Author Topic: Skyrim and Stuff  (Read 46450 times)

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Offline The E

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It's a Steamworks game, so yes, I am saying it is in fact so.
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Offline Mongoose

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For every copy? Say it isn't so! :(
Steam is awesome, mate.  When they're not being hacked, anyway. :p

 
Steam hasn't bothered my Skyrim experience thus far, though it makes hiding my obvious addiction to it impossible to any Steam friends ;) Nonetheless, I hope it won't cause trouble with modding, at first Fallout New Vegas had some issues with it from memory - or at least I did.

Waiting with the main quest by not going to the first quest dungeon can be very helpful, Dragons tend to (randomly) spawn after you visit the first quest dungeon, and helps you to roleplay events before they attack in full. It's what I did, for 30 in-game days and being Level 10.  Now dragons spawn I'm surprised how great they are to fight, I just wish they had much more health though - gonna have to see if I can up that myself..
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Offline Fineus

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...I just wish they had much more health though - gonna have to see if I can up that myself..

Be careful what you wish for, there are a variety of dragons in the game and my understanding is they get progressively harder as you go along. I'm at level 20 at the moment and have just started to encounter a new breed of dragon that has managed to kick ass quite frequently so far if you're unprepared for it.

It might be worth holding off on the modding until you've seen everything the game has to offer :)

 
Alright, good to hear, and I do agree with you. I was thinking of doing a quick entry into the Creation editor to change values, save as plugin and continue, but the 'dragons' section may spoil a great deal. I'll think about holding it off. ;)

Another thing that is a very minor peeve is that fire is extinguished too quickly; i'd like it to burn a lot longer. Wonder if that's a .ini setting like blood decals were in Oblivion, any knowledge on this?
I'm all about getting the most out of games, so whenever I discover something very strange or push the limits, I upload them here:

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Offline Fineus

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Not personally but I agree... I'd also like to see environmental fires (such as cooking fires) cause damage as - so far - I haven't found one that will hurt me if I run through it. That breaks the illusion a bit.

I'm not that hot at modding, myself, but if you happen to get the knack of it there are a couple of other things I'd love to see implemented:

1) A marker indicator for your companion depicted by a blue dot on your map-bar at the top of the regular screen. Enemies are picked out in red but it's silly that you can't easily tell where your companion is in a battle / in the world.

2) To make weapon/spell/shout selection faster I'd like to see colour coding of items OR grouping of items in the quick-slot or "favourites" menu. Everything in there is grey at the moment which makes telling spell from armour from weapon a lengthier process. If melee weapons were red, spells were purple, bows were yellow etc. that'd be one way of doing it. Or just to have sub-headings with "spells", "bows", "melee", "shouts" for groupings and each item that falls under those headings beneath them. ...either way it'd make selection a faster process.

 
Number 1 was fixed in Oblivion by adding a quest with a quest marker pointed at the target. When the companion dies, the 'quest' is also complete, thus the marker doesnt stay at the dead body forever. Shouldn't be all too hard to do.

Number 2 will be harder, i'm certain the UI modding experts are onto it already though. In Oblivion it was done by using custom XML's among others.

Returning to fires, adding a actual lasting fire at the spot of the campfire could do two things; make a fiercer fire and indeed continue to hurt you. Not sure if it would cause some kind of memory leak like a spell that lasts 9999 seconds would have to be tracked the whole time, for instance. Would have to do a lot of more searching and learning in the Creation editor, probably after 'finishing' the game first ;)
I'm all about getting the most out of games, so whenever I discover something very strange or push the limits, I upload them here:

http://www.youtube.com/user/JCDentonCZ

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Offline newman

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Wish Bethesda would start making companions with actual personalities. Closest they got to that was in New Vegas, and Skyrim takes a giant step back in that regard, with companions being little but glorified pack mules and someone to take damage instead of you while you pick your opponents off. There's so little to actually do with a companion, even if you marry one. The only benefit to that being if you picked a spouse that will open up a shop so at least you get 100 gold per day. If you pick a spouse that doesn't even do that, then the marriage consists of them sitting in your house doing nothing. Realistic? Maybe in some cases, but it's boring :P In a game as huge as Skyrim, I don't think it would be that unrealistic to expect that each companion comes with a storyline of it's own. Not just "honor to you my Thane" as she blocks the door so I can't get out.
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Offline BloodEagle

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Bethesda didn't make New Vegas.

