RC5 here. Go there.
RC4! Now with more bugs fixed! And no energy draining sugar!
Previous 3.6.14 RC3 Release ThreadImportant!!As always, you need OpenAL installed. Linux and OS X come with it but Windows users will need to get Creative's
OpenAL installer.
Important!!Also, since the internal code linking for TrackIR was revised, an external DLL is now required for FSO to use TrackIR functions.
The following DLL is simply unpacked in to you main FreeSpace2 root dir.
TrackIR is only supported on Windows.
TrackIR SCP DLLLaunchers, if you don't have one already:
Windows:
Launcher 5.5g (
Mirror) (
Mirror) (
Mirror)
OS X: Soulstorm's
OS X Launcher 3.0Linux:
YAL or
by hand or whatever you can figure out.
All platforms:
wxLauncher (ongoing project for a unified launcher)
Known issues:
- The now-standard Inferno builds have trouble converting retail pilots. You might experience crashes. Post logs.
- See the list of Fix for next release bugs - mark a bug as an elevated priority (high, urgent, immediate) to get it included in that filter.
- Here is the filter for Target 3.6.14 bugs.
- Fades loop badly (#2538)
- Previous attempt at text display glitches caused some fonts to be skewed beyond legibility (fixed in 8417+8420)
ShadersIn order to leverage changes in the shader code since 3.6.12, these are to be used to over-ride the MediaVPs shaders or in use for any mods.
Includes the Animated/Cloakmap shaders as well as optimized pixel lighting fragment shaders.
Shaders-3.6.14_Jan-23.zip (
Mirror) (
Mirror) (
Mirror)
MD5: 31b92c6a89fdf9fb490fca970e349932
WINDOWS BuildsInferno BuildsIf you don't know which one to get, get the third one (no SSE).
If you don't know what SSE means, read this: http://en.wikipedia.org/wiki/Streaming_SIMD_ExtensionsYou can use freely available tools like
CPU-Z to check which SSE capabilities your CPU has.
fs2_open_3_6_14_RC4.zip (
Mirror) (
Mirror)
This one is based on the SSE2 Optimizations from the MSVC Compiler.
MD5: 6e70ae2d459961796770fff214007635
fs2_open_3_6_14_RC4_SSE.zip (
Mirror) (
Mirror)
This one is based on the SSE Optimizations from the MSVC Compiler.
MD5: ed057610eae37701736a5f7c73607984
fs2_open_3_6_14_RC4_NO-SSE.zip (
Mirror) (
Mirror)
MD5: 862edc8c4fe7f0d97c95e703659a3935
What are those SSE and SSE2 builds I keep seeing everywhere?Your answer is in this topic.OS X BuildsInferno BuildFS2_Open-3.6.14_RC4.dmg (
Mirror) (
Mirror)
MD5: f24f4477a114f71128c46582603d5bd6
LINUX BuildsInferno Buildfs2_open_3.6.14_RC4.tar.bz2 (
Mirror) (
Mirror)
MD5: 74195b08e7f6593b0ba56894ce3b3942
Source Code Exportfs2_open_3_6_14_RC4_src.tgz (
Mirror) (
Mirror)
MD5: f0badbac45da1d6dd15654a5cdd30ca4
Changelog since the last RC:
( Additionally, see here:
3.6.13 Changelog (since 3.6.12) )
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r8331 | chief1983 | 2012-01-22 22:47:28 -0600 (Sun, 22 Jan 2012) | 1 line
Backport: Trunk 8254; Fixes #2571 - Changes a value in each config to match the config name.
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r8332 | chief1983 | 2012-01-22 22:52:47 -0600 (Sun, 22 Jan 2012) | 1 line
Backport: Trunk 8260; Fix for mantis #0002480: when emptying secondary banks use the standard function...
