I was merely stating that FS canon implies that distance DOES matter for a jump
wat
No. It doesn't. Anywhere. Cite a source for that statement now.
Notice that I said 'implies' not 'states'. I already posted quite a bit of evidence for why that is implied, see my post above,
I was merely stating that FS canon implies that distance DOES matter for a jump
wat
No. It doesn't. Anywhere. Cite a source for that statement now.
He almost did, but his evidence makes a better argument for "Hurr durr, navicomputers suck balls" than it did for distance.
I suppose it could be interpreted that way, but I don't buy that navcoms suck that hard. I did also mention the Carthage/Dashor as well as the Prophecy, which were all able to make pinpoint accurate jumps.
Additional evidence for non-crappy navcoms are:
the Galatea arriving in good position in La Routa Della Fortuna
the Mecross defending the PVD Hope against the SC Thunder,
The Sathanas that destroyed the Colly (the sath arrived in firing position)
fighters in general,
GTC Orff in Small deadly space
The Psamtik in the attack on the NTC Impervious and that other cruiser that i dont remember
The Vasudan cruiser and corvette that attacked the iceni, etc, etc.
All of these ships arrived on station where there needed to be. None of them showed up 9 clicks out of effective range (Taurus) or 22 clicks out (Bastion), and I don't buy that it was just luck.
As such, I still think the evidence I listed in the other post, + this stuff, shows there's a limit on jump distance, or
perhaps at certain distances jumps become inaccurate.
In that case, there is 'max' jump range and 'effective jump range' which, as this is all just extrapolating from events without a clear yes or no, I think is entirely possible.
Either way that backs up my original point. If the D.S. Jump node was near earth in BP, the tevs would've had a much easier time of winning, because in either scenario, (max range or.. effective range) distance matters.