Thank you so much for your comments! I'm glad you like the model.
Now, regarding some aspects:
is your glow maps off?
Yes, the glow map is off, but the glowy areas are still modeled a little recessed.
(I never noticed before how much of its general shape the Tauret owes to the back end of the Seth.)
Wow...Can't unsee! The "belly" textures are almost identical!
- About the hull plates, I think it would be best to bake them into the normals, that should save quite on a few polies.
If possible I will try to keep those plates modeled... I like them the way they are.
But in the end if it really looks the same I may change my mind. I will have to test it.
- Furthermore, I'd suggest making the top gun barrels a little fatter; they seem almost frail right now.
Agreed and done.
- Another nice touch would be if you make those 'flaps' on the back a separate subobject, so they can rotate on afterburner like on the MVP Horus.
Agreed. Those "flaps" are actually not linked to the mesh for that reason. I've taken care so that they can do the same rotating movement without colliding with the hull. Even if I don't know how to make them actually do it ingame yet.
About the cockpit, I've already test the Tauret's cockpit and it fits perfectly... I don't know who the author is but if I may, I will use it.
Regarding the UVmapping/Texturing part, I will surely UVmap it, but texturing is something I've never done... that doesn't mean I won't try.