Author Topic: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)  (Read 45610 times)

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Offline Valathil

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Re: Something i've been working on
i just wanted to say that because this effect is a postprocessing effect it does not matter how much there is going on on the screen it always takes the same amount of processing power every frame to do it
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Offline Woolie Wool

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Re: Something i've been working on
Some moderator should rename the thread. "Something I have been working on" is anything but descriptive, specially considering the author who is apparently trolling the entire engine to work under 6 fps... ;)
It should be renamed to "The Crepuscular Rays of DOOM that will kill your Comp." :lol:
Hmm, does anyone here play Descent / Descent II via D2X-XL?  You ever try putting all the settings to the max??  That thing can make a system crawl... Anyone ever get it working @ max settings with their rig?

I'd try it with my current rig but transparency and a bunch of other things in the engine have been broken for a long time and Diedel seems to be not particularly inclined to fix them to the point where the engine is even playable.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

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Offline JGZinv

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Re: Semantic antics and other offtopicness
I'd also like to say that cockpit is several shades of awesome.
True power comes not from strength, but from the soul and imagination.
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Offline Crybertrance

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Re: Sunshafts / Crepuscular Rays / Lightshafts
*looks at the new topic name*

Hmm. you forgot to add "GODrays"  :P
sorry for going off-topic
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline The E

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Re: Sunshafts / Crepuscular Rays / Lightshafts
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Crybertrance

  • 29
  • Conventional warheads only, no funny business
Re: Sunshafts / Crepuscular Rays / Lightshafts
Please see this "discussion". http://www.hard-light.net/forums/index.php?topic=78984.0

I lol'ed at that "discussion" :lol: Anyways back on topic everyone...
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 
Re: Sunshafts / Crepuscular Rays / Lightshafts
This outta make things a bit bit easier when trying to find foes who dive across the sun. Nice work Valathil.
I have created a masterpiece.

  

Offline Valathil

  • ...And I would have had a custom title if it wasn't for you meddling kids!
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Re: Sunshafts / Crepuscular Rays / Lightshafts
compare

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Offline Flipside

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Re: Sunshafts / Crepuscular Rays / Lightshafts
I prefer the term Volumetrics myself, but only because my twisted mind always reads Crepuscular as Craptacular, though that's certainly not a reflection on what Valathil is achieving, which looks awesome :D

 

Offline chief1983

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Re: Sunshafts / Crepuscular Rays / Lightshafts
compare

It seems the sun's halo is interfering very strangely with the rays, like overlapping them in a manner that it seems it shouldn't.
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Offline Valathil

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Re: Sunshafts / Crepuscular Rays / Lightshafts
OOOK Guys TESTBUILD TIIIIIIIIIME

.patch file included for coders, normal people dont need to worry about that.

post_processing.tbl is included in folder structure so the light shafts are always enabled. You can turn them off though in the file and turn them on a mission basis with the set-post-effect sexp. If your computer cant handle them theres also a cmdline called -flightshaftsoff for force light shafts off.

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Offline Trivial Psychic

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Re: Sunshafts / Crepuscular Rays / Lightshafts
All I get is a 1.7MB .php file.
The Trivial Psychic Strikes Again!

 

Offline MetalDestroyer

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Re: Sunshafts / Crepuscular Rays / Lightshafts
Is it normal that post processing tbl is ignored ? I have several effects set to true but, none of those effects where active.
Also, in-game cutscene doesn't work well with your build. It's like there is a black layer on top of the screen or white if there is an explosion.

 
Re: Sunshafts / Crepuscular Rays / Lightshafts
All I get is a 1.7MB .php file.

Just rename it to a .rar file and it will open.
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Offline Valathil

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Re: Sunshafts / Crepuscular Rays / Lightshafts
Is it normal that post processing tbl is ignored ? I have several effects set to true but, none of those effects where active.
Also, in-game cutscene doesn't work well with your build. It's like there is a black layer on top of the screen or white if there is an explosion.

theres a cmdline flag to enable postprocessing have you enabled that in the launcher?
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Offline Crybertrance

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Re: Sunshafts / Crepuscular Rays / Lightshafts
Good Work  :yes: :yes: Really good effect when it comes to missions in a light nebulae or even atmospheric missions. Can the effect be controlled to be more dense and less dense in some areas of the map based on sexp?

Also, does the build have shadows, cause I cant see any...

Again, Great work.. :nod:
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline MetalDestroyer

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Re: Sunshafts / Crepuscular Rays / Lightshafts
Is it normal that post processing tbl is ignored ? I have several effects set to true but, none of those effects where active.
Also, in-game cutscene doesn't work well with your build. It's like there is a black layer on top of the screen or white if there is an explosion.

theres a cmdline flag to enable postprocessing have you enabled that in the launcher?

Yes, here the the cmdlines I use

-ambient_factor 100 -no_emissive_light -fov 0.88 -ogl_spec 90 -height -normal -spec_exp 5 -spec_point 2.0 -spec_static 1.25 -spec_tube 1.5  -post_process  -bloom_intensity 70 -fxaa_preset 9

Edit: Nevermind, there were some incorrect values in the post_prossing.tbl. All works like a charm except for cutscene.
« Last Edit: November 21, 2011, 01:30:24 am by MetalDestroyer »

 

Offline Valathil

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Re: Sunshafts / Crepuscular Rays / Lightshafts
Edit: Nevermind, there were some incorrect values in the post_prossing.tbl. All works like a charm except for cutscene.
will look into it

Also, does the build have shadows, cause I cant see any...

no
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Offline Fineus

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Re: Sunshafts / Crepuscular Rays / Lightshafts
Working fine for me, Valathil. Keep up the stunning work :)

 

Offline Spoon

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Re: Sunshafts / Crepuscular Rays / Lightshafts
So I can't help but notice a *slight* increase of firing rates with this build...
http://youtu.be/-T_FhTgyAr8?hd=1
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[02:44] <@Axem> well
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