Author Topic: Dimensional Eclipse Discussion Thread (original release thread)  (Read 94845 times)

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Offline Droid803

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Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
You're going to need Microsoft Visual Studio Express (free, last I checked) to compile your own build.
There has been this phantom crashing bug that's been showing up during testing one week, and then totally gone the next after I updated builds so I *thought* it was gone...it better not be back. D:
(´・ω・`)
=============================================================

 

Offline Alex Heartnet

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Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
Well, I found the easter egg in the mission folder.  So much for the Loliquest rumor.

 

Offline AndrewofDoom

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Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
 :nervous:

I thought I ninja'd that out.

Spoiler:
It's an old leftover mission. It's not complete in any respect.
My Efforts:
SF Knight

20:08:19   AndrewofDoom: Though I find it mildly disturbing that a loli is giggling to mass destruction.
20:10:01   Spoon: I find it mildly arrousing
20:10:07   AndrewofDoom: Woah
20:10:15   Spoon: sound like my kind of loli
20:10:21   Spoon: and im not even a lolicon

 

Offline Rodo

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Re: RELEASE: Ashen Wings - The Shadow Ops
Hi,
i have no sound during the missions. In the Main Menu or if i die inside the mission, the sound works. But not during the mission. If i hit "Pause" i get a glimpse of the sound an then its gone again.

Go to the launcher -> Audio/Joystick tab and uncheck the Enable EFX box. That did it for me.
el hombre vicio...

 

Offline Alex Heartnet

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Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
:nervous:

I thought I ninja'd that out.

Spoiler:
It's an old leftover mission. It's not complete in any respect.

Actually, it looks 99% complete to me.  All that's needed is a few lines of dialogue at the end and a return-to-base order.

 

Offline jr2

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Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
OK, here's the crash: (it happened slo-mo this time)

My lock indicator stopped showing (enemy was still well within range, still selected as target, but I no longer had missile lock) -- friendlies were still shooting and chasing my target like normal.  Then, screen froze (music kept playing {EDIT: however, no battle sounds so either the game froze with the screen like I think, or the SFX stopped playing}).  HUD elements were displayed as outlines (Auto-Target and Auto-Match boxes had no text, neither did any other box, but you could see the box where there was supposed to be text).  Some HUD elements were missing (left side of the reticule bracket.. how do I explain.. The afterburner (left) side was missing, but the right side was still there.

I'm going to install FRAPS; hopefully I can get a screenshot.

This crash occurred further into the mission than I'd ever been (about a minute after Emeror carrier jumped in).

If you could supply a debug build of the r8670 I will give you a debug log as well.

EDIT2: The ship status displays (for self and target) are still populated, however (just crashed again, having disabled EFX on a hunch which was apparently incorrect).
« Last Edit: April 23, 2012, 11:05:26 pm by jr2 »

 

Offline Droid803

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Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
If you could supply a debug build of the r8670 I will give you a debug log as well.

http://tinyurl.com/cpywf5x
It does say [LQver], but its should be r8670, jsut because I made that tinyurl link back when we were still using a working title (until about two hours before release, lol). Didn't bother changing it.
(´・ω・`)
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Offline jr2

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Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
FWIW, Google Chrome freaked out about the server hosting the debug build.  I scanned it and it's clean, but IDK what's up with that.  :rolleyes:

 

Offline Droid803

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Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
O_o my dropbox?
(´・ω・`)
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Offline AndrewofDoom

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Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
Droid803 told me that if I aced the test in the beginning I would get an alternate campaign path that was "kind of stupid". So I did.

...what the **** is this ****?!

I can't even begin to describe it.

Well that side has one really good thing going for it...

Spoiler:
the boss.
My Efforts:
SF Knight

20:08:19   AndrewofDoom: Though I find it mildly disturbing that a loli is giggling to mass destruction.
20:10:01   Spoon: I find it mildly arrousing
20:10:07   AndrewofDoom: Woah
20:10:15   Spoon: sound like my kind of loli
20:10:21   Spoon: and im not even a lolicon

 

Offline jr2

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Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
OK, debug build:

-Load mission-

Code: [Select]
Couldn't open texture 'anihull03'
referenced by model 'Typhoon_Half.pof'

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_13d_INF_SSE2[LQver].exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2[LQver].exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2[LQver].exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2[LQver].exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2[LQver].exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2[LQver].exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2[LQver].exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2[LQver].exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2[LQver].exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2[LQver].exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2[LQver].exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2[LQver].exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2[LQver].exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2[LQver].exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2[LQver].exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2[LQver].exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2[LQver].exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2[LQver].exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2[LQver].exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2[LQver].exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2[LQver].exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

