Author Topic: [WIP] Shattered Stars: A Deepness Within  (Read 93660 times)

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Offline wookieejedi

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Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
I second that karajorma. With Fate of the Galaxy we are making everything, too, even though there are many commercial models available from modern Star Wars games. Copying models is not something our team is okay with, and as such we have even created our own music (thanks swashmebuckle!) instead of using the soundtracks that are easy to get.
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Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
i hope its done also
star wars mod

 

Online Bryan See

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Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Originally, the demo is to use Unicode mode, the first standalone mod to use that feature when it was implemented last year. However, the problems with the engine's Unicode Mode are well-known, with the TrueType fonts appearing in only the debug builds, but not the release ones. For this, I've reverted to bitmap fonts for the moment until the issue was resolved.

Still, FREDding is progressing.

I second that karajorma. With Fate of the Galaxy we are making everything, too, even though there are many commercial models available from modern Star Wars games. Copying models is not something our team is okay with, and as such we have even created our own music (thanks swashmebuckle!) instead of using the soundtracks that are easy to get.

I think the game's storyline and backstory must have something to do with it.

i hope its done also
star wars mod

Before December.
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Offline wookieejedi

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Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
i hope its done also
star wars mod

Before December.
[/quote]

Do you mean you hope it's done before December?
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Offline Nightmare

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Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
I think woutersmits was simply talking about FotG...

 
Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
yes its still wip for over 16 years mayby longer its longest keeping alive wip ever done
« Last Edit: October 13, 2018, 05:01:20 am by woutersmits »

 

Online Bryan See

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Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
i hope its done also
star wars mod

Before December.

Do you mean you hope it's done before December?
[/quote]
End of November. For FREDding. The days before the release date consists of testing.
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Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
bryan is the release date being adjusted to account for the mortal engines premiere being moved to the 8th of december?
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Online Bryan See

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Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
bryan is the release date being adjusted to account for the mortal engines premiere being moved to the 8th of december?
Yes. It is being adjusted. Check it out on ModDB and the Wiki. As I said, this project/mod serves only as a stealth sequel to the film just in case said sequels don't wind up happening, given that its setting is the same.

As I said, it is only a demo consisting of 13 missions with campaign branching. It will be followed by the full release, called Act 1.
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Offline Nightmare

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Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
13 missions for the Demo? Didn't you said you wanted to do 7? You said you only worked on 2 or 3 missions so far, while about half of the time between announcement and your envisioned release date has passed.

 

Online Bryan See

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Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
13 missions for the Demo? Didn't you said you wanted to do 7? You said you only worked on 2 or 3 missions so far, while about half of the time between announcement and your envisioned release date has passed.
13 missions could be as a result of campaign branching, from Mission 1. So a playthrough will last through 7 missions. 2 or 3 missions might end up here. The envisioned release date hasn't passed yet.

BTW, someone never attempted to do campaign branching in most Freespace campaigns before.
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Online Colonol Dekker

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Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
The retail campaign had mission branching in the form of SOC loops.

 

Offline Nightmare

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Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Scroll has branching missions! Lots of them!

@Dekker: Those were more like interlude missions with side-stories, you could skip or play them - full branching is like:

         /=====\
====             ======
         \=====/

 

Offline Cobra

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Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
BTW, someone never attempted to do campaign branching in most Freespace campaigns before.

Probably because campaign branching makes things really complicated and it's usually pointless?
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Offline Nightmare

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Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
BTW, someone never attempted to do campaign branching in most Freespace campaigns before.

Probably because campaign branching makes things really complicated and it's usually pointless?

I think it's because it doubles the workload. Many campaigns beyond 20 missions failed as it takes a lot of time to make high-quality content, branching multiplies  this for in most cases rather little gain.

 

Online Bryan See

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Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
BTW, someone never attempted to do campaign branching in most Freespace campaigns before.

Probably because campaign branching makes things really complicated and it's usually pointless?

I think it's because it doubles the workload. Many campaigns beyond 20 missions failed as it takes a lot of time to make high-quality content, branching multiplies  this for in most cases rather little gain.
Okay, I think I stick to 7 missions, but with campaign branching.

I am aware that many campaigns beyond 20 missions failed as it takes a lot of time to make high-quality content, branching multiplies. Not to mention I have many models to rework, including my recently-converted Sariel battleship/dreadnought and many more.
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Campaigns:
FreeSpace: Reunited - Shattered Stars

Ships:
GTS Hygeia, GTT Argo, SC Raguel

 

Online Colonol Dekker

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Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
I'm sure I voice acted a campaign with a branching path.  It involved a mini carrier and a wing of fighters hurled through an unknown node or similar plot.


Multiple endings yo.

 

Offline Nightmare

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Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
I'm sure I voice acted a campaign with a branching path.  It involved a mini carrier and a wing of fighters hurled through an unknown node or similar plot.


Multiple endings yo.

Scroll? Or do you mean Uncharted Territory?

 

Offline Novachen

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Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Well in the end there are several branching campaigns for Freespace.

In Pandora's Box there were three mission trees that were reachable by an SOC choice during the campaign.

The never finished Unholy Alliance had a very complex mission tree that was only reachable through mission objectives. AFAIK it is the longest campaign in Freespace with a mission tree as it has already 40+ missions in its unfinished state.

Campaigns like Crucible were also a branching ones, but only used a sequential campaign for that. It did not have a mission tree, but used countless of events that refers to events in the previous missions which actually change the whole story and missions in the later campaign.

Actually i think that this kind of branching is much better instead to create a ton of unique missions most of the players will never play.

FreeSpace: The Great War was also a branching campaign in the same way, because events in one mission had sometimes it's effect in the next mission. If the Mecross goes down in Exodus, it can not help you at the defense of the Hope... and if you lose the Hope the Pinnacle will be present in the next mission. Actually i am curious about how many players have continued the campaign after the Hope was destroyed in "Last Hope".

Actually i am not sure if FreeSpace 2 have any other branching events except "How many beams have the Sathanas in 'High Noon'?"
« Last Edit: October 15, 2018, 06:59:45 pm by Novachen »
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Offline Mongoose

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Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
FreeSpace: The Great War was also a branching campaign in the same way, because events in one mission had sometimes it's effect in the next mission. If the Mecross goes down in Exodus, it can not help you at the defense of the Hope... and if you lose the Hope the Pinnacle will be present in the next mission. Actually i am curious about how many players have continued the campaign after the Hope was destroyed in "Last Hope".

Actually i am not sure if FreeSpace 2 have any other branching events except "How many beams have the Sathanas in 'High Noon'?"

That's not really "branching" so much as past events affecting future missions, though.  A true "branch" would be a completely-separate path of missions.