I hate to say this but Shattered Stars has become a terrifyingly daunting prospect. I've been working on a mod that is set in the same universe as Mortal Engines (the 2018 movie itself, not the books of which it is based). I know this is anything but a Mortal Engines videogame
, but it requires FreeSpace 2 retail, because it needs MediaVPs to run due to the nature of being a FS2 campaign.
The campaign is divided into three Acts. Each Act consist of 10-15 missions and will take approximately 2-4 hours to complete. I might consider orienting each Act around a particular theme or set of technologies or both without undermining the whole story.
The fleets I am using for this mod at the moment are those from the Ancients of Ancient-Shivan War, the Cylons from Diaspora, and the pre-existing ones from FS1 and FS2, with the exception of all Terran ships (excluding certain ones, i.e. debris).
What I am doing is careful. I am trying to provide the closure and epilogue to the film, for those who (allegedly) enjoyed it, and think the film will gain a cult following and become a once-off look into the world of Mortal Engines.
I expect you know the appropriate course of action regarding these matters, and I leave you to it. You can create a game set in the Mortal Engines movie universe, but as long as it doesn't concern the characters and moving cities on Earth. This means space is the only avenue we are going to explore. And it may be accomplished via mods of not just FreeSpace 2, but... other space games such as Nexus: The Jupiter Incident, Sins of a Solar Empire, Homeworld, and Freelancer, to name a few as well. I honestly think Scott Manley is going to be excited about this.
This is only an idea, and is preliminary. This thread may change and be updated, as I will only start work on it when I finished something small, perhaps one or two.