Yes, that includes my own interest in it. When Spoon said he wants to go to a turn a week on the forum game, initially I was like
awwww, but then after seeing potential positives to the game, it also got me thinking it will give me more room to try and get back to working on this thing again.
Anyway, I appreciate this feedback. Mission 1 I'm surprised you couldn't clear it, it's not
that hard, it's designed so it's got a good chance of defeating the player the first time out and introducing them to the branching structure, but it's certainly well within a player's capabilities to win, I'd say I can clear it about 6/10 times at an estimate, and I don't like the Cordi. You were on medium difficulty, right?
Mission 3, I've looked into it since the last post here, and I think I'll leave it as it is, it can pose a decent challenge occasionally depending on how things go you see. Other times it's easy. I don't want it to be too hard that early in the campaign. Mission 1 is an exception, but I'd be aiming for roughly a traditional campaign difficulty spike after that.
I am quite surprised that you singled out Firestreak. I'd be very interested to know why if you don't mind. Spoiler tags will be necessary I guess.
That's kind of what I am aiming for. The goal is that you play the campaign if it's ever completed without replaying missions. You begin at the start and you try to get through to the end, with many of the missions allowing you to fail and not lose the campaign. But at the same time, you have the freedom to do it any way you want to.
This might be something to look into if I ever complete the job. For the future incremental releases, I think things will go smoother this way.
This is kind of a personal choice here. And different units could have different structures for such things. Every game does something "fancy" with this kind of thing, Alpha, Beta, Gamma / Alpha, Bravo, Charlie, or something else, like Aries, Virgo, Gemini... with me, the humble First, Second, Third get to shine

Well, that's the idea!
