Author Topic: problems moving from 3.6.10 to 3.6.12  (Read 3442 times)

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Offline --Steve-O--

  • 28
  • I might be the last man on earth to use TS3.2
problems moving from 3.6.10 to 3.6.12
ughhhh.......what does this even mean?
i have ehit logged in the expl.tbm....
is it just me or is 3.6.12 really unforgiving of ones mistakes?
teach me to be behind the times here.


Quote
For 'ehit-orange', 3 of 4 LODs are missing!
ntdll.dll! KiFastSystemCallRet
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12d_INF.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_12d_INF.exe! Warning + 430 bytes
fs2_open_3_6_12d_INF.exe! weapon_explosions::Load + 625 bytes
fs2_open_3_6_12d_INF.exe! parse_weapon + 7848 bytes
fs2_open_3_6_12d_INF.exe! parse_weaponstbl + 172 bytes
fs2_open_3_6_12d_INF.exe! parse_modular_table + 267 bytes
fs2_open_3_6_12d_INF.exe! weapon_init + 101 bytes
fs2_open_3_6_12d_INF.exe! game_init + 1900 bytes
fs2_open_3_6_12d_INF.exe! game_main + 519 bytes
fs2_open_3_6_12d_INF.exe! WinMain + 330 bytes
fs2_open_3_6_12d_INF.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_12d_INF.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
"And so they dwelled in filth, on worlds made of dirt and feces, and there they lay until they stumbled into the skies." --the Mad Prophet

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
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Re: problems moving from 3.6.10 to 3.6.12
In your -wxp tbls, you need to add "$LOD: 1" to each entry where the engine complains.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Online Shivan Hunter

  • 210
  • FRED needs lambdas!
Re: problems moving from 3.6.10 to 3.6.12
You could always just quit and refuse to let anyone use your stuff and throw a tantrum when they try to patch it. :P

 

Offline --Steve-O--

  • 28
  • I might be the last man on earth to use TS3.2
Re: problems moving from 3.6.10 to 3.6.12
nah....tantrums are exhausting and solve nothing, accept making my self look like a complete ass...which might be fun!!
debug is throwing a whole bunch of stuff at me, turns out i was running a whole slew of effects without actually having them tabled...
and now im learning that a bunch of flags have been decomissioned. I.E. "big damage" and "fire down normals". so can i assume that if i dont see a flag entry in the wiki it is no longer in use?
"And so they dwelled in filth, on worlds made of dirt and feces, and there they lay until they stumbled into the skies." --the Mad Prophet

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: problems moving from 3.6.10 to 3.6.12
To be honest, at this point it would be best if you just posted a debug log that has all the errors and warnings listed, then we can tell you what's wrong and how to fix it.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: problems moving from 3.6.10 to 3.6.12
Wait wait, 'big damage' and 'fire down normals' are definitely still in - just post the debug logs (or the tables themselves!) and we can take a peek.

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
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Re: problems moving from 3.6.10 to 3.6.12
What HAS changed is the way flags are set on a model. I noticed that some of your models used the old "+someflag" format, which has been deprecated in favour of the "$Flags:" field.

The list of valid flags can be found here: http://www.hard-light.net/wiki/index.php/Ships.tbl#Ships.tbl_flags for ships, and here: http://www.hard-light.net/wiki/index.php/Subsystem#.24Flags: for subsystems.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline --Steve-O--

  • 28
  • I might be the last man on earth to use TS3.2
Re: problems moving from 3.6.10 to 3.6.12
heres the debug list so far, the last one is fun

Code: [Select]
For 'ehit-orange', 3 of 4 LODs are missing!
ntdll.dll! KiFastSystemCallRet
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12d_INF.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_12d_INF.exe! Warning + 430 bytes
fs2_open_3_6_12d_INF.exe! weapon_explosions::Load + 625 bytes
fs2_open_3_6_12d_INF.exe! parse_weapon + 7848 bytes
fs2_open_3_6_12d_INF.exe! parse_weaponstbl + 172 bytes
fs2_open_3_6_12d_INF.exe! parse_modular_table + 267 bytes
fs2_open_3_6_12d_INF.exe! weapon_init + 101 bytes
fs2_open_3_6_12d_INF.exe! game_init + 1900 bytes
fs2_open_3_6_12d_INF.exe! game_main + 519 bytes
fs2_open_3_6_12d_INF.exe! WinMain + 330 bytes
fs2_open_3_6_12d_INF.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_12d_INF.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

