Author Topic: RELEASE: The Scroll of Atankharzim, Part I  (Read 46898 times)

0 Members and 1 Guest are viewing this topic.

Offline 0rph3u5

  • 211
  • Someone should label the Future: Assembly Required
    • Steam
    • Twitter
Re: RELEASE: The Scroll of Atankharzim, Part I
Quote
A few things I'd advise:
- The debriefing for Through the Looking Glas could use another stage to convey the failstate that comes from not having "scanned" enough approriate targets. I would say the mission could use more detailed directives as well.

The player is supposed to be performing reconnaissance, which intrinsically involves exploration and discovery.  I have already added several nudges based on feedback, but I'm not going to spell out "go here and scan this".

I can respect that. Maybe there is a lesson in there about me approaching recon missions too rigidly.

But maybe there is room for a "hidden checklist" of task completed, beyond marking each ship as "recorded" - that means basically that you don't give a directive to do a task that has been programmed into the mission, but instead give feedback when one has been completed (similar to Bonus Goals).

Quote
- Shark Bait appears to have a very thin margin on error on Medium, esspecially with regards to
Spoiler:
the SC Achar (if its LRed is not taken out by a lucky beam hit, it can get off up 3 shots before the Trebs hit).

It is meant to be extremely difficult.
Spoiler:
From the mission outline: "This mission is a risky gamble on the GTVA's part, and the final results should leave some Shivans ships still active in the system.  It ought to be a very Pyrrhic victory for the GTVA, including the loss of the destroyer itself.  We've reduced the Shivan threat in the system for the moment, but at a very heavy cost.  This mission will include the Ravana destroyer, multiple smaller vessels, and a nice assortment of enemy wings.  The Ravana should be destroyed in this mission along with the Hatshepsut.  Some Shivan vessels escape, including corvettes able to launch fighters for later missions."  If the player does manage to save the Arnku despite the odds, he is awarded a medal, but he is not expected to.

Spoiler:
My big issue here would be that the Shivan warships pose less of a threat to the Arnku than Aquarius wing does. In most attempts I lost the Arnku, she was lost because the bombers got a good salvo in, even before the Arnku's power fails. By comparison only the Achar and the Kraken appear as supstantial threats while the corvettes and cruisers do much less damage and are more easily prevented from doing damage to the Arnku, not to mention that sometimes you just luck out and one of the BVas shots just takes out a beam turret randomly.
With bomber damage being inherrently being more preventable than warship damage, I though it to be a bit lopsided.

I recognize that some that is simply Retail AI at work - your AI wingmen allowing the Aquarius wing to go into "stop and shoot"-mode while you are off doing something else.

If one were to shift that balance somewhat, maybe by increasing the survivability of the enemy warships (e.g. by increasing the fire wait on Arnku's beams) and/or taking the "lucky shot"-factor out of Arnku's beam fire (e.g. instead of letting it fire its beams dynamically, tailoring the beams hit to be just off to the side of the main cannons of a Shivan ship; Note: to do right might be too much work for too little effort though), I think it would look more like what is intended here.
"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nysa's curse, Pathfinder: Kingmaker

"...because they are not Dragons."

 

Offline 0rph3u5

  • 211
  • Someone should label the Future: Assembly Required
    • Steam
    • Twitter
Re: RELEASE: The Scroll of Atankharzim, Part I
I now completed the campaign on the ISF-path.  I must say that liked it very much, and it will definitively on my "to recommend"-list.

There a few moments at which you can basically hear grinding in the gears with some missions, the finale esspecially. But the presentation and the narrative are top notch and the mission design, while there are obvious seams between missions of older and newer execution, is very good.

Can't wait (rheorically) for the continuation/conclusion.
"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nysa's curse, Pathfinder: Kingmaker

"...because they are not Dragons."

 

Offline Goober5000

  • HLP Loremaster
  • Administrator
  • 214
    • Goober5000 Productions
Re: RELEASE: The Scroll of Atankharzim, Part I
Thank you very much!

 

Offline Colt

  • 27
  • Needs more dakka
    • Steam
Re: RELEASE: The Scroll of Atankharzim, Part I
So I'm looking through the music folder for the track that plays in the first half of "The Tablet of Destinies"... and then I came across spinning.ogg  :lol:

Did I find an easter egg, or does this actually play at some point in scrolls?

"you spin me right round, baby right round"

 

Offline Goober5000

  • HLP Loremaster
  • Administrator
  • 214
    • Goober5000 Productions
Re: RELEASE: The Scroll of Atankharzim, Part I
:lol: I wondered when someone would find that. :D

It was a developmental easter egg.  When the Narandum reactivates the Knossos in "Crashing the Party", I switched the soundtrack to spinning.ogg.

I took that easter egg out before release because I couldn't think of a good way to have the player trigger it.  I should probably put it back in. :drevil:

 

Offline Colt

  • 27
  • Needs more dakka
    • Steam
Re: RELEASE: The Scroll of Atankharzim, Part I
:lol: I wondered when someone would find that. :D

It was a developmental easter egg.  When the Narandum reactivates the Knossos in "Crashing the Party", I switched the soundtrack to spinning.ogg.

I took that easter egg out before release because I couldn't think of a good way to have the player trigger it.  I should probably put it back in. :drevil:
Alternatively, it could play whenever the player destroys cargo attached to a Mephisto. Those freighters spin faster than the speed of light!

On a more serious note, that would be pretty funny to put in back in. :yes:

 
Re: RELEASE: The Scroll of Atankharzim, Part I
Well you're free to, um, 'enhance' your own campaign with it too. :p

  

Offline Goober5000

  • HLP Loremaster
  • Administrator
  • 214
    • Goober5000 Productions
Re: RELEASE: The Scroll of Atankharzim, Part I
On a more serious note, that would be pretty funny to put in back in. :yes:

I put it back in. :drevil:

There will be a new Scroll release shortly with some minor tweaks and small enhancements, and it will include the Easter Egg.  You'll need to enter a cheat code to activate it. ;)

 

Offline Goober5000

  • HLP Loremaster
  • Administrator
  • 214
    • Goober5000 Productions
Re: RELEASE: The Scroll of Atankharzim, Part I
Version 1.5.0 has been released on both Knossos and the FSO Installer.  It contains the following changes:

  • Fixed freighter arrival and deployment in Cloak and Dagger, needed after FSO changes in the warpin code
  • Fixed convoy departure in Irkalla Passes, based on debugging and feedback with CT27
  • Added a cheat code to enable an Easter Egg in Crashing the Party -- and no, it's not the usual www.freespace2.com cheat code
  • Changed "Destroy" to "Intercept" for bomber directives, on suggestion by 0rph3u5
  • Changed the skybox in the Marnakh system, based on a concept by Nyctaeus
  • Fixed both hi-res and low-res medals in the medal box
  • Made debriefing conditions more robust in The High Seas
  • Removed many unused textures, shrinking the download size by quite a bit
  • Model tweaks (POF edits) to the Warlock, Petbe, and Arachnas
  • Added Galemp's new Viminas model
  • Added Nyctaeus's updated Schroedinger textures
  • Other minor tweaks

There's one extremely trivial change I want to highlight.  Way back in 1999, Volition wanted to name a medal "Distinguished Intelligence Cross" but could not because the medal name was one character too long.  Thanks to the $Alt Name feature in FSO, the medal now has its originally intended name. :)

EDIT: And just updated to 1.5.1.  The $Alt Name feature for medals is only available for nightly builds, so I added a version-specific comment so that Scroll remains compatible with FSO 3.7.4.
« Last Edit: November 08, 2019, 03:33:40 pm by Goober5000 »