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r8333 | chief1983 | 2012-01-22 22:53:43 -0600 (Sun, 22 Jan 2012) | 1 line
Backport: Trunk 8261; Fix for Mantis 2572: Just dont render 0.0 Laser Length weapons
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r8334 | chief1983 | 2012-01-22 22:54:20 -0600 (Sun, 22 Jan 2012) | 1 line
Backport: Trunk 8262; need to use subsystem_stricmp for subsystems
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r8335 | chief1983 | 2012-01-22 22:56:33 -0600 (Sun, 22 Jan 2012) | 1 line
Backport: Trunk 8263 + 8271; Fix for Mantis 2573: Special Hitpoint settings get carried over when deleting and adding ships in FRED && update to revision 8263: one should probably reset the special shields if you reset special hitpoints
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r8336 | chief1983 | 2012-01-22 22:57:30 -0600 (Sun, 22 Jan 2012) | 1 line
Backport: Trunk 8265; Fix for Mantis 2553: Fix overdrawing subspace glows by changing them from thrusters to normal bitmaps therefore avoiding a render time problem with the thruster geometry batcher.
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r8337 | chief1983 | 2012-01-22 22:58:29 -0600 (Sun, 22 Jan 2012) | 1 line
Backport: Trunk 8266; Fix for Mantis 2574: Timestamps do not work that way, also fixed the rapid fire "Out of Energy" sound for fighter beams.
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r8338 | chief1983 | 2012-01-22 22:59:07 -0600 (Sun, 22 Jan 2012) | 1 line
Backport: Trunk 8269; These error messages need to be waay clearer
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r8339 | chief1983 | 2012-01-22 22:59:41 -0600 (Sun, 22 Jan 2012) | 1 line
Backport: Trunk 8270; Fix for Mantis 2461: Check to see if the reduced damp timestamp is valid so we don't get ridiculous acceleration values.
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r8340 | chief1983 | 2012-01-22 23:00:22 -0600 (Sun, 22 Jan 2012) | 1 line
Backport: Trunk 8272; Fix for Mantis 2576: Use the beam direction as the applied force vector
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r8342 | Zacam | 2012-01-23 12:11:25 -0600 (Mon, 23 Jan 2012) | 1 line
Backport: Trunk 8274-8286; LLVM Warnings Fixes from Echelon9.
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r8343 | chief1983 | 2012-01-23 12:18:54 -0600 (Mon, 23 Jan 2012) | 1 line
Backport: Trunk 8289 + 8310; Fix for Mantis 2522: Moved the calculation of the sprite rotation to get the updated orientation matrix after dock calculation. && Follow up to 8289: Change the rotation back to relative cause of flipping out billboards at certain viewing angles and fix the dock rotation another way.
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r8345 | chief1983 | 2012-01-23 16:20:59 -0600 (Mon, 23 Jan 2012) | 1 line
Backport: Trunk 8291; Fix a few unused variable warnings that popped up after recent commits by Echelon9
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r8346 | chief1983 | 2012-01-23 16:21:49 -0600 (Mon, 23 Jan 2012) | 1 line
Backport: Trunk 8293; Small scripting documentation fix: modeltextures -> modeltextures_h.
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r8347 | chief1983 | 2012-01-23 16:22:33 -0600 (Mon, 23 Jan 2012) | 1 line
Backport: Trunk 8294; Fix for Mantis 2575: Don't increment array indices without checking for the maximum.
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r8348 | chief1983 | 2012-01-23 16:36:01 -0600 (Mon, 23 Jan 2012) | 1 line
Backport: Trunk 8295; tie scramble-messages and unscramble-messages into the communications subsystem status so that they will affect all aspects of communications in a consistent way (squadmsg menu, dashed text, etc.)also make hud_communications_state() be a pure function, i.e. one without side effectsalso fixes Mantis #2577
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r8349 | chief1983 | 2012-01-23 16:37:35 -0600 (Mon, 23 Jan 2012) | 1 line
Backport: Trunk 8297; Purely aesthetic. I have no idea what a packlock is.