Bogus string in weapon flags: fire down normals

kernel32.dll! WaitForSingleObjectEx + 68 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fred2_open_3_6_12d_INF.exe! SCP_DumpStack + 354 bytes
fred2_open_3_6_12d_INF.exe! Warning + 430 bytes
fred2_open_3_6_12d_INF.exe! parse_wi_flags + 3602 bytes
fred2_open_3_6_12d_INF.exe! parse_weapon + 6838 bytes
fred2_open_3_6_12d_INF.exe! parse_weaponstbl + 172 bytes
fred2_open_3_6_12d_INF.exe! parse_modular_table + 267 bytes
fred2_open_3_6_12d_INF.exe! weapon_init + 101 bytes
fred2_open_3_6_12d_INF.exe! fred_init + 915 bytes
fred2_open_3_6_12d_INF.exe! CFREDView::OnCreate + 103 bytes
fred2_open_3_6_12d_INF.exe! CWnd::OnWndMsg + 2076 bytes
fred2_open_3_6_12d_INF.exe! CWnd::WindowProc + 50 bytes
fred2_open_3_6_12d_INF.exe! AfxCallWndProc + 240 bytes
fred2_open_3_6_12d_INF.exe! AfxWndProc + 166 bytes
USER32.dll! IsThreadDesktopComposited + 287 bytes
USER32.dll! MapWindowPoints + 183 bytes
USER32.dll! InflateRect + 116 bytes
USER32.dll! GetUserObjectInformationW + 499 bytes
ntdll.dll! KiUserCallbackDispatcher + 46 bytes
USER32.dll! GetUserObjectInformationW + 1213 bytes
USER32.dll! CreateWindowExA + 51 bytes
fred2_open_3_6_12d_INF.exe! AfxCtxCreateWindowExA + 163 bytes
fred2_open_3_6_12d_INF.exe! CWnd::CreateEx + 332 bytes
fred2_open_3_6_12d_INF.exe! CWnd::Create + 153 bytes
fred2_open_3_6_12d_INF.exe! CFrameWnd::CreateView + 352 bytes
fred2_open_3_6_12d_INF.exe! CFrameWnd::OnCreateClient + 40 bytes
fred2_open_3_6_12d_INF.exe! CFrameWnd::OnCreateHelper + 57 bytes
fred2_open_3_6_12d_INF.exe! CFrameWnd::OnCreate + 88 bytes
fred2_open_3_6_12d_INF.exe! CMainFrame::OnCreate + 55 bytes
fred2_open_3_6_12d_INF.exe! CWnd::OnWndMsg + 2076 bytes
fred2_open_3_6_12d_INF.exe! CWnd::WindowProc + 50 bytes
fred2_open_3_6_12d_INF.exe! AfxCallWndProc + 240 bytes
fred2_open_3_6_12d_INF.exe! AfxWndProc + 166 bytes
USER32.dll! IsThreadDesktopComposited + 287 bytes
USER32.dll! MapWindowPoints + 183 bytes
USER32.dll! InflateRect + 116 bytes
USER32.dll! GetUserObjectInformationW + 499 bytes
ntdll.dll! KiUserCallbackDispatcher + 46 bytes
USER32.dll! GetUserObjectInformationW + 1213 bytes
USER32.dll! CreateWindowExA + 51 bytes
fred2_open_3_6_12d_INF.exe! AfxCtxCreateWindowExA + 163 bytes
fred2_open_3_6_12d_INF.exe! CWnd::CreateEx + 332 bytes
fred2_open_3_6_12d_INF.exe! CFrameWnd::Create + 225 bytes
fred2_open_3_6_12d_INF.exe! CFrameWnd::LoadFrame + 318 bytes
fred2_open_3_6_12d_INF.exe! CDocTemplate::CreateNewFrame + 388 bytes
fred2_open_3_6_12d_INF.exe! CSingleDocTemplate::OpenDocumentFile + 370 bytes
fred2_open_3_6_12d_INF.exe! CDocManager::OnFileNew + 348 bytes
fred2_open_3_6_12d_INF.exe! CWinApp::OnFileNew + 37 bytes
fred2_open_3_6_12d_INF.exe! CFREDApp::InitInstance + 1618 bytes
fred2_open_3_6_12d_INF.exe! AfxWinMain + 132 bytes
fred2_open_3_6_12d_INF.exe! WinMain + 26 bytes
fred2_open_3_6_12d_INF.exe! __tmainCRTStartup + 358 bytes
fred2_open_3_6_12d_INF.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes




