Poll

Self-explanatory. Choose which is probably the most effective anti-fighter/bomber weapon you can mount on a warship.

Anti-fighter beams
39 (51.3%)
Kaysers
7 (9.2%)
Circe, Maxim combo
4 (5.3%)
Circe, flak combo
7 (9.2%)
Trebuchets
11 (14.5%)
Cluster missiles
2 (2.6%)
Fighterkillers
2 (2.6%)
Swarm missiles
2 (2.6%)
Dumbfire missiles
1 (1.3%)
Heat-seeking missiles
1 (1.3%)

Total Members Voted: 76

Author Topic: Deadliest anti-fighter capital weapon possible  (Read 22427 times)

0 Members and 1 Guest are viewing this topic.

Offline IronBeer

  • 29
  • (Witty catchphrase)
    • Minecraft
Re: Deadliest anti-fighter capital weapon possible
I put down beams, but something like a long-range, high RoF Harpoon would be an absolute nightmare to fly against.
"I have approximate knowledge of many things."

Ridiculous, the Director's Cut

Starlancer Head Animations - Converted

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Re: Deadliest anti-fighter capital weapon possible
AA missiles are difficult to set up right, they can easly turn into a nightmare or become completely pathetic (like FS missiles).
Also, difficulty wreaks havoc on missile effectveness, unless it's set up to be unaffected by it.

 
Re: Deadliest anti-fighter capital weapon possible
AAA, it's not dodgable (only avoidable by flying in outside the turrets FoV) and has the long range required.

Really though any cap ship is boned if you have a maxim or a treb available.
Or even stilettos if used properly.
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."

  

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • Minecraft
    • FLAMES OF WAR
Re: Deadliest anti-fighter capital weapon possible
A Maxim with the additional Circe and Morningstar properties.

Have you ANY idea what this weapon does to fighters?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Marcov

  • Chicken Little
  • 29
  • My Sig Is Spam
Re: Deadliest anti-fighter capital weapon possible
IMO if we're talking about non-canon weapons here, I think I'd put my money on an "anti-fighter Helios" sort of thing. Well, what happens if you make the Helios travel 300 m/s, make it heat-seeking, and take out the ridicolously low shield-damage percentage? Wouldn't it be able to eliminate like a hundred fighters in a single blast? How about a refire rate of 0.1?
With the rapid increase of FS fan-made campaigns, we're giving the GTVA a harder time with more violence and genocide.

~FreeSpace: The Battle of Endor (voice dub)~
Part 1/4 - http://www.youtube.com/watch?v=Q9K9-Y1JBTE
Part 2/4 - http://www.youtube.com/watch?v=dtQanXDRAXM
Part 3/4 - http://www.youtube.com/watch?v=yoBLKYt_oG0

Old (original) videos:
Part 1/4 - http://www.youtube.com/watch?v=C1ygskaoUtE
Part 2/4 - http://www.youtube.com/watch?v=f0uoPTksBlI

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Deadliest anti-fighter capital weapon possible
IMO if we're talking about non-canon weapons here, I think I'd put my money on an "anti-fighter Helios" sort of thing. Well, what happens if you make the Helios travel 300 m/s, make it heat-seeking, and take out the ridicolously low shield-damage percentage? Wouldn't it be able to eliminate like a hundred fighters in a single blast? How about a refire rate of 0.1?

That's so underpowered. Why don' t you just make a beam with 100km width and about 900000000000000 damage? And a refire rate of .001? And hull, shield and subsystem multipliers of 50000000000? Also make the turret it's on invulnerable. And in fact make the whole ship invulnerable while you're at it. And make the beam invisible.

 

Offline Marcov

  • Chicken Little
  • 29
  • My Sig Is Spam
Re: Deadliest anti-fighter capital weapon possible
That would be like the Volition bravos. Even worse, perhaps.
With the rapid increase of FS fan-made campaigns, we're giving the GTVA a harder time with more violence and genocide.

~FreeSpace: The Battle of Endor (voice dub)~
Part 1/4 - http://www.youtube.com/watch?v=Q9K9-Y1JBTE
Part 2/4 - http://www.youtube.com/watch?v=dtQanXDRAXM
Part 3/4 - http://www.youtube.com/watch?v=yoBLKYt_oG0

Old (original) videos:
Part 1/4 - http://www.youtube.com/watch?v=C1ygskaoUtE
Part 2/4 - http://www.youtube.com/watch?v=f0uoPTksBlI

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Deadliest anti-fighter capital weapon possible
Which is why it's so pointless.  :rolleyes: Don't look for 'best' weapons, look for 'interesting', i.e. add to gameplay.

 

Offline Dilmah G

  • Failed juggling
  • 211
  • Do try it.
Re: Deadliest anti-fighter capital weapon possible
Well to be fair, this thread is about the deadliest anti-fighter capital weapons possible. I'm quite sure some kind of uberhelios would fit the bill. :D

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Deadliest anti-fighter capital weapon possible
Not hitscan. Also incredibly pointless. Please don't make this threat about incredibly pointless things; it was sort of going interesting directions until about six posts back.

