Plane sims have been doing those kinds of physics-based flight model for over a decade now. Hardcore flight simulators are also notoriously difficult to learn, having more of a learning cliff than a learning curve as even just staying in the air is difficult while landing is near-impossible for a new player.
But there's also a reason why less serious sims haven't picked up those mechanics, they simply don't belong. If you're not a super serious hardcore simulator then having physics based damage and flight models is just a massive waste of resources and unnecessary complexity that your more arcadey game doesn't benefit from at all.
SC's flight model was never all that complex but it had all that physics-based stuff jammed in there because it sounds cool on paper, practicality be damned!