For 'ParticleIMPACT', 3 of 4 LODs are missing!
ntdll.dll! KiFastSystemCallRet
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fred2_open_3_6_12d_INF.exe! SCP_DumpStack + 354 bytes
fred2_open_3_6_12d_INF.exe! Warning + 430 bytes
fred2_open_3_6_12d_INF.exe! weapon_explosions::Load + 625 bytes
fred2_open_3_6_12d_INF.exe! parse_weapon + 7848 bytes
fred2_open_3_6_12d_INF.exe! parse_weaponstbl + 172 bytes
fred2_open_3_6_12d_INF.exe! parse_modular_table + 267 bytes
fred2_open_3_6_12d_INF.exe! weapon_init + 101 bytes
fred2_open_3_6_12d_INF.exe! fred_init + 915 bytes
fred2_open_3_6_12d_INF.exe! CFREDView::OnCreate + 103 bytes
fred2_open_3_6_12d_INF.exe! CWnd::OnWndMsg + 2076 bytes
fred2_open_3_6_12d_INF.exe! CWnd::WindowProc + 50 bytes
fred2_open_3_6_12d_INF.exe! AfxCallWndProc + 240 bytes
fred2_open_3_6_12d_INF.exe! AfxWndProc + 166 bytes
USER32.dll! IsThreadDesktopComposited + 287 bytes
USER32.dll! MapWindowPoints + 183 bytes
USER32.dll! InflateRect + 116 bytes
USER32.dll! GetUserObjectInformationW + 499 bytes
ntdll.dll! KiUserCallbackDispatcher + 46 bytes
USER32.dll! GetUserObjectInformationW + 1213 bytes
USER32.dll! CreateWindowExA + 51 bytes
fred2_open_3_6_12d_INF.exe! AfxCtxCreateWindowExA + 163 bytes
fred2_open_3_6_12d_INF.exe! CWnd::CreateEx + 332 bytes
fred2_open_3_6_12d_INF.exe! CWnd::Create + 153 bytes
fred2_open_3_6_12d_INF.exe! CFrameWnd::CreateView + 352 bytes
fred2_open_3_6_12d_INF.exe! CFrameWnd::OnCreateClient + 40 bytes
fred2_open_3_6_12d_INF.exe! CFrameWnd::OnCreateHelper + 57 bytes
fred2_open_3_6_12d_INF.exe! CFrameWnd::OnCreate + 88 bytes
fred2_open_3_6_12d_INF.exe! CMainFrame::OnCreate + 55 bytes
fred2_open_3_6_12d_INF.exe! CWnd::OnWndMsg + 2076 bytes
fred2_open_3_6_12d_INF.exe! CWnd::WindowProc + 50 bytes
fred2_open_3_6_12d_INF.exe! AfxCallWndProc + 240 bytes
fred2_open_3_6_12d_INF.exe! AfxWndProc + 166 bytes
USER32.dll! IsThreadDesktopComposited + 287 bytes
USER32.dll! MapWindowPoints + 183 bytes
USER32.dll! InflateRect + 116 bytes
USER32.dll! GetUserObjectInformationW + 499 bytes
ntdll.dll! KiUserCallbackDispatcher + 46 bytes
USER32.dll! GetUserObjectInformationW + 1213 bytes
USER32.dll! CreateWindowExA + 51 bytes
fred2_open_3_6_12d_INF.exe! AfxCtxCreateWindowExA + 163 bytes
fred2_open_3_6_12d_INF.exe! CWnd::CreateEx + 332 bytes
fred2_open_3_6_12d_INF.exe! CFrameWnd::Create + 225 bytes
fred2_open_3_6_12d_INF.exe! CFrameWnd::LoadFrame + 318 bytes
fred2_open_3_6_12d_INF.exe! CDocTemplate::CreateNewFrame + 388 bytes
fred2_open_3_6_12d_INF.exe! CSingleDocTemplate::OpenDocumentFile + 370 bytes
fred2_open_3_6_12d_INF.exe! CDocManager::OnFileNew + 348 bytes
fred2_open_3_6_12d_INF.exe! CWinApp::OnFileNew + 37 bytes
fred2_open_3_6_12d_INF.exe! CFREDApp::InitInstance + 1618 bytes
fred2_open_3_6_12d_INF.exe! AfxWinMain + 132 bytes
fred2_open_3_6_12d_INF.exe! WinMain + 26 bytes
fred2_open_3_6_12d_INF.exe! __tmainCRTStartup + 358 bytes
fred2_open_3_6_12d_INF.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes