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r8351 | chief1983 | 2012-01-23 16:53:33 -0600 (Mon, 23 Jan 2012) | 1 line
Backport: Trunk 8298 + 8350; From Valathil: Adjusts view point rotation in 3rd Person/chase view. This is especially apparent in Nebula missions where rotating in Chase View is radically different from cockpit view. This fix corrects that, and has additionally been tested in Multiplayer. && Follow up to 8289 + 8310: Make the sprite rotation independent of the camera direction and revert the docking change and make it simpler
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r8352 | chief1983 | 2012-01-23 16:56:02 -0600 (Mon, 23 Jan 2012) | 1 line
Backport: Trunk 8299 + 8302; the proper way to fix Mantis #2441 is by modifying the team_visibility_update function && follow-up to 8299: we need to check visibility for our own team in case we have a friendly-stealth-invisible ship covered by AWACS, or something\nalso, clarify terminology: in-frustum/not-in-frustum replaces visible/invisible\nand do some minor rewrites for additional clarification
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r8353 | chief1983 | 2012-01-23 16:59:19 -0600 (Mon, 23 Jan 2012) | 1 line
Backport: Trunk 8300; don't remove the escort flag from invisible ships that aren't on the escort list (fixes Mantis #2057). also, don't remove dead or dying ships from the escort list, because due to the design of the culling function, they were never removed previously
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r8354 | chief1983 | 2012-01-23 17:00:04 -0600 (Mon, 23 Jan 2012) | 1 line
Backport: Trunk 8301; Documentation: Missionweaponchoice.cpp and related changes. Removed a few redundant functions.
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r8355 | chief1983 | 2012-01-23 17:00:34 -0600 (Mon, 23 Jan 2012) | 1 line
Backport: Trunk 8304; Documentation: pedantic rename of this function to describe it better
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r8356 | chief1983 | 2012-01-23 17:01:18 -0600 (Mon, 23 Jan 2012) | 1 line
Backport: Trunk 8305; quash a warning
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r8357 | chief1983 | 2012-01-23 17:04:12 -0600 (Mon, 23 Jan 2012) | 1 line
Backport: Trunk 8326; Fixes #2578 - Change the < in these checks against NAME_LENGTH to <=.
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r8358 | chief1983 | 2012-01-23 17:06:05 -0600 (Mon, 23 Jan 2012) | 1 line
Backport: Trunk 8327 + 8341; Fix for Mantis 1997: 'Filename too long' warning for nonexistant textures. && Followup to 8327: Texture names from pofs are provided without extension, so we have to make sure to account for it.
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r8359 | chief1983 | 2012-01-23 17:16:30 -0600 (Mon, 23 Jan 2012) | 1 line
Backport: Trunk 8329; fix Mantis #2579
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r8360 | chief1983 | 2012-01-23 17:16:58 -0600 (Mon, 23 Jan 2012) | 1 line
Backport: Trunk 8344; Fix for Mantis 2580: Use the texture matrix in the vertex shader to support texture panning.
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r8364 | chief1983 | 2012-01-23 18:14:49 -0600 (Mon, 23 Jan 2012) | 1 line
Backport: Trunk r8361; upgrades to the docking system to incorporate docking animations -- incidentally, fixes Mantis #2581. also, remove DOCK_BACKUP_RETURN_VAL which never did anything even in retail
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r8365 | chief1983 | 2012-01-23 18:18:31 -0600 (Mon, 23 Jan 2012) | 1 line
Backport: Trunk r8362; Makes a very strangely coded warning more readable and useful.
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r8366 | chief1983 | 2012-01-23 18:19:14 -0600 (Mon, 23 Jan 2012) | 1 line
Backport: Trunk 8363; Fix for Mantis 2583: Reinitialize the timer right when changing selection modes.
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r8371 | chief1983 | 2012-01-25 15:19:10 -0600 (Wed, 25 Jan 2012) | 1 line
Backport: Trunk 8368; Fix for Mantis 2556: Check if the mouse cursor is really there before drawing it.
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r8372 | chief1983 | 2012-01-25 15:37:25 -0600 (Wed, 25 Jan 2012) | 1 line
Backport: Trunk 8369; From Eli2: Mantis #2538: Fade-in time limitation. Testing in Multiplayer as well, no drastic incompatibility found. (If the host is patched but the client is not, then the timing returns are a little funny, but it doesn't cause for any crashes)
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r8374 | chief1983 | 2012-01-25 23:27:06 -0600 (Wed, 25 Jan 2012) | 3 lines
Backport: Trunk 8373; partial fix for Mantis #2582:
--add Vasudan Admiral's fix for setting submodels to their initial positions
--add trigger for moving submodels to their docked positions when an initially-docked ship arrives
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r8375 | chief1983 | 2012-01-25 23:47:25 -0600 (Wed, 25 Jan 2012) | 1 line
RC4 BUILD STAGE COMMIT: Sets Revision and Version properties to this commit version.
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