In the future, if you have a pile of money that you just have to get rid of with another decision as foolish as "Battlefront 2 or Star Citizen," I can take that money off your hands. It's really no trouble.
Mhhhhh, I'll keep that in mind!
You could also buy wolfenstein2 it's pretty great
Or Heat Signature
Or jesus christ there's so many good games out there
Psstt... i heard about an older game called Freespace 2. It is a good christmas present for all your family and friends
I actually did buy more than one copy of FS2.
Good boy
I actually have several retail versions of this game, because of different releases, languages and because of some different cover designs.
Looks good in a glass shelf
.
But i have also still countless versions of it in my GOG and Steam Inventory for gifts
.
So to talk about SC. I did not spend a dollar so far, because i was always sceptical because the last chris roberts games were always to overambitious. Prophecy was the best Wing Commander IMO, i liked Starlancer a lot, but that was created by Erin and not by Chris. Wing4 was a good movie, but i never liked the game in it very much.
So my interest was more in SQ42... but actually i fear something like a Wing4 Remake... a good CGI-movie, but a not very good game.
But even the SQ42 interest is not very high at the moment, because i never understand why a very good fighter/bomber pilot should also be a very good soldier that can conquer enemy capital ship by itself to warrant FPS sections, especially in a military scenario.
SC is one of the games where i wished that this one has never reached some stretch goals. For example the linear single player SQ42 was the initial and only part of the project with a classic multiplayer mode. Stretch goals for example were a open-universe gameplay in the style of Privateer and Freelancer were you would be able to interrupt and continue the story as you like, like in the X and Evochron Series without to launch another game (at least it was communicated back then). The MMO component was only a stretch goal... and with it SQ42 went to a linear mission-based campaign standalone game again. This optional open-universe gameplay that should be accessable directly from SQ42 was never an issue again IIRC.
Actually i am not sure if we will see a SQ42 in the first place, because the focus seems to be more on SC... also the gameplay of the space combat section was not very convincing for me in the free weekends. There are much space combat simulators out there that seems to have a better gameplay as Star Citizen after all these years... and if the original gameplay is not very convincing... why should i have interest in all the other stuff? Or why is the gameplay not working after all this years? IMO this one should be the first things in a public released version that should work.