ABNW-wep.tbm(line 1965:
Warning: Error parsing id# in XSTR() tag XSTR( "The GTM KW-20 Long Shot is an externally mounted long range interdiction weapon, put simply its a huge ass sniper gun. This weapon platform uses the same graviton beam guidance system as used in the Storm Fire for pinpoint accuracy at ranges exceeding 10,000 meters. This weapon system comes with two flavors of ammunition, High Explosive and High Velocity Armor Piercing. the H.E. rounds detonate on impact and cause moderate shield and hull damage. the AP rounds are most effective against hulls and have a small effect against shields. the A.P. rounds have a bit of a perk however. should a round pass through the target, or glance off of thicker hulls the guidance system is fast and smart enough to re establish graviton beam lock on the projectile and guide it to another nearby target if one can be found in the rounds imediate trajectory. " -1)

ntdll.dll! KiFastSystemCallRet
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fred2_open_3_6_12d_INF.exe! SCP_DumpStack + 354 bytes
fred2_open_3_6_12d_INF.exe! Warning + 430 bytes
fred2_open_3_6_12d_INF.exe! error_display + 372 bytes
fred2_open_3_6_12d_INF.exe! lcl_ext_get_id + 348 bytes
fred2_open_3_6_12d_INF.exe! lcl_ext_localize_sub + 544 bytes
fred2_open_3_6_12d_INF.exe! lcl_ext_localize + 51 bytes
fred2_open_3_6_12d_INF.exe! stuff_string + 1037 bytes
fred2_open_3_6_12d_INF.exe! stuff_and_malloc_string + 105 bytes
fred2_open_3_6_12d_INF.exe! stuff_malloc_string + 84 bytes
fred2_open_3_6_12d_INF.exe! parse_weapon + 1423 bytes
fred2_open_3_6_12d_INF.exe! parse_weaponstbl + 250 bytes
fred2_open_3_6_12d_INF.exe! parse_modular_table + 267 bytes
fred2_open_3_6_12d_INF.exe! weapon_init + 101 bytes
fred2_open_3_6_12d_INF.exe! fred_init + 915 bytes
fred2_open_3_6_12d_INF.exe! CFREDView::OnCreate + 103 bytes
fred2_open_3_6_12d_INF.exe! CWnd::OnWndMsg + 2076 bytes
fred2_open_3_6_12d_INF.exe! CWnd::WindowProc + 50 bytes
fred2_open_3_6_12d_INF.exe! AfxCallWndProc + 240 bytes
fred2_open_3_6_12d_INF.exe! AfxWndProc + 166 bytes
USER32.dll! IsThreadDesktopComposited + 287 bytes
USER32.dll! MapWindowPoints + 183 bytes
USER32.dll! InflateRect + 116 bytes
USER32.dll! GetUserObjectInformationW + 499 bytes
ntdll.dll! KiUserCallbackDispatcher + 46 bytes
USER32.dll! GetUserObjectInformationW + 1213 bytes
USER32.dll! CreateWindowExA + 51 bytes
fred2_open_3_6_12d_INF.exe! AfxCtxCreateWindowExA + 163 bytes
fred2_open_3_6_12d_INF.exe! CWnd::CreateEx + 332 bytes
fred2_open_3_6_12d_INF.exe! CWnd::Create + 153 bytes
fred2_open_3_6_12d_INF.exe! CFrameWnd::CreateView + 352 bytes
fred2_open_3_6_12d_INF.exe! CFrameWnd::OnCreateClient + 40 bytes
fred2_open_3_6_12d_INF.exe! CFrameWnd::OnCreateHelper + 57 bytes
fred2_open_3_6_12d_INF.exe! CFrameWnd::OnCreate + 88 bytes
fred2_open_3_6_12d_INF.exe! CMainFrame::OnCreate + 55 bytes
fred2_open_3_6_12d_INF.exe! CWnd::OnWndMsg + 2076 bytes
fred2_open_3_6_12d_INF.exe! CWnd::WindowProc + 50 bytes
fred2_open_3_6_12d_INF.exe! AfxCallWndProc + 240 bytes
fred2_open_3_6_12d_INF.exe! AfxWndProc + 166 bytes
USER32.dll! IsThreadDesktopComposited + 287 bytes
USER32.dll! MapWindowPoints + 183 bytes
USER32.dll! InflateRect + 116 bytes
USER32.dll! GetUserObjectInformationW + 499 bytes
ntdll.dll! KiUserCallbackDispatcher + 46 bytes
USER32.dll! GetUserObjectInformationW + 1213 bytes
USER32.dll! CreateWindowExA + 51 bytes
fred2_open_3_6_12d_INF.exe! AfxCtxCreateWindowExA + 163 bytes
fred2_open_3_6_12d_INF.exe! CWnd::CreateEx + 332 bytes
fred2_open_3_6_12d_INF.exe! CFrameWnd::Create + 225 bytes
fred2_open_3_6_12d_INF.exe! CFrameWnd::LoadFrame + 318 bytes
fred2_open_3_6_12d_INF.exe! CDocTemplate::CreateNewFrame + 388 bytes
fred2_open_3_6_12d_INF.exe! CSingleDocTemplate::OpenDocumentFile + 370 bytes
fred2_open_3_6_12d_INF.exe! CDocManager::OnFileNew + 348 bytes
fred2_open_3_6_12d_INF.exe! CWinApp::OnFileNew + 37 bytes
fred2_open_3_6_12d_INF.exe! CFREDApp::InitInstance + 1618 bytes
fred2_open_3_6_12d_INF.exe! AfxWinMain + 132 bytes
fred2_open_3_6_12d_INF.exe! WinMain + 26 bytes
fred2_open_3_6_12d_INF.exe! __tmainCRTStartup + 358 bytes
fred2_open_3_6_12d_INF.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
« Last Edit: May 16, 2011, 02:20:28 pm by The E »
"And so they dwelled in filth, on worlds made of dirt and feces, and there they lay until they stumbled into the skies." --the Mad Prophet

