Forwards said the old lady in the middle of a snow pile! (Yes, that's a Finnish proverb about forwards going attitude)
Blackbelt Jones goes first (he has block, and you don't, remember?)
Mammoth goes next, and double skulls
Oh no no no no, no you won't! RE-ROLL! (2 left)
Well at least it isn't a turnover.
The reason he pushes is because the enemy opposition has Wrestle
. That would cancel the block, and would place both prone on the ground. Since I want the cage to remain intact where Mammoth is, he selects push and advances.
Scourge goes next
Followed by Mad Max
Oh, did I forgot to introduce Mad Max? He's our new blitzer, whom I took the liberty of acquiring given the recent performance
against the rats.
Spoon advances next. With a blitz. I know.
I'm certainly happy he was assisted, that's a double skull for a three dice block!
Our fourth turn leaves the enemy in disarray with half of their team lying prone in the ground
That's more like it Orcs!
Let me next introduce the most heroic sequence of actions of the game by a single player.
Brets blitz Scotty
The result is booming clang as both blitzers are astonished to find the opponent still in front of them. Scotty grins.
Then he gets blocked, and since he has block and the
peasant doesn't, Scotty is pushed
Finally, it takes a star player to hit a direct hit to knock Scotty down. Down, but not out!
That's right, Scotty absorbed three blocks before succumbing.
Our turn starts with rather tight formation around the cage.
Scotty is not afraid of the humies that needed three blocks to get him down, and revs that blitzing engine. Blackbelt Jones sees what Scotty is planning, and runs to assist.
Bang! The blitzer is down, and Scotty feels vindicated. He has done his share for this game at least!
Scourge and Black Knight team up on the left hand flank
Scourge: "I got an idee, help me punch dis one!"
Black Knight: "You da boss!"
Mad Max advances to re-form the cage deep in the opposition defense zone
Spoon also contributes and pushes forwards
And that's our turn #5 right there neatly wrapped up.
Brets blitz Mammoth tank, and Mammoth falls! To the ground that is, but got you worried.
Then again, that's about all they could do. Our go #6, and for some incomprehensible reason stood up their players at the border of the pitch.
Black Knight goes first
Fans, meet Dagohert the Scarface, Dagohert the Scarface, meet the fans!
Scourge, your go!
Yes, that's two crowd surfs in a row.
Unfortunately, no injury. How does crowd surf mechanics work you ask? Well, it works by skipping the armor break roll completely. That's right, it's a direct injury roll, with a direct 1/6 chance of injury. So stay out of those borderlines boys and girls! Unfortunately, the crowd surf does not add star player points, but it makes winning the game easier as the opposition slowly runs out of players. With a better chance of injuring those who remain on the pitch.
Mad Max clears the upper right hand corner of the blitzer who felled Mammoth
While Scotty clears the lower right hand corner with the aid of Black Dynamite.
Spoon, push the guy closer to the border!
Spoon: "Uhhhhhmmmmm! What doez push meen?"
And that's pretty much our Turn #6
As their first action Brets blitz Schnakc who had been reinforcing the upper left hand corner of the cage
The result is not pretty
Schnakc lives, but with a niggling injury that will follow him the rest of his life. His knee is now damaged, and will add +1 to any injury roll against him in the future (oooh boy, this is gonna get fun)
Dammit Spoon! (When he goes Really Stupid
, he also forgets to tackle anybody leaving his tackle zones)
Dolfar tries to dodge away from the cage, but Mad Max is ever vigilant
Nope, not this time you won't! Turnover