There was a question of the number of textures used in the TBolt mod and possibly the Starfury pit. The Starfury pit uses 15 textures, the Tbolt pit itself is only 2 but it also uses the Tbolt model textures and that's also 15.
The maps were separated for different parts of the model. My model texturing knowledge doesn't include UVMapping. I know how to assign a texture to a mesh part, but not how to make a wing texture area map to a wing for example.
So in order to consolidate all of those separate textures, it would require some skill in that area. If someone does do that, for the TBolt I'd suggest leaving the main nose are texture separate for the detail, the rest could probably be on a single map or two.
For the Aurora pit, there were some elements that didn't have any texture mapped to them at all. I created some simple small color block textures that I used to map to them both for diffuse and glow maps.
Personally, even with all of these textures my maps folder is sitting at 2,470 maps at the moment. I plan to make Hyperion name plates and glow maps so that number will go up a little but shouldn't exceed 2,500. As I understand it, that's some 2,200 textures below the current engine limit. So, that said, I have no objection to them being included. The only changes to the ship.tbl for the Tbolts were for thruster points. The models are set up with the same number of banks as the previous ones so there's no issue there.
The HUD, some people probably wouldn't want the HUD changed, so that might be better as an optional add-on.
And no problem with the Aurora maps. They should be good to go.