Note to self: it's far more easier to keep the update schedule if the Hard Light Productions isn't off-line like yesterday
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Ah the second half that separates Snotlings from Orcs!
It's the same deployment with Blitzers in a que at the flanks and Black Orcs at the Line of Scrimmage. The troll is handled by a
sacrifical pawn rookie. If anything, that turns the rookie into a veteran very fast. Or mincemeat, but that's fast too!

Off we go

We are truly fan favorites once again

So lemme see, left flank possible advancement straight from the get go with a blitzer?

Trak, our rookie line orc gets blitzed. There's something about placing line orcs next to the trolls that seem to boil the opposition black orc and blitzer blood.

He goes down the turf, but already like a veteran, ready to
stand up get some more
The right hand black orc disconnects Black Dynamite, allowing the other one to move


And our turn. Mad Max starts with a blitz. Besides picking the prone players up, there's not much else we could do.


Mad Max!!! Re-roll!

And yes, that will be a push. Mad Max doesn't have Mighty Blow to increase the chance of injury while as the opposition blitzer has, so better let the crowd deal with him.
Which handily did take place. Say hello to the tooth fairy, tell her she owns us money!

And Mad Max repositions

Blackbelt pushes. It's not a bad result, but I still can't shake the slightly disappointed feeling

Black Dynamite instead lands a clean hit. The armor isn't even broken, so that Black Orc is also standing up next turn.

Swashmebuckle
retreats from engagement re-positions himself to be more mobile over the central pitch area.

And that's our turn #9
I'm seeing a small cage up coming on here

Uh, why would he go there?

And one more to the right hand flank.

Trak seems to be under fire here

And is knocked out. Dangit. There's something about those center field line orcs that makes them KO magnets.

Now, that's the AI turn, and our #10 starts. If you have been paying attention, you could almost imagine I've been leading the opposition in to a pouch. Or motti, if you know the Winter War terminology. Anyways, rest assured I wasn't planning that, and it sort of happened. So, given the opportunity, we deploy our wizard.

Fireball = nuclear war head, thunder = ion cannon. Since the opposition is caged tightly, it's gonna be the fireball.

EVA: Nuclear warhead approaching


Bro lo
l gets knocked out. Good. The rest of the cage seems far more uncertain of themselves after a blast like that.
That opening is the opportunity we have been waiting. Srihag moves

And Scotty blitzes

It's knock down, but not even a stun. Disappointing.
Black Knight knocks down another Black Orc.

"And stay dooown!"
Swashmebuckle anticipates the ball to move to right, hence he moves right.

Next our tactics are to tie as many opposition players and prevent them from reinforcing the blasted cage area. We may get a couple of broken bones, but that's a risk I'm willing to take.



Black Dynamite blocks the opposition black orc. You know it would be really handy if you could knock him down!

Shoulda known. Re-roll!

Well at least he has block, so that does nothing. That re-roll was wasted, though.
Blackbelt and Scourge make it to the central fight


Who ever controls the central pitch controls the game. And that's our #10 done.
AI attempts to pick up the ball

Fails once

Re-roll!

And it works.

And it's a blitz. And ironically, against Mammothtank the blitzmachine. Hey, he probably has had it coming for some time.

The result is a knock down, but Mammoth is well above the legally conscious limit.
Aznik then pushes Blackbelt Jones away

The line orc gets flattened once again

And Mad Max goes down too. Guys, you are doing your job! Keep your chins up!... Actually, thinking about it, DON'T keep your chin up!

And it is our 11th turn
Srihag makes a move towards the ball carrier

Scotty blitzes, and scores a clean hit

...but if you expected that to stop him, you were wrong. He proceeds to pick-up the ball!

He makes it! And moves a bit further

Now that was some blocking, Scotty!
Swashmebuckle the over eager opportunist jumps on this band wagon immediately

Scourge blocks, but it's only a downed orc

Blackbelt goes next

And injures the opposition thrower

He shall play again, but not in this game

Black Dynamite moves in to assists in a block

Which is conducted by Black Knight

Disappointingly, pushes. Come on guys, I already thought the break bones machine starter to roar!
Mammothtank attempts to reinforce and stop the orc on upper left pitch


And fails. Re-roll!

Great success!
And that's our eleventh turn right there
Ironically, Mammothtank was the only player stopping this black orc from blitzing Scotty. We shall see how this pans out


Not today, son. Not today.
The rookie is once again flattened in the lower central pitch.

Black Knight and Blackbelt go both down in these blocks


And that's their turn. We start our 12th.
Mammothtank demonstrates why he is still the biggest bad dude in the field

Mammoth: You out!

Disappointingly, those spiked boots do not penetrate the armor every day. Mad Max goes to screen Scotty.

This is once again one of those rare games where we see Swashmebuckle pulling a blitz. And against no-one else but a black orc!

Being freed, Scotty runs towards the score line like the wind. Rather slow wind, but wind nevertheless.

Here we find the opposition troll surrounded by our Black Boyz. Hack'em to pieces boyz
Attempt #1

Attempt #2

Black Dynamite flattens the troll. No injuries, though. Unfortunate.
And that ends our 12th turn.