 
Wish Bethesda would start making companions with actual personalities. Closest they got to that was in New Vegas, and Skyrim takes a giant step back in that regard, with companions being little but glorified pack mules and someone to take damage instead of you while you pick your opponents off. There's so little to actually do with a companion, even if you marry one. The only benefit to that being if you picked a spouse that will open up a shop so at least you get 100 gold per day. If you pick a spouse that doesn't even do that, then the marriage consists of them sitting in your house doing nothing. Realistic? Maybe in some cases, but it's boring :P In a game as huge as Skyrim, I don't think it would be that unrealistic to expect that each companion comes with a storyline of it's own. Not just "honor to you my Thane" as she blocks the door so I can't get out.

She killed me once by blocking an underwater passage.

 

Offline MP-Ryan

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she blocks the door so I can't get out.

They STILL haven't fixed this ****?  If NPCs are going to be capable of moving to block access routes, the player should either be able to walk through them (a la TF2), or have an ability to force them to move without dealing damage.  Good grief, this problem has been in TES since Morrowind.
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Offline Scotty

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I am loving Smithing.  Running around in a set of Elven (Exquisite) armor (with gilded plate) puts me at upwards of 150 armor at around level 15, and my Skyforged Steel Greatsword (Exquisite) is dealing 50 damage per swing.  So much easier and more fun than just mindlessly swapping up to the next set of armor the second it's available.

 

Offline Ghostavo

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I'm not sure why no one has posted these awesome mods yet, but justice has to be made...
"Closing the Box" - a campaign in the making :nervous:

Shrike is a dirty dirty admin, he's the destroyer of souls... oh god, let it be glue...

 
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Offline Ace

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Bethesda didn't make New Vegas.

Yeah, New Vegas was Obsidian.

Which ties into my ultimate wish:
A TES game with the main plot done by Michael Kirkbride (who did the backstory for Morrowind and Redguard) and developed by Obsidian.

Also a restraining order between the game and Todd Howard and Lynda Carter (god the most annoying Nord voice of all!).

Will it crash every five minutes? Hell yes.

Will I be able to un-create a Brass God and shatter the universe? Hell yes. Which will be used to in-game explain crashes as part of a metanarrative.

Scratch that, Kerberos beat us all to buggy game metanarratives with Sword of the Stars II.

Of course Avellone and Kirkbride co-developing a game would lead to some sort of nerd singularity and collapse of reality of its own...
« Last Edit: November 21, 2011, 07:36:11 pm by Ace »
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Offline newman

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My mistake, Bethesda was the publisher and Obsidian actually made New Vegas. Still, it's a similar gameplay mechanic, and some lessons could have been learned. Companions in Skyrim are boring pack mules that get in the way.  That are semi immortal. Meaning they can sort of die, but usually not, and will just happen at the most inopportune times. To be clear; companions sometimes do block the doorway, but it doesn't mean you're completely stuck, it's possible to sort of push out past them. But the point is, you shouldn't have to bother in the first place - it gets annoying after the Nth time.
I like the game for the huge map, exploration potential, all that nice stuff. But they've been talking how characters are now vastly improved, and I don't see it. A bunch of polygonal uglies that don't do much.
« Last Edit: November 22, 2011, 07:27:54 am by newman »
You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here! - Jayne Cobb

 
The most important thing is that modders have better tools than before and a much better engine for the job, thus it should become much easier to fix the things Bethesda left out. It wouldn't be a Bethesda game if it didnt spur people to mod it though.
I'm all about getting the most out of games, so whenever I discover something very strange or push the limits, I upload them here:

http://www.youtube.com/user/JCDentonCZ

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The End of History has come and gone.

 

Offline Commander Zane

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I don't get how people are complaining about people blocking doorways with "no way to get them to move," all you have to do is keep walking in the direction you're trying to go and they eventually move back a couple of steps. If it's not far enough, just repeat.

 

Offline pecenipicek

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I don't get how people are complaining about people blocking doorways with "no way to get them to move," all you have to do is keep walking in the direction you're trying to go and they eventually move back a couple of steps. If it's not far enough, just repeat.
its irritating enough :p
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Offline Commander Zane

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Irritating yes, but also easily remedied without clipping or attacking them.