Okay, finished it. Just as I remembered, it's revolving around an interesting concept and has got some good moments (plus the writing isn't half bad), but a bit... rough around the edges. There are the warnings, default loadouts are nothing more than lol, first couple missions don't really make too much sense, and mission backgrounds are quite... deserted. I have also experienced crashes - last two missions were especially notable of that, other ones were much much more stable. I will PM you a more detailed nitpicking text, Kestrellius
As for warnings, the campaign is definitely playable in its current state, but you may come across some instability. I played the campaign on a FSO nightly from 7th Nov instead of 3.8.0-3 release so that might be causing the issue. Just in case I've uploaded a debug log (made on 3.8.0-3): https://fsnebula.org/log/5bfb3637cb0d33337aa851ff
. I've also attempted that on the nightly I played it on, but after the first error (the BP-related one) is displayed I can't click on any of the Debug/Continue/Exit options, since regardless of where I click, everything FSO-related gets "alt-tabbed", so it seems like some problem with Windows/FSO communication.
Mission 7 (The Bitter Scroll) is playable for me, both from the Tech Room and normal campaign progress. I guess flying into the fighterbay might be a little bugged - maybe only one of the entrances is taken into consideration? I've also noticed that this mission actually needs you to fly into the fighterbay entrance a bit deeper than other ones, I guess this might be somehow related to the problem. Maybe the mission doesn't really detect you properly if you don't fly right in the center of fighterbay's entrance?
As for the Demon, this mission doesn't predict that you'll stick around to see the fight, so it has a several quite big issues with it. For one, no fighters, bombers or additional warships are involved in the battle, and both destroyers don't attempt any battle maneuvers which leaves them in really poor positions. The Apocalypse doesn't have a way to bear both heavy beams on that Demon at the same time (aren't these cannons on completely different sides of the ship anyway?) and the enemy destroyer has that stupid angle of approach that its two main beams have the Apocalypse just a bit outside their field of view until they park alongside each other. At first glance I thought Demon's beams are just locked but the smaller one on top did actually fire.
And even not accounting other forces, the Apocalypse has got very slim chances of surviving the fight since it is already damaged by enemies from earlier and that Demon can wreck it with a single beam cannon in a bit above 30 seconds even when being bombarded by that Vasudan beam for quite a while.