Author Topic: [Release] GVF Corybant  (Read 6954 times)

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Offline fightermedic

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[Release] GVF Corybant
Thought i start a new thread for this one
to get some practice with quixel 2.0 i reworked this ship originally from the ASW3 dump to be more vasudan and textured it with some PBR textures:

It's an intercepter
download:
http://www.mediafire.com/download/ak5jscq9iytqccy/corybant_1.0.zip

« Last Edit: July 13, 2016, 03:04:52 pm by fightermedic »
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Offline Nyctaeus

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Try to add some vasudan-styled plating. Awesome work :yes:. I love this model.
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Offline Rodo

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You could add some blue stripes/lights here and there on the wings. Might help with the vasudan feel.
It looks quite good as it stands right now though, just feels a bit empty on details on the wings IMO.
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Offline Galemp

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Those wings are gigantic, and don't seem to do anything for the model. I feel like the entire wing assembly could be squashed to 50% on the Y axis, and it would feel a bit more Vasudan. Observe:

[attachment DELETED!! by Strong Bad]
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Wings are fine for me. But indeed they need some more details painted on them (normalmap can do miracles as well :)). I'm more confused about simple, circular engine nozzles. That's not a common thing in vasudan designs. But it's not a tragedy as they are hidden behind the exhaust flames for the 99% of gameplay.

 

Offline General Battuta

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I love Galemp's squashed look a lot but I'm cool either way.

 

Offline The Dagger

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You should remember this model was intended to be an Ancient interceptor for ASW. fightermedic is doing a good texturing job so far (though it needs some panneling but it's still WIP I guess), and he did change the principal engine nozzle that had some strange tentacles. Also, the long wings give it a slim profile, whichsells it as a fast fighter, I say keep it.

 

Offline headdie

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Works nicely for me
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Offline AdmiralRalwood

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Galemp's version makes it look more like it was based on the Ulysses's design, to me.
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Offline BirdofPrey

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The original looks fine to me.
If any size changes were made, though, I'd say shortening the forward section is more effective than shortening the rear.  Shortening the rear of the wings past the rear of the main hull somehow makes the craft seem stubby.

As far as texturing goes. it looks nice, but it just isn't a vasudan craft without the vaguely scaly looking hull plating.
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Offline fightermedic

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updated the p3d with new version, i call this more or less final
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

  

Offline Luis Dias

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Offline Galemp

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I think there's a lot more that could be done with that wing geometry other than applying a tile-texture. Just look at the Serapis wings, or the high-poly Hatshepsut. This, it just doesn't feel right for the scale.

Ah well, that's what post-release reskins are for...
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Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 
I could do some basic texturing like the Shu Mk II if there is a good UV map. One thing I'd love to see is the cockpit canopy going down over the front about 10 to 20 degrees from horizontal in the front. I did that in my Advance Vasudan Interceptor shown in the Vasudan Interceptor thread.

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Offline BirdofPrey

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The Great War ended 30 years ago.
Our elders tell stories of a glorious civilization; of people with myths of humanity everlasting, who hurled themselves into the void of space with no fear.

In testing: Radar Icons

 
 

Offline PeterX

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Wow,very detailed.  :) :bump:
If i can´t model any ship then i use "flying trains" :-)

 

Offline The Dagger

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I have to say those panels look off. A voronoi is not great for a fighter. Take your time and draw the panel lines, it'll be a lot better.
I know it, I also used a voronoi on fhe Seth (my first texture) and people insisted on changing it and now I'm proud of what came out.
So, it's not bad but I think you can do better.

 

Offline fightermedic

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  • quite a nice guy, no really, i am
yea, i guess you are right
funny enough i just now before reading your post looked at some of your models for inspiration :P
the result will probably still suck, but maybe a bit less
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline fightermedic

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  • quite a nice guy, no really, i am
another update, i hope it's better now
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need