 

Offline --Steve-O--

  • 28
  • I might be the last man on earth to use TS3.2
Re: problems moving from 3.6.10 to 3.6.12
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.12
Passed cmdline options:
  -spec_exp 7.0
  -spec_static 12.8
  -spec_point 8.6
  -spec_tube 5.0
  -ambient_factor 10
  -env
  -mipmap
  -missile_lighting
  -glow
  -spec
  -no_emissive_light
  -cache_bitmaps
  -ballistic_gauge
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod ABNW,mediavps_3612
  -d3d_bad_tsys
  -no_glsl
  -ati_swap
Building file index...
Found root pack 'C:\Games\FreeSpace2 3612\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'C:\Games\FreeSpace2 3612\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'C:\Games\FreeSpace2 3612\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'C:\Games\FreeSpace2 3612\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'C:\Games\FreeSpace2 3612\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'C:\Games\FreeSpace2 3612\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'C:\Games\FreeSpace2 3612\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\FreeSpace2 3612\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\FreeSpace2 3612\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\FreeSpace2 3612\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\FreeSpace2 3612\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\FreeSpace2 3612\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\FreeSpace2 3612\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\FreeSpace2 3612\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\FreeSpace2 3612\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\FreeSpace2 3612\ABNW\' ... 1573 files
Searching root 'C:\Games\FreeSpace2 3612\mediavps_3612\' ... 1 files
Searching root pack 'C:\Games\FreeSpace2 3612\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'C:\Games\FreeSpace2 3612\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'C:\Games\FreeSpace2 3612\mediavps_3612\MV_Assets.vp' ... 1905 files
Searching root pack 'C:\Games\FreeSpace2 3612\mediavps_3612\MV_Effects.vp' ... 1892 files
Searching root pack 'C:\Games\FreeSpace2 3612\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'C:\Games\FreeSpace2 3612\mediavps_3612\MV_Root.vp' ... 358 files
Searching root 'C:\Games\FreeSpace2 3612\' ... 10 files
Searching root pack 'C:\Games\FreeSpace2 3612\root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\FreeSpace2 3612\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2 3612\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\FreeSpace2 3612\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\FreeSpace2 3612\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\FreeSpace2 3612\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\FreeSpace2 3612\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\FreeSpace2 3612\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2 3612\warble_fs2.vp' ... 52 files
Found 18 roots and 15690 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : ATI Technologies Inc.
  OpenGL Renderer   : Radeon X1300/X1550 Series
  OpenGL Version    : 2.1.8545 Release