<No to continue, mission continues loading>

Code: [Select]
Couldn't open texture 'wep_longinus'
referenced by model 'wep_longinus.pof'

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_13d_INF_SSE2[LQver].exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2[LQver].exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2[LQver].exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2[LQver].exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2[LQver].exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2[LQver].exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2[LQver].exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2[LQver].exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2[LQver].exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2[LQver].exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2[LQver].exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2[LQver].exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2[LQver].exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2[LQver].exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2[LQver].exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2[LQver].exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2[LQver].exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2[LQver].exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

SIDE NOTE:
The regular r8670 has no problems with FPS (flipped on FPS counter to check; I get 20-30 in opening cutscene on that mission, 15-20 while Afterburning toward station), but the debug version slideshows @9 FPS in cutscene and 4.0 FPS after.  :wtf: ??  I tried disabling vsync, I tried low resolutions (down to 640x480!), I tried running in a window at low resolutions, and I get the exact same FPS.

It's gonna be a pain to troubleshoot @ 4 FPS, is there a work-around?
I exited the mission in the hopes that this is a known debug problem that can be addressed somehow.

My options:
disable motion debris
apply lighting to missiles
enable 3d shockwaves
another pair of scanning lines
3d radar
use 3d models for ship selection
use 3d models for weapon selection
enable 3d warp
enable flash upon warp
preload mission game sounds

Another side note
When I dropped to 640x480, I got the Vasudan Main Hall, complete with Vasudan SFX.
« Last Edit: April 23, 2012, 11:53:25 pm by jr2 »

 

Offline Droid803

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Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
Oh ****. I did kill some textures that were necessary. **** **** ****. One sec gonna get up a patch.
That should not be causing that kind of crashing/slowdown though.

And it's never a good idea to play at 640x480. Some other mods would just CTD due to missing mainhall files etc.
(´・ω・`)
=============================================================

 
Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
Hi,
i have no sound during the missions. In the Main Menu or if i die inside the mission, the sound works. But not during the mission. If i hit "Pause" i get a glimpse of the sound an then its gone again.
Go to the launcher -> Audio/Joystick tab and uncheck the Enable EFX box. That did it for me.

Thx, that worked!

 

Offline jr2

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Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
And it's never a good idea to play at 640x480. Some other mods would just CTD due to missing mainhall files etc.

Umm, that was last resort after dropping to several other resolutions didn't help.

EDIT: See my EDIT in my post above for my options; are one of those messing with the debug build?

 

Offline Droid803

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Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
I seem to be running the same things...

Here's a patch for those two missing textures btw. http://dl.dropbox.com/u/17350885/AW_Patch1.7z

...maybe there's just way too much going on that mission for debug to handle. ungh.
(´・ω・`)
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Offline Rodo

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Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
I'm in, currently trying to get past the training exams... not doing so well some bright stuff is popping up everywhere making it harder to spot the drones.

It's a shame I've gotta stop now and go to bed, but I'll definitely try it again tomorrow.

Thx, that worked!

:yes:
el hombre vicio...

 

Offline jr2

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Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
Did -pofspew and 'load all weapons, even those not used', got more errors, here's what I've got so far:

greysky_front,top,right,back,left,bottom
in aodbox_gen.pof

beamblue1
in bliplaser.pof

longsword_sf, longswordtr, swordturretuv
in longsword_sfbak.pof

lqsky_back,right,top,front,left,bottom
in lqsky_box.pof

anihull01,02 (02 comes up twice)
in minstallation2-b.pof

I think that's it.  Not sure if these are actually errors that need fixing, I'll let you judge that.

 

Offline Droid803

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Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
those...should be unused things that didn't get cleaned out, shouldn't matter...
(´・ω・`)
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Offline AndrewofDoom

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Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
I can confirm that all of those you listed are not used in the campaign or the tables at all, just me being terrible at cleaning up. :P
My Efforts:
SF Knight

20:08:19   AndrewofDoom: Though I find it mildly disturbing that a loli is giggling to mass destruction.
20:10:01   Spoon: I find it mildly arrousing
20:10:07   AndrewofDoom: Woah
20:10:15   Spoon: sound like my kind of loli
20:10:21   Spoon: and im not even a lolicon

 

Offline jr2

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Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
After the Emporer carrier shows up, FPS clears up to about 10... so, OK, debug log - note that I didn't get a crash this time, so I just played until I died.  Not sure if our mothership is supposed to be lost, but it was (Really hard to play at 10 FPS with these high speeds.)

http://pastebin.com/9sx47Pb9



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