O u guys...
So I'm just going to say this about the Moloch: It will follow retail fairly closely. But, where V has no detail, I will use my imagination to fill in the gaps. I will also interpret the detail they do have however I would like. If you have commentary on my interpretations, I am all ears. If you say something vague like "It's not retail enough" or "it just doesn't have the same feel" you can expect to be completely ignored UNLESS you provide an actual example as to what it should it look like to fix the issue.
The it's-not-retail-enough critique is like homeopathy. Sounds okay until any real scrutiny is applied. Then it falls on its face due to inconsistency, irrelevance, and lunacy. The reason is that if you look at a retail model, you will find that it is impossible to recreate it to today's standard without using some imagination and creativity to get there. If you don't believe me, look at the retail Sath or retail Hatshepsut.
Look at the side of the Sath and tell me... what would you add there? Would you just model in the texture detail exactly how it is, tile for tile, and leave it alone? Surely not, I don't think anyone would agree to that. So there must be a line. Unless you plan on defining that line to me, you'll be ignored.
Anywho, back to the Moloch. Maybe more screenies in a few hours, we'll see how far I get.