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Max texture units: 8 (8)
  Max elements vertices: 2147483647
  Max elements indices: 16384
  Max texture size: 4096x4096
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of 'ABNW-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'ABNW-wep.tbm' ...
BMPMAN: Found EFF (ehit-orange.eff) with 31 frames at 40 fps.
WARNING: "For 'ehit-orange', 3 of 4 LODs are missing!" at weapons.cpp:206
Freeing all existing models...
« Last Edit: May 16, 2011, 02:20:54 pm by The E »
"And so they dwelled in filth, on worlds made of dirt and feces, and there they lay until they stumbled into the skies." --the Mad Prophet

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: problems moving from 3.6.10 to 3.6.12
For the error with the Long Shot tech description, try adding a comma after the closing quote.

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
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Re: problems moving from 3.6.10 to 3.6.12
Code: [Select]
Bogus string in weapon flags: fire down normals
This means you had "fire down normals" as a flag in weapons.tbl. It needs to be in the flags list for the turret on the ship.

Code: [Select]
ABNW-wep.tbm(line 1965:
Warning: Error parsing id# in XSTR() tag XSTR( "The GTM KW-20 Long Shot is an externally mounted long range interdiction weapon, put simply its a huge ass sniper gun. This weapon platform uses the same graviton beam guidance system as used in the Storm Fire for pinpoint accuracy at ranges exceeding 10,000 meters. This weapon system comes with two flavors of ammunition, High Explosive and High Velocity Armor Piercing. the H.E. rounds detonate on impact and cause moderate shield and hull damage. the AP rounds are most effective against hulls and have a small effect against shields. the A.P. rounds have a bit of a perk however. should a round pass through the target, or glance off of thicker hulls the guidance system is fast and smart enough to re establish graviton beam lock on the projectile and guide it to another nearby target if one can be found in the rounds imediate trajectory. " -1)

This XSTR entry is malformed. You need to add a comma between the description and the "-1".

Code: [Select]
  -d3d_bad_tsys
  -ati_swap

These flags are not needed anymore. In addition, I would recommend you switch to a recent nightly build, the speed improvements are rather sweet.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline --Steve-O--

  • 28
  • I might be the last man on earth to use TS3.2
Re: problems moving from 3.6.10 to 3.6.12
 :lol: .....thwarted by a comma.
thanks fellas, i am going to take a breather from this...i still have a few years of neglect, mishaps, unused PCXs, models and bad table formating to dig through, trying to stream line my mod folder and optimize everything. so just as a warning, i'll more than likely post some more WTF debug spews. i guess it needs to be done though.


dude this smoking guy is awsome :pimp:
"And so they dwelled in filth, on worlds made of dirt and feces, and there they lay until they stumbled into the skies." --the Mad Prophet

 

Offline --Steve-O--

  • 28
  • I might be the last man on earth to use TS3.2
Re: problems moving from 3.6.10 to 3.6.12
almost forgot....heres the weapons TBM....seems most of the problems are rooted here.

[attachment deleted by ninja]
"And so they dwelled in filth, on worlds made of dirt and feces, and there they lay until they stumbled into the skies." --the Mad Prophet

 

Offline --Steve-O--

  • 28
  • I might be the last man on earth to use TS3.2
Re: problems moving from 3.6.10 to 3.6.12
good god i need to spell check and rewrite the descriptions....also bear in mind alot of the entries circa 3.6.8 or 3.6.9
"And so they dwelled in filth, on worlds made of dirt and feces, and there they lay until they stumbled into the skies." --the Mad Prophet

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
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Re: problems moving from 3.6.10 to 3.6.12
I can see you're using this:

XSTR( "Some text", a number)

a lot. This is wrong. The number ALWAYS needs to be -1, if it isn't, then your mod will cause problems when loaded in an FSO version that isn't english.

