Remember that the visions contain the solution against Lucifer, and it's exactly after the vision that elucidates this point that Command designs a mission around the idea. If the cinematics are Alpha1's visions, then at some point he/she has to report them to Command, Command has to believe them, Command has to design a far-fetched mission to get the Lucifer. The alternative is that Command also had the same "visions", making them a banality of a sort. However, the briefing that goes with that mission never mentions Alpha1's visions, never mentions they had visions, doesn't mention it knows you had visions, never explains why it knows exactly what you "visioned", etc.
IOW, the "meta-map" of the game tells us that everything is "business as usual", that nothing "extraordinary" like Nagari is happening, etc., that this new knowledge about the Lucifer not having shields in subspace is shared among everyone in the fleet who has access and is paying attention, etc.
What I am saying is that this alternative reading of the material requires *more* than just being superficially compatible, it needs to explain why the meta-narrative, the meta-map and so on never acknowledge this alternative possibility.
It's as if at the finishing line of a game someone has a metaphysical connection with God with the solution of the game, but the game itself doesn't even acknowledge the event and just goes with the solution as if it's common knowledge or something. It's ridiculous. Surely this "God" event should be an important thing to at least *refer to*. Doesn't work.