So here's a horrible hitjob on Star Citizen's cockpit.
First, a clear screenshot of it:

A 1920 x 1080 basic screenshot of PURE IMMERSIVENESS. That means a whole
2 073 600 pixels.
Now, let's all count the number of pixels that are 100% opaque to the actual beautiful things on the universe, and the incredible IMMERSIVE overlays that will let you know everything you want to know about this very very immersive breathable game.

Now, the real opaque stuff counts to ~ 919 150 pixels. That's 44% of the entire screen of immersive junk on your face.
The overlays will count to ~ 243 000 pixels, slightly less than 12%.
So, for all those keeping score, that's 56% of the screen encumbered by
something, most of which utterly opaque, leaving merely 44% of the screen estate to try to understand what the **** is going on. And these 44% are all fragmented. There's this small opening up in the top that is absolutely useless, and then there are these front-left and front-right awareness windows that are hard to pin down whatever the **** is going on there.
The one window where you'd think it would be the most important one to figure the **** out what the hell is going on has a STAGGERING 175 000 pixels. Which amounts to 8.5% of the total. Eight. Point. Five.
Funny stat: Even in 1998, running Freespace 2 at 640x480 (I mean, who would burn their eyes at that, but still!), you'd still be left with
307 200 pixels (Most of which with overlays, BUT STILL).