As for other stuff that might be wrong, well, the easiest would be to run it through debug and see what breaks.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline --Steve-O--

  • 28
  • I might be the last man on earth to use TS3.2
Re: problems moving from 3.6.10 to 3.6.12
ok... this seems to be a POF issue? never had this crop up before

Quote
FFR Hyperion (HyperionXD.pof) has a null moment of inertia!
ntdll.dll! KiFastSystemCallRet
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12d_INF.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_12d_INF.exe! Warning + 430 bytes
fs2_open_3_6_12d_INF.exe! physics_ship_init + 861 bytes
fs2_open_3_6_12d_INF.exe! ship_set + 2016 bytes
fs2_open_3_6_12d_INF.exe! ship_create + 1151 bytes
fs2_open_3_6_12d_INF.exe! parse_create_object_sub + 77 bytes
fs2_open_3_6_12d_INF.exe! parse_create_object + 193 bytes
fs2_open_3_6_12d_INF.exe! mission_parse_maybe_create_parse_object + 390 bytes
fs2_open_3_6_12d_INF.exe! post_process_ships_wings + 93 bytes
fs2_open_3_6_12d_INF.exe! post_process_mission + 49 bytes
fs2_open_3_6_12d_INF.exe! parse_mission + 1531 bytes
fs2_open_3_6_12d_INF.exe! parse_main + 449 bytes
fs2_open_3_6_12d_INF.exe! mission_load + 215 bytes
fs2_open_3_6_12d_INF.exe! game_start_mission + 198 bytes
fs2_open_3_6_12d_INF.exe! game_enter_state + 482 bytes
fs2_open_3_6_12d_INF.exe! gameseq_set_state + 310 bytes
fs2_open_3_6_12d_INF.exe! game_process_event + 242 bytes
fs2_open_3_6_12d_INF.exe! gameseq_process_events + 152 bytes
fs2_open_3_6_12d_INF.exe! game_main + 782 bytes
fs2_open_3_6_12d_INF.exe! WinMain + 330 bytes
fs2_open_3_6_12d_INF.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_12d_INF.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
"And so they dwelled in filth, on worlds made of dirt and feces, and there they lay until they stumbled into the skies." --the Mad Prophet

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Re: problems moving from 3.6.10 to 3.6.12
That's actually really common, not really that important and very easy to fix.
You can autogenerate it in PCS2.

  

Offline --Steve-O--

  • 28
  • I might be the last man on earth to use TS3.2
Re: problems moving from 3.6.10 to 3.6.12
hahahaha........ohhhh.....yeah, now it gets real interesting

Quote
Assert: idx < (int)GL_vertex_buffers.size()
File: gropengltnl.cpp
Line: 275

ntdll.dll! KiFastSystemCallRet
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12d_INF.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_12d_INF.exe! WinAssert + 208 bytes
fs2_open_3_6_12d_INF.exe! gr_opengl_destroy_buffer + 94 bytes
fs2_open_3_6_12d_INF.exe! model_unload + 1421 bytes
fs2_open_3_6_12d_INF.exe! model_free_all + 97 bytes
fs2_open_3_6_12d_INF.exe! doexit + 266 bytes
fs2_open_3_6_12d_INF.exe! exit + 18 bytes
fs2_open_3_6_12d_INF.exe! Warning + 701 bytes
fs2_open_3_6_12d_INF.exe! do_new_subsystem + 488 bytes
fs2_open_3_6_12d_INF.exe! read_model_file + 6315 bytes
fs2_open_3_6_12d_INF.exe! model_load + 754 bytes
fs2_open_3_6_12d_INF.exe! mission_parse_handle_late_arrivals + 185 bytes
fs2_open_3_6_12d_INF.exe! mission_parse_maybe_create_parse_object + 340 bytes
fs2_open_3_6_12d_INF.exe! post_process_ships_wings + 93 bytes
fs2_open_3_6_12d_INF.exe! post_process_mission + 49 bytes
fs2_open_3_6_12d_INF.exe! parse_mission + 1531 bytes
fs2_open_3_6_12d_INF.exe! parse_main + 449 bytes
fs2_open_3_6_12d_INF.exe! mission_load + 215 bytes
fs2_open_3_6_12d_INF.exe! game_start_mission + 198 bytes
fs2_open_3_6_12d_INF.exe! game_enter_state + 482 bytes
fs2_open_3_6_12d_INF.exe! gameseq_set_state + 310 bytes
fs2_open_3_6_12d_INF.exe! game_process_event + 242 bytes
fs2_open_3_6_12d_INF.exe! gameseq_process_events + 152 bytes
fs2_open_3_6_12d_INF.exe! game_main + 782 bytes
fs2_open_3_6_12d_INF.exe! WinMain + 330 bytes
fs2_open_3_6_12d_INF.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_12d_INF.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes




Verify failure: Vbuf0 != NULL

ntdll.dll! KiFastSystemCallRet
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12d_INF.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_12d_INF.exe! Error + 229 bytes
fs2_open_3_6_12d_INF.exe! g3_allocate_vbufs + 278 bytes
fs2_open_3_6_12d_INF.exe! g3_draw_poly_constant_sw + 256 bytes
fs2_open_3_6_12d_INF.exe! g3_draw_2d_poly_bitmap + 409 bytes
fs2_open_3_6_12d_INF.exe! gr_bitmap + 195 bytes
fs2_open_3_6_12d_INF.exe! gr_opengl_flip + 164 bytes
fs2_open_3_6_12d_INF.exe! gr_flip + 85 bytes
fs2_open_3_6_12d_INF.exe! gr_opengl_cleanup + 90 bytes
fs2_open_3_6_12d_INF.exe! gr_close + 84 bytes
fs2_open_3_6_12d_INF.exe! doexit + 266 bytes
fs2_open_3_6_12d_INF.exe! exit + 18 bytes
fs2_open_3_6_12d_INF.exe! Warning + 701 bytes
fs2_open_3_6_12d_INF.exe! model_load_texture + 361 bytes
fs2_open_3_6_12d_INF.exe! read_model_file + 16508 bytes
fs2_open_3_6_12d_INF.exe! model_load + 754 bytes
fs2_open_3_6_12d_INF.exe! labviewer_change_model + 411 bytes
fs2_open_3_6_12d_INF.exe! labviewer_change_ship_lod + 213 bytes
fs2_open_3_6_12d_INF.exe! Tree::DoMouseUp + 185 bytes
fs2_open_3_6_12d_INF.exe! GUIObject::OnFrame + 471 bytes
fs2_open_3_6_12d_INF.exe! GUIObject::OnFrame + 280 bytes
fs2_open_3_6_12d_INF.exe! GUIScreen::OnFrame + 306 bytes
fs2_open_3_6_12d_INF.exe! GUISystem::OnFrame + 617 bytes
fs2_open_3_6_12d_INF.exe! lab_do_frame + 185 bytes
fs2_open_3_6_12d_INF.exe! game_do_state + 1453 bytes
fs2_open_3_6_12d_INF.exe! gameseq_process_events + 237 bytes
fs2_open_3_6_12d_INF.exe! game_main + 782 bytes
fs2_open_3_6_12d_INF.exe! WinMain + 330 bytes
fs2_open_3_6_12d_INF.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_12d_INF.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
"And so they dwelled in filth, on worlds made of dirt and feces, and there they lay until they stumbled into the skies." --the Mad Prophet

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: problems moving from 3.6.10 to 3.6.12
Those don't mean anything. Please, in the future, do NOT post the errors, only the fs2_open.log. Those errors can be caused as part of the emergency shutdown following an Assert().

Also, instead of quote tags, use [code].
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline --Steve-O--

  • 28
  • I might be the last man on earth to use TS3.2
Re: problems moving from 3.6.10 to 3.6.12
ITS ALIVE!!!!!!!!!!
thanks for the help guys, shouldn't need to hassal you all about this anymore.
"And so they dwelled in filth, on worlds made of dirt and feces, and there they lay until they stumbled into the skies." --the Mad Prophet