As a rule any time you ask

what happens if you make the [canon weapon] travel [at arbitrarily high speed], make it [possessed of arbitrary targeting abilities], and take out the [disadvantage that makes it balanced]? Wouldn't it be able to [do anything]? How about a refire rate of [converge to 0]?

you're just going down the road towards the place where all ships move at infinite speed and are invulnerable and fire instantly propagating infinite damage shockwaves.

 

Offline Marcov

  • Chicken Little
  • 29
  • My Sig Is Spam
Re: Deadliest anti-fighter capital weapon possible
Actually, all I wanted to know was some ideas for effective anti-fighter canonical weapons that could be mounted on capships. I didn't want to start stuff like "uber-turret", or "uber-helios", etc.

This is getting too far. The point is, how deadly can a capital ship get anti-fighterwise, with the weapons available in the editor?

I might sound like contradicting my previous comment, though. Well, just feel free to express what you want, as long as it's ontopic (BTW, I didn't really like this issue about uber-weapons, since I personnally it would actually be boring to read in the first place. Well, I already gave the uber weapon theory out, so there's actually no sense at all anymore in discussing it again.)
With the rapid increase of FS fan-made campaigns, we're giving the GTVA a harder time with more violence and genocide.

~FreeSpace: The Battle of Endor (voice dub)~
Part 1/4 - http://www.youtube.com/watch?v=Q9K9-Y1JBTE
Part 2/4 - http://www.youtube.com/watch?v=dtQanXDRAXM
Part 3/4 - http://www.youtube.com/watch?v=yoBLKYt_oG0

Old (original) videos:
Part 1/4 - http://www.youtube.com/watch?v=C1ygskaoUtE
Part 2/4 - http://www.youtube.com/watch?v=f0uoPTksBlI

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Deadliest anti-fighter capital weapon possible
Maxims with a high AI class are probably going to be pretty deadly.

 

Offline Dilmah G

  • Failed juggling
  • 211
  • Do try it.
Re: Deadliest anti-fighter capital weapon possible
Do Maxims have the shield damage to bring the hurt to a fighter or bomber though? Especially since the latter tend to have stronger shielding, in my memory.

Also, we should do some experimentation with multi-banked turrets, so you could perhaps fire something like a Prom with a Maxim from the one turret. The energy to power more than a few of turrets packing that sort of armament is beyond my thought bubble, however.

 

Offline Shade

  • 211
Re: Deadliest anti-fighter capital weapon possible
Please don't make this threat about incredibly pointless things
And I was just about to suggest a gun shooting flatulant cows at relativistic speeds too :(
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Deadliest anti-fighter capital weapon possible
Do Maxims have the shield damage to bring the hurt to a fighter or bomber though? Especially since the latter tend to have stronger shielding, in my memory.

Yes.

 

Offline Marcov

  • Chicken Little
  • 29
  • My Sig Is Spam
Re: Deadliest anti-fighter capital weapon possible
The Maxim has an incredibly long range. The Maxim has an incredibly high hull damage. The Maxim needs an incredibly high power output, which wouldn't really matter on capital ships.

On the other hand,

The Maxim has poor shield damage. The Maxim doesn't perform well on capships, since it's supposed to have an incredibly high firing rate which doesn't work on laser turrets. So, isn't the Kayser better on this aspect?

Please don't make this threat about incredibly pointless things
And I was just about to suggest a gun shooting flatulant cows at relativistic speeds too :(

Hey, that actually reminded me of Age of Empire's "jack be nimble" cheat, where catapults throw cows and naked super villagers  :lol:.
With the rapid increase of FS fan-made campaigns, we're giving the GTVA a harder time with more violence and genocide.

~FreeSpace: The Battle of Endor (voice dub)~
Part 1/4 - http://www.youtube.com/watch?v=Q9K9-Y1JBTE
Part 2/4 - http://www.youtube.com/watch?v=dtQanXDRAXM
Part 3/4 - http://www.youtube.com/watch?v=yoBLKYt_oG0

Old (original) videos:
Part 1/4 - http://www.youtube.com/watch?v=C1ygskaoUtE
Part 2/4 - http://www.youtube.com/watch?v=f0uoPTksBlI

 

Offline Dilmah G

  • Failed juggling
  • 211
  • Do try it.
Re: Deadliest anti-fighter capital weapon possible
Isn't the Kayser an even more aggressive energy hog than the Maxim?

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Deadliest anti-fighter capital weapon possible
The Maxim has poor shield damage. The Maxim doesn't perform well on capships, since it's supposed to have an incredibly high firing rate which doesn't work on laser turrets

Like I said, high AI class. Preferably high Fury AI class. Better yet, make a Maxim#turret with same-turret-cooldown. That flag is half the reason the warships in BP2 are so well defended.

 

Offline Kolgena

  • 211
Re: Deadliest anti-fighter capital weapon possible
It is, but it doesn't suffer as badly as the maxim does in the DPS dept when fire rates are capped arbitrarily low by the turret.

I think full morning stars (adjusted to fighter fire rate) is actually pretty deadly. It means nothing can get close to you while you juggle things to death. If the bombers had lock restrictions on their bombs, it also means that they'll never get aspect lock.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Deadliest anti-fighter capital weapon possible
It is, but it doesn't suffer as badly as the maxim does in the DPS dept when fire rates are capped arbitrarily low by the turret.

this state of affairs should be rectified by any sane modder!