Author Topic: Random Tertiary Weapons Test [UPDATED May 02]  (Read 2707 times)

0 Members and 1 Guest are viewing this topic.

Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
Random Tertiary Weapons Test [UPDATED May 02]
Random mission I made yesterday and today. Implements three tertiary weapons: hull repair, weapons overload and shield recharge [EDIT] and turret jammer. Might implement something against capships as well- temporary turret jammer?

DOWNLOAD

Also for some reason this lags the hell out of my FS, see if it happens on your end as well.

Requires MediaVPs unfortunately, since I had to copy the tables of some weapons and I included the graphical updates.
« Last Edit: May 02, 2011, 03:32:15 am by Shivan Hunter »

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Random Tertiary Weapons Test
Hrm. Equipment in BP2 does not cause lag. I will look at your SEXPs!

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: Random Tertiary Weapons Test
Without even looking, are you making FSO check a billion things every frame.
You better not be, as well, your loadout tends to not spontaneously alter itself in mission.
(´・ω・`)
=============================================================

 

Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
Re: Random Tertiary Weapons Test
I think changing the loadout in-mission would actually break this system (well, changing the module installed), but that's only for cheaters and missions with weapon purchasing systems where you'd upgrade your stuff.

Anyway nothing ever repeats with a delay of 0, so at most I'm checking a billion things every second :P

It might not actually be due to this particular mission but I thought I noticed a correlation.

 

Offline swamper123

  • 27
  • Just call me Swamper
Re: Random Tertiary Weapons Test
How do I have to ''install'' it exactly?
Let's play Blue Planet

  

Offline headdie

  • i don't use punctuation lol
  • 212
  • Lawful Neutral with a Chaotic outook
    • Skype
    • Twitter
    • Headdie on Deviant Art
Re: Random Tertiary Weapons Test
treat it like a mod, so create a folder within freespace 2 called say TertiaryMod and a data folder within that then copy the folders in the archive into the data folder, then run like normal
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 

Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
Re: Random Tertiary Weapons Test
...or better yet just stick the "tertiaryweapons" folder in your FS folder and select it as the mod folder. It has an ini so it'll point to the mediavps.

[EDIT] also the mission itself sucks I'm going to upload a fixed one today with another tertiary weapon

 

Offline headdie

  • i don't use punctuation lol
  • 212
  • Lawful Neutral with a Chaotic outook
    • Skype
    • Twitter
    • Headdie on Deviant Art
Re: Random Tertiary Weapons Test
or you can do that, sorry i merged it with my exsisting random testing folder so wasn't payin much attention to what i didnt need for that lol
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 

Offline swamper123

  • 27
  • Just call me Swamper
Re: Random Tertiary Weapons Test
Thank both of you very much
Let's play Blue Planet

 

Offline bigchunk1

  • bigchunk1 = Awesome²
  • 29
  • ...and by awesome I mean Jerk!
Re: Random Tertiary Weapons Test
Pretty cool concept:
Spoiler:
Test mission needs a name! Mission specs!
Those tag guys like sticking you with an Uly, yes... bad guys
You can actually 'fire' and 'rearm' the weapons overload module with the secondary trigger. Does not seem to affect anything When I tested so I guess it's ok.
Nice to see that idea GB and Spoon proposed in action. Works pretty decently, and adds lots of tactical options = fun.


Edit: no framerate drop on my end, but using a interval time of 1 instead of 0 divides your sexp computations by 30 - 60 /second depending on framerate.
Then again it could just be all that thunder and nebulae.
« Last Edit: May 02, 2011, 02:59:00 am by bigchunk1 »
BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
Re: Random Tertiary Weapons Test
Test mission needs a name! Mission specs!
Yeah I never touched mission specs lol. That and other stuff fixed in the new mission.

Quote
Those tag guys like sticking you with an Uly, yes... bad guys
Yeah, if they'd let you choose your own loadout you might have taken useful missiles!

Quote
You can actually 'fire' and 'rearm' the weapons overload module with the secondary trigger. Does not seem to affect anything When I tested so I guess it's ok.
the has-secondary sexp doesn't check for ammo. I don't think equipment should be displayed on the weapons list though- this is why I'd prefer a real implementation rather than just using secondaries.

Quote
Nice to see that idea GB and Spoon proposed in action. Works pretty decently, and adds lots of tactical options = fun.
Well, I assume they have it working as well :D just thought I'd release something publicly and stir up some ideas.

Also the lag must not have been due to the sexps since it hasn't happened since.

 

Offline swamper123

  • 27
  • Just call me Swamper
Re: Random Tertiary Weapons Test [UPDATED May 02]
i have a huge amount of errors while loading the mission ,I has selected like a mod, went to the tech room and tried to play the mission trough there , Am I doing something wrong?
Let's play Blue Planet

 

Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
Re: Random Tertiary Weapons Test [UPDATED May 02]
Is your MediaVPs folder named "MediaVPs_3612"? If not, either rename the folder to that or change the reference to it in my mod.ini. The mission requires MediaVPs as I had to re-tbl some weapons and wanted to keep the graphics updated.