a model of the Milennium Falcon, the only problem is it's about 10 different subobjects or more and around 200,000 polies! (Even has transparent canopy with Han Solo in there.)
I've tried running it through polychop and optimize but my poor system can't handle running that a lot.
Can't remember where I found it exactly, but I know I did a google for "free 3ds max ships".
Oh, and the Imperator is supposed to have more than 12 turrets...
6 Mega Turbo-Laser Cannons (Long range anti-cap, mounted on top, 3 per side)
2 Quadruple Mount Heavy Turbo-Laser Cannons (Long range anti-cap, each one is mounted on the side of the 'trench' of the ship)
9 Defensive Turbolaser Turrets (Medium-Range General purpose, 3 in front of superstructure in a line, four underneath and to the rear, 2 near fighterbays,)
2 Mega Ion Cannons (Long range anti-cap, 4th in the series of the large turrets on top of the ship on either side of the superstructure)
30 60mm Point defence Laser turrets (anti-fighter/missle, even distribution)
20 80mm Point defence Ion cannons (anti-fighter/missle, even distribution)
4 Capital sized Proton torpedo batteries (General purpose, two on each side in the 'trench', one close to the front, other furhter back near the midships.)
Ion cannons are shield and subsystem only damage, like the SDG akheton or other weapons. For taking prisoners and stuff like that.